Player Matchup

Shiva
Shiva
Silver I
Geo_Killed_Me
Shiva
Silver I
Level 106
God Stats
15W - 20L
1,438 SR
Queue Stats
43W - 56L
1,278 MMR
Solo
Vulcan
Vulcan
Gold II
Monchis321
Vulcan
Gold II
Level 127
God Stats
5W - 2L
1,674 SR
Queue Stats
145W - 176L
1,381 MMR
Party 1
Horus
Horus
Gold V
douuuuuuu
Horus
Gold V
Level 140
God Stats
18W - 9L
1,538 SR
Queue Stats
176W - 224L
1,377 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 124
1,550 SR
1,345 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 120
1,585 SR
1,350 MMR
Morgan Le Fay
Morgan Le Fay
Gold II
ChazTrinidad
Morgan Le Fay
Gold II
Level 160
God Stats
34W - 42L
1,644 SR
Queue Stats
483W - 522L
1,266 MMR
Solo
Chiron
Chiron
Gold V
Padre_du_47
Chiron
Gold V
Level 87
God Stats
23W - 22L
1,546 SR
Queue Stats
272W - 326L
1,337 MMR
Party 2
Cu Chulainn
Cu Chulainn
Silver I
StillSimpin
Cu Chulainn
Silver I
Level 113
God Stats
5W - 5L
1,564 SR
Queue Stats
41W - 52L
1,446 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 4 / 6
14,302
622
22,966
36,820
32,369
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Vulcan
Monchis321
Vulcan
20
6 / 4 / 5
15,210
661
28,937
19,851
11,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Horus
douuuuuuu
Horus
20
2 / 0 / 9
16,050
698
13,900
30,168
46,009
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
Baron SamediAresAtlasPoseidonBacchus

VS

Bans
AphroditeMerlinAh Muzen CabKukulkanMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
ChazTrinidad
Morgan Le Fay
19
3 / 1 / 4
13,679
595
35,101
16,542
8,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
18
1 / 5 / 6
13,653
594
13,463
25,403
13,980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cu Chulainn
StillSimpin
Cu Chulainn
17
4 / 6 / 3
13,706
596
26,024
36,197
40,635
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
21
12
Kills
8
8
Deaths
12
20
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
ChazTrinidad
Morgan Le Fay
3
1
4
5
W
4
4
6
1.75
W
Vulcan
Monchis321
Vulcan
6
4
5
2.13
L
Chiron
1
5
6
0.8
L
Cu Chulainn
StillSimpin
Cu Chulainn
4
6
3
0.92
W
Horus
douuuuuuu
Horus
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,803
Damage
74,588
86,839
Taken
78,142
89,861
Mitigated
62,920
33,535
Healing
22,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
ChazTrinidad
Morgan Le Fay
35,101
7,026
0
5,499
16,542
8,305
876
7,857
8,115
77,662
0
W
22,966
3,909
2,270
14,570
36,820
32,369
286
17,568
18,660
0
50,482
W
Vulcan
Monchis321
Vulcan
28,937
7,446
944
2,947
19,851
11,483
1,079
7,471
12,034
100,181
0
L
Chiron
13,463
3,580
1,176
8,331
25,403
13,980
571
7,709
16,621
0
73,908
L
Cu Chulainn
StillSimpin
Cu Chulainn
26,024
2,916
561
6,520
36,197
40,635
0
12,621
22,162
11,149
53,576
W
Horus
douuuuuuu
Horus
13,900
4,306
2,487
10,317
30,168
46,009
567
14,686
14,823
0
37,745

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,562
Gold Earned
41,038
244
Minions Killed
278
7
Camps Cleared
10
1,280,892
Distance Traveled
1,133,863
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
13,679
595
103
4
4
382,576
2
W
Shiva
14,302
622
45
2
4
448,029
6
W
Vulcan
15,210
661
145
6
3
408,515
2
L
Chiron
13,653
594
101
4
5
371,298
1
L
Cu Chulainn
13,706
596
74
3
1
379,989
2
W
Horus
16,050
698
54
2
0
424,348
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role