Player Matchup

Sylvanus
Sylvanus
Jarrvy
Sylvanus
Level 16
God Stats
5W - 4L
1,191 SR
Queue Stats
5W - 4L
1,212 Elo+
Party 1
Freya
Freya
JustLoveMePls
Freya
Level 27
God Stats
2W - 2L
1,500 SR
Queue Stats
67W - 91L
1,379 Elo+
Party 1
Da Ji
Da Ji
catmasterewe
Da Ji
Level 108
God Stats
4W - 5L
1,449 SR
Queue Stats
253W - 233L
1,492 Elo+
Party 3
Chiron
Chiron
okaytim
Chiron
Level 92
God Stats
5W - 2L
1,344 SR
Queue Stats
256W - 259L
1,398 Elo+
Party 1
King Arthur
King Arthur
papuman99
King Arthur
Level 49
God Stats
9W - 7L
1,380 SR
Queue Stats
83W - 60L
1,533 Elo+
Party 3
Team Averages
Level 58
1,373 SR
1,403 Elo+

VS

Team Averages
Level 59
1,556 SR
1,624 Elo+
Vamana
Vamana
Broski365
Vamana
Level 125
God Stats
0W - 1L
1,218 SR
Queue Stats
51W - 43L
1,625 Elo+
Party 2
Medusa
Medusa
Cheddarbob216
Medusa
Level 44
God Stats
36W - 30L
1,670 SR
Queue Stats
53W - 52L
1,653 Elo+
Party 2
Ra
Ra
KingKal--
Ra
Level 71
God Stats
3W - 2L
1,716 SR
Queue Stats
13W - 3L
1,777 Elo+
Party 2
Jormungandr
Jormungandr
SlapMeHardr
Jormungandr
Level 24
God Stats
3W - 3L
1,421 SR
Queue Stats
21W - 20L
1,633 Elo+
Party 2
Bastet
Bastet
XeJaTeA2
Bastet
Level 33
God Stats
1W - 2L
1,756 SR
Queue Stats
16W - 25L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Jarrvy
Sylvanus
16
0 / 1 / 16
11,438
520
1,743
16,027
19,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
20 / 2 / 7
14,025
638
29,928
23,066
13,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

17
12 / 3 / 5
12,580
572
16,412
17,076
10,106
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chiron
okaytim
Chiron
17
1 / 1 / 5
11,131
506
10,035
12,635
5,658
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
papuman99
King Arthur
17
0 / 2 / 13
11,652
530
12,212
20,863
25,015
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Broski365
Vamana
17
3 / 4 / 2
11,215
510
12,240
24,787
29,395
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
1 / 7 / 0
8,726
397
9,681
16,854
7,389
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 10 / 1
10,137
461
9,331
20,511
8,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Jormungandr
SlapMeHardr
Jormungandr
13
0 / 4 / 3
8,387
381
8,858
15,166
14,091
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bastet
XeJaTeA2
Bastet
15
2 / 8 / 3
10,812
491
5,589
19,564
8,401
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
17
33
Kills
8
9
Deaths
33
46
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Vamana
Broski365
Vamana
3
4
2
1
L
1
7
0
0.14
W
Sylvanus
Jarrvy
Sylvanus
0
1
16
8
W
20
2
7
11.75
L
2
10
1
0.25
L
Jormungandr
SlapMeHardr
Jormungandr
0
4
3
0.38
L
Bastet
XeJaTeA2
Bastet
2
8
3
0.44
W
12
3
5
4.83
W
Chiron
okaytim
Chiron
1
1
5
3.5
W
King Arthur
papuman99
King Arthur
0
2
13
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,330
Damage
45,699
89,667
Taken
96,882
73,599
Mitigated
67,313
29,635
Healing
21,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
Broski365
Vamana
12,240
5,928
117
8,930
24,787
29,395
1,752
5,555
19,122
0
81,618
L
9,681
4,162
117
3,264
16,854
7,389
500
6,452
10,190
0
67,482
W
Sylvanus
Jarrvy
Sylvanus
1,743
434
1,861
2,890
16,027
19,643
432
4,972
10,699
20,983
0
W
29,928
9,713
0
11,580
23,066
13,177
1,004
6,440
15,947
114,103
0
L
9,331
567
668
4,662
20,511
8,037
0
8,179
11,928
65,084
0
L
Jormungandr
SlapMeHardr
Jormungandr
8,858
1,795
276
1,096
15,166
14,091
0
5,579
9,410
47,320
0
L
Bastet
XeJaTeA2
Bastet
5,589
2,035
0
2,326
19,564
8,401
0
4,772
14,561
0
73,824
W
16,412
4,293
0
5,625
17,076
10,106
895
2,400
14,483
0
85,966
W
Chiron
okaytim
Chiron
10,035
5,237
1,058
4,018
12,635
5,658
2,235
3,740
8,558
0
96,214
W
King Arthur
papuman99
King Arthur
12,212
1,996
0
2,603
20,863
25,015
196
2,938
17,776
0
80,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,826
Gold Earned
49,277
577
Minions Killed
547
0
Camps Cleared
0
2,069,108
Distance Traveled
1,899,990
21
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
11,215
510
150
7
0
401,908
2
L
Medusa
8,726
397
96
4
0
362,307
1
W
Sylvanus
11,438
520
33
2
0
409,211
6
W
Freya
14,025
638
135
6
0
424,715
3
L
Ra
10,137
461
115
5
0
370,601
4
L
Jormungandr
8,387
381
84
4
0
371,204
0
L
Bastet
10,812
491
102
5
0
393,970
7
W
Da Ji
12,580
572
107
5
0
433,037
8
W
Chiron
11,131
506
173
8
0
372,936
1
W
King Arthur
11,652
530
129
6
0
429,209
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role