Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
GeckoArnell
Loki
Level 98
God Stats
4W - 1L
1,736 SR
Queue Stats
102W - 54L
1,680 Elo+
Party 1
Apollo
Apollo
GeckoZedd
Apollo
Level 17
God Stats
2W - 0L
1,826 SR
Queue Stats
92W - 30L
1,850 Elo+
Party 1
Cupid
Cupid
MadMan97TV
Cupid
Level 153
God Stats
4W - 2L
1,604 SR
Queue Stats
241W - 175L
1,672 Elo+
Party 1
Fafnir
Fafnir
UNW4NT3DGUEST
Fafnir
Level 155
God Stats
4W - 2L
1,486 SR
Queue Stats
183W - 131L
1,711 Elo+
Party 1
Team Averages
Level 115
1,630 SR
1,682 Elo+

VS

Team Averages
Level 59
1,492 SR
1,558 Elo+
Awilix
Awilix
Carree7
Awilix
Level 29
God Stats
1W - 2L
1,687 SR
Queue Stats
48W - 44L
1,498 Elo+
Party 3
Neith
Neith
Danknny
Neith
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,489 Elo+
Party 2
Zhong Kui
Zhong Kui
Hardeyy
Zhong Kui
Level 154
God Stats
0W - 2L
1,272 SR
Queue Stats
83W - 83L
1,505 Elo+
Solo
Ymir
Ymir
TrajannValoris2
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,692 Elo+
Party 2
Poseidon
Poseidon
benavides3
Poseidon
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 50L
1,606 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
1 / 1 / 5
8,697
580
6,800
9,971
5,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
7 / 1 / 3
8,868
591
7,264
9,356
3,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Apollo
GeckoZedd
Apollo
15
2 / 1 / 5
8,705
580
10,734
7,535
3,274
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cupid
16
7 / 0 / 1
9,894
660
8,502
10,098
4,126
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 1 / 10
8,027
535
4,554
9,079
7,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Carree7
Awilix
13
1 / 3 / 0
7,022
468
3,513
9,672
3,894
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Neith
Danknny
Neith
11
0 / 5 / 1
6,188
413
2,029
7,172
2,724
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
Hardeyy
Zhong Kui
12
0 / 2 / 1
6,909
461
5,180
13,381
9,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

9
1 / 4 / 1
6,164
411
2,809
8,698
5,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Poseidon
benavides3
Poseidon
14
2 / 4 / 0
8,003
534
7,194
10,860
4,041
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
7
18
Kills
4
4
Deaths
18
24
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
1
5
3.5
L
Awilix
Carree7
Awilix
1
3
0
0.33
L
Neith
Danknny
Neith
0
5
1
0.1
W
7
1
3
8.5
W
Apollo
GeckoZedd
Apollo
2
1
5
4.5
L
Zhong Kui
Hardeyy
Zhong Kui
0
2
1
0.25
W
Cupid
7
0
1
7.5
L
1
4
1
0.38
W
1
1
10
6
L
Poseidon
benavides3
Poseidon
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,854
Damage
20,725
46,039
Taken
49,783
24,281
Mitigated
25,741
18,377
Healing
13,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
6,800
704
0
2,375
9,971
5,987
0
4,351
5,620
52,150
0
L
Awilix
Carree7
Awilix
3,513
910
0
3,456
9,672
3,894
0
1,847
7,637
0
52,501
L
Neith
Danknny
Neith
2,029
746
0
579
7,172
2,724
93
805
6,199
0
39,794
W
7,264
3,168
0
3,961
9,356
3,413
0
3,052
6,304
0
51,411
W
Apollo
GeckoZedd
Apollo
10,734
6,930
0
4,011
7,535
3,274
861
2,947
4,588
0
87,086
L
Zhong Kui
Hardeyy
Zhong Kui
5,180
510
0
5,849
13,381
9,091
0
1,177
11,945
60,455
0
W
Cupid
8,502
5,504
1,065
5,308
10,098
4,126
3,421
2,020
8,078
0
91,897
L
2,809
846
0
509
8,698
5,991
24
1,134
7,396
11,070
0
W
4,554
534
0
1,657
9,079
7,481
13
2,939
6,140
17,155
0
L
Poseidon
benavides3
Poseidon
7,194
1,406
0
3,286
10,860
4,041
0
5,088
5,252
62,106
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,191
Gold Earned
34,286
495
Minions Killed
394
0
Camps Cleared
0
1,457,427
Distance Traveled
1,413,780
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,697
580
108
7
0
303,754
3
L
Awilix
7,022
468
98
7
0
340,660
4
L
Neith
6,188
413
64
4
0
252,628
2
W
Loki
8,868
591
89
6
0
328,510
2
W
Apollo
8,705
580
132
9
0
271,711
6
L
Zhong Kui
6,909
461
117
8
0
274,056
4
W
Cupid
9,894
660
143
10
0
260,669
2
L
Ymir
6,164
411
9
1
0
296,364
1
W
Fafnir
8,027
535
23
2
0
292,783
3
L
Poseidon
8,003
534
106
7
0
250,072
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role