Player Matchup

Artemis
Artemis
Father May
Artemis
Level 103
God Stats
127W - 115L
1,540 SR
Queue Stats
361W - 391L
1,482 Elo+
Solo
Cerberus
Cerberus
Kinghalo320
Cerberus
Level 106
God Stats
9W - 7L
1,612 SR
Queue Stats
97W - 114L
1,431 Elo+
Solo
Achilles
Achilles
MemeRMahn
Achilles
Level 47
God Stats
5W - 6L
1,853 SR
Queue Stats
226W - 244L
1,480 Elo+
Solo
Sol
Sol
ashtonrhys
Sol
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Aphrodite
Aphrodite
rapidfire405
Aphrodite
Level 122
God Stats
0W - 5L
1,251 SR
Queue Stats
41W - 49L
1,411 Elo+
Solo
Team Averages
Level 76
1,551 SR
1,461 Elo+

VS

Team Averages
Level 80
1,563 SR
1,475 Elo+
Amaterasu
Amaterasu
DeadRabbits94
Amaterasu
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 45L
1,388 Elo+
Solo
Hades
Hades
DrBean420
Hades
Level 35
God Stats
4W - 1L
1,536 SR
Queue Stats
29W - 23L
1,577 Elo+
Party 1
Khepri
Khepri
Inferno-Garlic
Khepri
Level 119
God Stats
16W - 9L
1,647 SR
Queue Stats
53W - 40L
1,538 Elo+
Solo
Charybdis
Charybdis
NurseBean7655
Charybdis
Level 67
God Stats
19W - 13L
1,641 SR
Queue Stats
263W - 258L
1,515 Elo+
Party 1
Thanatos
Thanatos
darkbleyder
Thanatos
Level 51
God Stats
3W - 5L
1,494 SR
Queue Stats
54W - 65L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Father May
Artemis
17
2 / 5 / 5
10,353
690
12,121
14,536
6,780
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cerberus
Kinghalo320
Cerberus
17
4 / 4 / 6
10,525
702
13,386
28,387
28,294
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Achilles
MemeRMahn
Achilles
18
4 / 4 / 7
11,364
758
11,110
24,062
27,171
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 9 / 4
8,751
583
1,719
14,862
4,925
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Aphrodite
rapidfire405
Aphrodite
17
1 / 3 / 7
10,479
699
11,413
16,835
9,855
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
DeadRabbits94
Amaterasu
14
0 / 2 / 8
9,661
644
3,893
8,647
7,253
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hades
DrBean420
Hades
19
7 / 1 / 13
11,957
797
25,690
15,857
11,429
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
1 / 2 / 15
11,544
770
9,821
15,897
23,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
NurseBean7655
Charybdis
20
11 / 2 / 8
12,927
862
32,653
17,771
9,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Thanatos
darkbleyder
Thanatos
19
5 / 4 / 5
12,261
817
8,267
12,272
7,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
73
11
Kills
24
25
Deaths
11
29
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
DeadRabbits94
Amaterasu
0
2
8
2
W
Hades
DrBean420
Hades
7
1
13
13.5
L
Artemis
Father May
Artemis
2
5
5
0.9
W
1
2
15
4.25
L
Cerberus
Kinghalo320
Cerberus
4
4
6
1.75
L
Achilles
MemeRMahn
Achilles
4
4
7
1.88
W
Charybdis
NurseBean7655
Charybdis
11
2
8
7.5
L
0
9
4
0.22
W
Thanatos
darkbleyder
Thanatos
5
4
5
1.88
L
Aphrodite
rapidfire405
Aphrodite
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,749
Damage
80,324
98,682
Taken
70,444
77,025
Mitigated
59,250
29,703
Healing
29,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
DeadRabbits94
Amaterasu
3,893
1,103
0
1,317
8,647
7,253
111
2,230
6,417
0
8,134
W
Hades
DrBean420
Hades
25,690
3,530
837
7,598
15,857
11,429
1,301
7,243
8,614
47,434
0
L
Artemis
Father May
Artemis
12,121
4,747
0
1,214
14,536
6,780
832
5,807
8,718
0
33,983
W
9,821
756
0
2,462
15,897
23,268
846
5,633
10,264
26,486
0
L
Cerberus
Kinghalo320
Cerberus
13,386
1,063
0
8,135
28,387
28,294
265
9,799
18,482
31,025
0
L
Achilles
MemeRMahn
Achilles
11,110
3,464
0
139
24,062
27,171
276
10,651
13,227
0
23,576
W
Charybdis
NurseBean7655
Charybdis
32,653
21,999
0
8,681
17,771
9,983
5,047
7,459
10,312
0
91,117
L
1,719
448
0
637
14,862
4,925
153
2,920
11,942
7,838
0
W
Thanatos
darkbleyder
Thanatos
8,267
2,139
0
8,900
12,272
7,317
3,594
3,953
8,319
0
45,098
L
Aphrodite
rapidfire405
Aphrodite
11,413
1,845
9,557
10,021
16,835
9,855
411
5,997
10,802
45,416
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,472
Gold Earned
58,350
211
Minions Killed
263
0
Camps Cleared
0
1,315,669
Distance Traveled
1,433,595
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
9,661
644
4
0
0
223,502
0
W
Hades
11,957
797
47
3
0
314,055
4
L
Artemis
10,353
690
47
3
0
245,444
2
W
Khepri
11,544
770
30
2
0
299,750
4
L
Cerberus
10,525
702
48
3
0
283,807
1
L
Achilles
11,364
758
15
1
0
317,496
2
W
Charybdis
12,927
862
110
7
0
274,516
1
L
Sol
8,751
583
10
1
0
187,832
0
W
Thanatos
12,261
817
72
5
0
321,772
0
L
Aphrodite
10,479
699
91
6
0
281,090
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role