Player Matchup

Horus
Horus
DirtyQTips
Horus
Level 28
God Stats
2W - 0L
1,724 SR
Queue Stats
70W - 78L
1,491 Elo+
Solo
Anhur
Anhur
FlabbyClabby
Anhur
Level 26
God Stats
3W - 0L
1,304 SR
Queue Stats
29W - 30L
1,473 Elo+
Solo
Cthulhu
Cthulhu
jkjk807
Cthulhu
Level 29
God Stats
5W - 2L
1,552 SR
Queue Stats
31W - 44L
1,429 Elo+
Party 1
Zeus
Zeus
louisdahboss
Zeus
Level 141
God Stats
2W - 2L
1,603 SR
Queue Stats
237W - 236L
1,459 Elo+
Solo
Scylla
Scylla
ruxv
Scylla
Level 87
God Stats
2W - 0L
1,287 SR
Queue Stats
28W - 36L
1,457 Elo+
Party 1
Team Averages
Level 62
1,494 SR
1,462 Elo+

VS

Team Averages
Level 51
1,634 SR
1,536 Elo+
King Arthur
King Arthur
DrunkAsian101
King Arthur
Level 29
God Stats
5W - 2L
1,817 SR
Queue Stats
25W - 12L
1,689 Elo+
Solo
Ravana
Ravana
Porkrican
Ravana
Level 45
God Stats
2W - 1L
1,524 SR
Queue Stats
20W - 22L
1,415 Elo+
Solo
Cupid
Cupid
RAGNAR2471
Cupid
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,477 Elo+
Solo
Neith
Neith
StretchV
Neith
Level 17
God Stats
3W - 4L
1,865 SR
Queue Stats
206W - 126L
1,680 Elo+
Solo
Zhong Kui
Zhong Kui
psychorem
Zhong Kui
Level 146
God Stats
114W - 152L
1,465 SR
Queue Stats
525W - 565L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
15
1 / 2 / 11
8,534
776
5,033
18,813
16,100
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
8 / 0 / 9
10,184
926
14,583
12,546
6,570
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
jkjk807
Cthulhu
15
1 / 0 / 11
8,384
762
7,316
12,751
12,787
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

15
1 / 2 / 8
9,185
835
8,127
9,657
9,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Scylla
ruxv
Scylla
17
9 / 2 / 6
9,788
890
14,168
8,240
4,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DrunkAsian101
King Arthur
15
1 / 5 / 2
7,891
717
11,256
15,768
13,281
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ravana
Porkrican
Ravana
15
3 / 2 / 1
8,881
807
8,013
10,305
7,590
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cupid
14
1 / 6 / 2
7,826
711
8,183
11,708
4,228
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Neith
StretchV
Neith
15
0 / 4 / 4
8,244
749
8,180
9,726
3,869
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
psychorem
Zhong Kui
14
1 / 3 / 2
7,950
723
13,633
12,974
9,106
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
17
20
Kills
6
6
Deaths
20
45
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Horus
1
2
11
3.25
L
King Arthur
DrunkAsian101
King Arthur
1
5
2
0.4
W
8
0
9
12.5
L
Ravana
Porkrican
Ravana
3
2
1
1.75
L
Cupid
1
6
2
0.33
L
Neith
StretchV
Neith
0
4
4
0.5
W
Cthulhu
jkjk807
Cthulhu
1
0
11
6.5
W
1
2
8
2.5
L
Zhong Kui
psychorem
Zhong Kui
1
3
2
0.67
W
Scylla
ruxv
Scylla
9
2
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,227
Damage
49,265
62,007
Taken
60,481
48,578
Mitigated
38,074
21,752
Healing
11,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
5,033
2,587
4,097
8,069
18,813
16,100
488
6,510
12,303
0
19,163
L
King Arthur
DrunkAsian101
King Arthur
11,256
1,593
0
1,082
15,768
13,281
0
5,835
9,789
0
34,818
W
14,583
10,731
0
4,102
12,546
6,570
3,895
2,865
9,681
0
35,886
L
Ravana
Porkrican
Ravana
8,013
3,001
0
2,100
10,305
7,590
0
5,744
4,407
0
22,477
L
Cupid
8,183
4,112
632
2,123
11,708
4,228
0
6,039
5,616
0
26,651
L
Neith
StretchV
Neith
8,180
2,364
0
1,544
9,726
3,869
385
6,881
2,777
0
30,511
W
Cthulhu
jkjk807
Cthulhu
7,316
1,245
700
1,733
12,751
12,787
68
2,055
10,696
20,769
0
W
8,127
699
0
2,801
9,657
9,113
809
582
9,075
30,341
0
L
Zhong Kui
psychorem
Zhong Kui
13,633
1,079
0
3,832
12,974
9,106
0
5,112
7,616
34,434
0
W
Scylla
ruxv
Scylla
14,168
1,510
0
250
8,240
4,008
77
1,621
6,619
27,932
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,075
Gold Earned
40,792
208
Minions Killed
208
0
Camps Cleared
0
1,178,239
Distance Traveled
1,143,646
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,534
776
34
3
0
234,944
1
L
King Arthur
7,891
717
50
5
0
247,298
0
W
Anhur
10,184
926
51
5
0
220,989
2
L
Ravana
8,881
807
22
2
0
241,294
3
L
Cupid
7,826
711
39
4
0
205,886
0
L
Neith
8,244
749
46
4
0
209,899
1
W
Cthulhu
8,384
762
33
3
0
259,587
0
W
Zeus
9,185
835
47
4
0
226,864
3
L
Zhong Kui
7,950
723
51
5
0
239,269
1
W
Scylla
9,788
890
43
4
0
235,855
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role