Player Matchup

Hachiman
Hachiman
Djeoker
Hachiman
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 38L
1,339 Elo+
Party 2
Bacchus
Bacchus
Siprios
Bacchus
Level 123
God Stats
1W - 2L
1,331 SR
Queue Stats
211W - 221L
1,456 Elo+
Party 2
Sol
Sol
Skiny86
Sol
Level 140
God Stats
6W - 8L
1,495 SR
Queue Stats
249W - 267L
1,430 Elo+
Party 2
Tsukuyomi
Tsukuyomi
spiritdis
Tsukuyomi
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
103W - 117L
1,437 Elo+
Party 2
Guan Yu
Guan Yu
xNovahx
Guan Yu
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 47L
1,325 Elo+
Party 2
Team Averages
Level 94
1,465 SR
1,397 Elo+

VS

Team Averages
Level 64
1,421 SR
1,414 Elo+
Terra
Terra
Corvus515
Terra
Level 23
God Stats
2W - 0L
1,500 SR
Queue Stats
80W - 92L
1,380 Elo+
Solo
Da Ji
Da Ji
Emong57
Da Ji
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 64L
1,528 Elo+
Party 1
Ah Puch
Ah Puch
IsNavin
Ah Puch
Level 144
God Stats
1W - 0L
1,506 SR
Queue Stats
20W - 26L
1,330 Elo+
Solo
Mulan
Mulan
Taren280564
Mulan
Level 59
God Stats
1W - 1L
1,308 SR
Queue Stats
124W - 131L
1,421 Elo+
Solo
Ymir
Ymir
violi971
Ymir
Level 67
God Stats
3W - 6L
1,290 SR
Queue Stats
198W - 188L
1,411 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Djeoker
Hachiman
20
4 / 10 / 12
13,708
653
36,725
27,902
15,013
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
Siprios
Bacchus
20
7 / 5 / 11
14,479
689
25,002
39,657
78,507
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sol
20
7 / 5 / 12
13,430
640
38,217
25,273
14,115
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Tsukuyomi
spiritdis
Tsukuyomi
19
3 / 10 / 7
12,201
581
32,491
30,044
17,404
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
xNovahx
Guan Yu
20
3 / 9 / 8
13,400
638
10,139
32,206
42,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Corvus515
Terra
20
6 / 5 / 22
13,612
648
16,442
28,673
43,162
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Da Ji
Emong57
Da Ji
20
11 / 7 / 13
14,703
700
26,122
24,415
15,112
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Puch
IsNavin
Ah Puch
20
4 / 4 / 26
14,997
714
28,353
25,694
21,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
13 / 6 / 16
15,026
716
47,041
38,596
44,596
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ymir
20
5 / 2 / 26
15,730
749
15,151
56,332
73,778
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
142
24
Kills
39
39
Deaths
24
50
Assists
103
Player
Kills
Deaths
Assists
KDA
W
Terra
Corvus515
Terra
6
5
22
3.4
L
Hachiman
Djeoker
Hachiman
4
10
12
1
W
Da Ji
Emong57
Da Ji
11
7
13
2.5
W
Ah Puch
IsNavin
Ah Puch
4
4
26
4.25
L
Bacchus
Siprios
Bacchus
7
5
11
2.5
L
Sol
7
5
12
2.6
W
13
6
16
3.5
L
Tsukuyomi
spiritdis
Tsukuyomi
3
10
7
0.65
W
Ymir
5
2
26
9
L
Guan Yu
xNovahx
Guan Yu
3
9
8
0.78

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

142,574
Damage
133,109
155,082
Taken
173,710
167,954
Mitigated
198,260
56,433
Healing
92,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
Corvus515
Terra
16,442
2,457
14,651
8,055
28,673
43,162
572
9,709
18,964
33,962
0
L
Hachiman
Djeoker
Hachiman
36,725
18,823
896
2,952
27,902
15,013
282
11,551
15,952
0
59,035
W
Da Ji
Emong57
Da Ji
26,122
7,096
1,770
2,243
24,415
15,112
2,277
10,274
14,141
0
36,061
W
Ah Puch
IsNavin
Ah Puch
28,353
2,663
4,234
11,273
25,694
21,612
2,006
10,980
14,714
72,072
0
L
Bacchus
Siprios
Bacchus
25,002
2,826
4,470
13,586
39,657
78,507
336
14,092
24,484
41,097
0
L
Sol
38,217
12,437
3,650
8,337
25,273
14,115
1,071
10,114
15,036
66,881
0
W
47,041
8,804
2,432
15,429
38,596
44,596
2,890
14,215
24,381
0
61,245
L
Tsukuyomi
spiritdis
Tsukuyomi
32,491
7,963
2,914
5,874
30,044
17,404
66
10,186
19,514
0
52,594
W
Ymir
15,151
1,876
2,634
30,139
56,332
73,778
323
18,041
38,291
30,139
0
L
Guan Yu
xNovahx
Guan Yu
10,139
4,305
7,642
6,112
32,206
42,915
171
14,003
17,418
0
19,292

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,218
Gold Earned
74,068
240
Minions Killed
174
0
Camps Cleared
0
1,668,891
Distance Traveled
1,729,849
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
13,612
648
26
1
0
377,196
0
L
Hachiman
13,708
653
62
3
0
292,649
0
W
Da Ji
14,703
700
15
1
0
294,336
0
W
Ah Puch
14,997
714
86
4
0
358,752
1
L
Bacchus
14,479
689
27
1
0
372,919
2
L
Sol
13,430
640
84
4
0
346,452
4
W
Mulan
15,026
716
28
1
0
337,829
0
L
Tsukuyomi
12,201
581
36
2
0
347,350
2
W
Ymir
15,730
749
19
1
0
361,736
0
L
Guan Yu
13,400
638
31
1
0
309,521
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role