Player Matchup

Horus
Horus
Adrian562
Horus
Level 148
God Stats
5W - 5L
1,788 SR
Queue Stats
533W - 558L
1,593 Elo+
Solo
Baron Samedi
Baron Samedi
Jedussa
Baron Samedi
Level 129
God Stats
2W - 5L
1,387 SR
Queue Stats
33W - 51L
1,437 Elo+
Party 1
Tiamat
Tiamat
RangerRez
Tiamat
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
159W - 143L
1,603 Elo+
Solo
Skadi
Skadi
Rodential
Skadi
Level 107
God Stats
10W - 5L
1,663 SR
Queue Stats
46W - 63L
1,431 Elo+
Party 1
Serqet
Serqet
TrippleDukes
Serqet
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 65L
1,513 Elo+
Party 1
Team Averages
Level 134
1,567 SR
1,515 Elo+

VS

Team Averages
Level 135
1,426 SR
1,551 Elo+
Sobek
Sobek
 
Sobek
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
DvineTKO
Athena
Level 109
God Stats
4W - 5L
1,565 SR
Queue Stats
143W - 132L
1,594 Elo+
Solo
Fenrir
Fenrir
PsychoDonut2
Fenrir
Level 155
God Stats
1W - 1L
1,246 SR
Queue Stats
251W - 228L
1,582 Elo+
Party 2
Sun Wukong
Sun Wukong
SKT_T1_Fakerlol
Sun Wukong
Level 146
God Stats
8W - 10L
1,515 SR
Queue Stats
100W - 87L
1,554 Elo+
Solo
Nu Wa
Nu Wa
lilrocky07
Nu Wa
Level 123
God Stats
10W - 3L
1,305 SR
Queue Stats
148W - 119L
1,523 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Adrian562
Horus
15
0 / 0 / 9
9,526
680
7,051
17,849
22,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
Jedussa
Baron Samedi
16
4 / 3 / 4
9,705
693
9,405
19,271
15,321
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Tiamat
RangerRez
Tiamat
16
1 / 2 / 7
9,459
676
12,555
13,347
9,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Skadi
Rodential
Skadi
17
2 / 2 / 5
9,854
704
16,205
15,692
7,889
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Serqet
16
3 / 5 / 4
9,735
695
8,787
16,297
9,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
16
1 / 3 / 5
9,708
693
6,103
15,286
16,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Athena
DvineTKO
Athena
16
3 / 2 / 5
9,472
677
13,795
14,573
16,862
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
16
4 / 4 / 5
9,692
692
13,281
15,742
9,400
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
SKT_T1_Fakerlol
Sun Wukong
18
2 / 0 / 7
10,313
737
15,997
18,520
16,013
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nu Wa
16
2 / 1 / 8
9,738
696
20,413
6,084
2,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
42
10
Kills
12
12
Deaths
10
29
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
1
3
5
1.17
L
Horus
Adrian562
Horus
0
0
9
4.5
W
Athena
DvineTKO
Athena
3
2
5
2.75
L
Baron Samedi
Jedussa
Baron Samedi
4
3
4
2
W
Fenrir
4
4
5
1.63
L
Tiamat
RangerRez
Tiamat
1
2
7
2.25
L
Skadi
Rodential
Skadi
2
2
5
2.25
W
Sun Wukong
SKT_T1_Fakerlol
Sun Wukong
2
0
7
5.5
L
Serqet
3
5
4
1
W
Nu Wa
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,003
Damage
69,589
82,456
Taken
70,205
64,869
Mitigated
61,178
25,386
Healing
12,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
6,103
260
0
3,082
15,286
16,626
131
5,700
9,103
20,304
0
L
Horus
Adrian562
Horus
7,051
3,050
2,751
5,626
17,849
22,699
126
10,879
6,970
0
12,356
W
Athena
DvineTKO
Athena
13,795
3,120
0
1,879
14,573
16,862
0
4,174
10,399
25,592
0
L
Baron Samedi
Jedussa
Baron Samedi
9,405
984
3,012
5,068
19,271
15,321
294
10,942
8,329
28,523
0
W
Fenrir
13,281
3,369
0
2,010
15,742
9,400
122
4,216
11,331
0
22,616
L
Tiamat
RangerRez
Tiamat
12,555
1,913
0
2,948
13,347
9,255
611
6,734
6,613
38,218
0
L
Skadi
Rodential
Skadi
16,205
4,336
189
2,853
15,692
7,889
2,997
5,140
10,552
0
57,466
W
Sun Wukong
SKT_T1_Fakerlol
Sun Wukong
15,997
2,546
0
5,181
18,520
16,013
879
5,582
12,308
0
47,619
L
Serqet
8,787
2,973
0
2,939
16,297
9,705
0
6,616
9,681
0
25,241
W
Nu Wa
20,413
4,428
0
500
6,084
2,277
505
2,288
3,274
51,221
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,279
Gold Earned
48,923
229
Minions Killed
224
0
Camps Cleared
0
1,458,644
Distance Traveled
1,461,578
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,708
693
32
2
0
267,495
7
L
Horus
9,526
680
16
1
0
310,380
0
W
Athena
9,472
677
21
2
0
292,861
0
L
Baron Samedi
9,705
693
24
2
0
267,677
2
W
Fenrir
9,692
692
26
2
0
307,990
0
L
Tiamat
9,459
676
63
5
0
301,744
1
L
Skadi
9,854
704
85
6
0
292,801
0
W
Sun Wukong
10,313
737
84
6
0
317,397
0
L
Serqet
9,735
695
41
3
0
286,042
2
W
Nu Wa
9,738
696
61
4
0
275,835
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role