Player Matchup

Mulan
Mulan
Gillerkav
Mulan
Level 145
God Stats
4W - 3L
1,550 SR
Queue Stats
36W - 16L
1,744 Elo+
Party 1
Danzaburou
Danzaburou
Hyghdrated
Danzaburou
Level 87
God Stats
3W - 2L
1,575 SR
Queue Stats
11W - 11L
1,541 Elo+
Party 1
Ra
Ra
spurg30
Ra
Level 156
God Stats
2W - 1L
1,760 SR
Queue Stats
138W - 66L
1,898 Elo+
Party 1
Team Averages
Level 129
1,628 SR
1,727 Elo+

VS

Team Averages
Level 96
1,439 SR
1,712 Elo+
Thanatos
Thanatos
CthulhuWakes
Thanatos
Level 142
God Stats
0W - 1L
1,484 SR
Queue Stats
53W - 36L
1,691 Elo+
Party 2
Athena
Athena
FlufyBunny
Athena
Level 104
God Stats
1W - 2L
1,334 SR
Queue Stats
41W - 30L
1,671 Elo+
Party 2
Nox
Nox
kdonmination
Nox
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 6L
1,775 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Gillerkav
Mulan
18
3 / 4 / 11
12,871
757
16,278
21,917
27,895
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Danzaburou
Hyghdrated
Danzaburou
18
7 / 5 / 4
13,525
796
14,019
17,671
7,343
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
4 / 4 / 8
12,296
723
18,201
12,630
5,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
CthulhuWakes
Thanatos
18
7 / 3 / 6
12,376
728
22,148
15,760
9,992
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
FlufyBunny
Athena
15
2 / 5 / 7
11,188
658
10,449
24,661
31,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
4 / 6 / 9
11,620
684
9,969
15,206
8,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
35
14
Kills
13
13
Deaths
14
23
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Thanatos
CthulhuWakes
Thanatos
7
3
6
3.33
L
Athena
FlufyBunny
Athena
2
5
7
1.1
W
Mulan
Gillerkav
Mulan
3
4
11
2.13
W
Danzaburou
Hyghdrated
Danzaburou
7
5
4
1.8
L
4
6
9
1.42
W
4
4
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,498
Damage
42,566
52,218
Taken
55,627
40,313
Mitigated
49,285
14,594
Healing
13,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
CthulhuWakes
Thanatos
22,148
6,673
0
11,332
15,760
9,992
0
4,853
10,510
0
53,277
L
Athena
FlufyBunny
Athena
10,449
1,648
0
1,856
24,661
31,284
0
7,671
16,390
27,200
0
W
Mulan
Gillerkav
Mulan
16,278
1,522
730
3,327
21,917
27,895
0
9,370
12,547
0
38,740
W
Danzaburou
Hyghdrated
Danzaburou
14,019
6,255
0
3,183
17,671
7,343
1,586
6,405
11,266
0
53,108
L
9,969
802
0
400
15,206
8,009
0
4,396
10,376
29,062
0
W
18,201
1,726
3,388
3,966
12,630
5,075
523
5,121
7,509
54,642
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,692
Gold Earned
35,184
212
Minions Killed
147
10
Camps Cleared
5
934,108
Distance Traveled
935,103
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
12,376
728
69
4
4
328,780
1
L
Athena
11,188
658
30
2
0
322,973
2
W
Mulan
12,871
757
36
2
2
316,506
2
W
Danzaburou
13,525
796
90
5
3
300,561
3
L
Nox
11,620
684
48
3
1
283,350
2
W
Ra
12,296
723
86
5
5
317,041
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role