Player Matchup

Cthulhu
Cthulhu
Amоgus
Cthulhu
Level 105
God Stats
3W - 0L
1,670 SR
Queue Stats
98W - 77L
1,653 Elo+
Party 1
Guan Yu
Guan Yu
SilentClown2443
Guan Yu
Level 116
God Stats
15W - 5L
1,731 SR
Queue Stats
352W - 350L
1,513 Elo+
Party 1
Ra
Ra
SnippyDrop
Ra
Level 142
God Stats
16W - 13L
1,729 SR
Queue Stats
221W - 187L
1,568 Elo+
Party 1
Team Averages
Level 121
1,710 SR
1,578 Elo+

VS

Team Averages
Level 53
1,442 SR
1,477 Elo+
Achilles
Achilles
 
Achilles
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Trustles
Sobek
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 36L
1,517 Elo+
Party 2
Olorun
Olorun
commySt4lin
Olorun
Level 24
God Stats
0W - 2L
1,325 SR
Queue Stats
3W - 8L
1,415 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Amоgus
Cthulhu
12
3 / 1 / 5
8,237
824
9,875
11,192
11,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
2 / 2 / 6
7,309
731
9,709
11,556
10,565
Mystical Earring

Mystical Earring

+15
Mp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
4 / 1 / 5
8,042
804
11,663
6,042
2,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
1 / 1 / 3
7,484
748
5,450
14,270
12,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sobek
Trustles
Sobek
10
1 / 3 / 2
7,175
718
5,079
15,249
14,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magic Focus

Magic Focus

+20
Magical Power

Olorun
11
2 / 5 / 1
7,042
704
9,098
10,178
3,853
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
10
9
Kills
4
4
Deaths
9
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
1
3
2.5
W
Cthulhu
Amоgus
Cthulhu
3
1
5
5.5
W
2
2
6
2.5
W
4
1
5
6.5
L
Sobek
Trustles
Sobek
1
3
2
0.67
L
Olorun
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,247
Damage
19,627
28,790
Taken
39,697
24,559
Mitigated
30,651
13,010
Healing
14,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
5,450
1,422
552
5,564
14,270
12,567
0
7,923
6,347
0
10,602
W
Cthulhu
Amоgus
Cthulhu
9,875
1,929
306
1,867
11,192
11,263
128
4,579
6,613
18,460
0
W
9,709
1,131
3,116
3,799
11,556
10,565
26
5,174
6,382
0
24,576
W
11,663
1,845
1,276
2,646
6,042
2,731
411
3,489
2,553
36,534
0
L
Sobek
Trustles
Sobek
5,079
527
294
4,538
15,249
14,231
0
8,269
6,980
16,225
0
L
Olorun
9,098
3,762
634
2,937
10,178
3,853
0
5,635
4,543
28,101
3,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,588
Gold Earned
21,701
122
Minions Killed
83
6
Camps Cleared
2
663,902
Distance Traveled
548,380
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,484
748
6
1
0
200,046
3
W
Cthulhu
8,237
824
18
2
0
218,171
0
W
Guan Yu
7,309
731
39
4
5
227,989
3
W
Ra
8,042
804
65
7
1
217,742
4
L
Sobek
7,175
718
16
2
0
189,185
0
L
Olorun
7,042
704
61
6
2
159,149
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role