Player Matchup

He Bo
He Bo
Platinum V
BeserkerGuts
He Bo
Platinum V
Level 160
God Stats
0W - 1L
1,496 SR
Queue Stats
60W - 54L
1,773 MMR
Party 1
Neith
Neith
Platinum I
DominicanSwag8
Neith
Platinum I
Level 125
God Stats
0W - 1L
1,502 SR
Queue Stats
37W - 24L
2,118 MMR
Party 1
Ravana
Ravana
Platinum V
JormHolyFeetPics
Ravana
Platinum V
Level 38
God Stats
11W - 6L
1,829 SR
Queue Stats
135W - 110L
1,894 MMR
Solo
Kuzenbo
Kuzenbo
Gold III
Lucidx25
Kuzenbo
Gold III
Level 126
God Stats
0W - 2L
1,166 SR
Queue Stats
29W - 24L
1,864 MMR
Party 2
Tsukuyomi
Tsukuyomi
Gold III
Splashz8
Tsukuyomi
Gold III
Level 124
God Stats
0W - 1L
1,598 SR
Queue Stats
32W - 28L
1,772 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 115
1,518 SR
1,884 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 148
1,697 SR
1,884 MMR
Ymir
Ymir
Platinum III
DeezDreadz26
Ymir
Platinum III
Level 121
God Stats
18W - 10L
1,673 SR
Queue Stats
697W - 700L
1,872 MMR
Solo
Geb
Geb
Gold I
Flawl355Nij
Geb
Gold I
Level 156
God Stats
7W - 1L
1,863 SR
Queue Stats
35W - 25L
1,912 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Platinum I
Moose Warrior64
Ah Muzen Cab
Platinum I
Level 158
God Stats
16W - 12L
1,574 SR
Queue Stats
358W - 363L
1,917 MMR
Solo
Erlang Shen
Erlang Shen
Platinum II
TheShackASNack
Erlang Shen
Platinum II
Level 154
God Stats
18W - 10L
1,805 SR
Queue Stats
463W - 458L
1,930 MMR
Solo
Chronos
Chronos
Platinum V
Whunny
Chronos
Platinum V
Level 153
God Stats
2W - 0L
1,569 SR
Queue Stats
68W - 61L
1,790 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 9 / 2
8,231
433
10,296
15,953
6,462
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

15
0 / 2 / 3
8,755
461
7,742
12,790
5,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
3 / 1 / 1
10,046
529
10,805
11,058
8,418
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kuzenbo
Lucidx25
Kuzenbo
12
1 / 1 / 2
7,839
413
6,290
16,678
22,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
Splashz8
Tsukuyomi
13
0 / 5 / 3
8,002
421
8,117
17,682
8,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
MercuryCliodhnaDa Ji

VS

Bans
JormungandrYu HuangKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 2 / 5
11,328
596
5,659
14,850
10,775
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
0 / 0 / 9
10,225
538
8,751
12,443
12,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ah Muzen Cab
Moose Warrior64
Ah Muzen Cab
16
1 / 1 / 2
10,133
533
7,481
12,144
5,755
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
TheShackASNack
Erlang Shen
16
7 / 1 / 4
10,599
558
12,195
21,226
14,839
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos
Whunny
Chronos
17
8 / 4 / 8
11,234
591
18,021
20,238
11,012
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
45
8
Kills
17
18
Deaths
8
11
Assists
28
Player
Kills
Deaths
Assists
KDA
L
4
9
2
0.56
W
1
2
5
1.75
L
0
2
3
0.75
W
0
0
9
4.5
L
3
1
1
3.5
L
Kuzenbo
Lucidx25
Kuzenbo
1
1
2
2
W
Ah Muzen Cab
Moose Warrior64
Ah Muzen Cab
1
1
2
2
L
Tsukuyomi
Splashz8
Tsukuyomi
0
5
3
0.3
W
Erlang Shen
TheShackASNack
Erlang Shen
7
1
4
9
W
Chronos
Whunny
Chronos
8
4
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,250
Damage
52,107
74,161
Taken
80,901
50,804
Mitigated
55,191
25,115
Healing
31,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,296
772
0
3,251
15,953
6,462
0
9,151
6,742
42,918
0
W
5,659
1,038
0
4,157
14,850
10,775
0
996
13,846
79,341
0
L
7,742
3,005
0
7,758
12,790
5,051
0
2,502
10,288
0
83,845
W
8,751
823
521
4,633
12,443
12,810
259
3,699
8,665
46,183
0
L
10,805
1,769
0
5,891
11,058
8,418
32
4,677
6,182
0
81,108
L
Kuzenbo
Lucidx25
Kuzenbo
6,290
2,459
0
1,493
16,678
22,672
0
7,130
9,537
27,909
0
W
Ah Muzen Cab
Moose Warrior64
Ah Muzen Cab
7,481
1,657
0
5,068
12,144
5,755
1,133
3,508
8,486
0
95,130
L
Tsukuyomi
Splashz8
Tsukuyomi
8,117
1,255
0
6,722
17,682
8,201
0
7,046
10,570
0
67,400
W
Erlang Shen
TheShackASNack
Erlang Shen
12,195
7,317
0
7,988
21,226
14,839
0
3,622
17,270
0
94,242
W
Chronos
Whunny
Chronos
18,021
7,112
0
9,318
20,238
11,012
905
6,956
12,800
77,713
8,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,873
Gold Earned
53,519
486
Minions Killed
606
0
Camps Cleared
0
1,827,009
Distance Traveled
1,954,144
30
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,231
433
63
3
0
319,247
5
W
Ymir
11,328
596
175
9
0
348,029
3
L
Neith
8,755
461
133
7
0
355,611
6
W
Geb
10,225
538
31
2
0
407,945
9
L
Ravana
10,046
529
136
7
0
385,724
6
L
Kuzenbo
7,839
413
43
2
0
388,330
7
W
Ah Muzen Cab
10,133
533
166
9
0
371,908
4
L
Tsukuyomi
8,002
421
111
6
0
378,097
6
W
Erlang Shen
10,599
558
117
6
0
464,411
9
W
Chronos
11,234
591
117
6
0
361,851
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role