Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
Meliodas31
Sun Wukong
Level 144
God Stats
2W - 1L
1,424 SR
Queue Stats
44W - 39L
1,516 Elo+
Party 2
Gilgamesh
Gilgamesh
W3 BLAZE
Gilgamesh
Level 156
God Stats
0W - 3L
1,412 SR
Queue Stats
119W - 131L
1,525 Elo+
Solo
Fenrir
Fenrir
dethwaits4no1
Fenrir
Level 159
God Stats
60W - 72L
1,459 SR
Queue Stats
120W - 118L
1,446 Elo+
Party 1
Nu Wa
Nu Wa
twiztedemon
Nu Wa
Level 159
God Stats
1W - 2L
1,596 SR
Queue Stats
306W - 301L
1,497 Elo+
Party 1
Team Averages
Level 155
1,478 SR
1,497 Elo+

VS

Team Averages
Level 109
1,537 SR
1,448 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
AETHER1158061
Sol
Level 108
God Stats
2W - 1L
1,534 SR
Queue Stats
91W - 86L
1,472 Elo+
Solo
Ganesha
Ganesha
Flacoboi
Ganesha
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 26L
1,400 Elo+
Solo
Chiron
Chiron
NOO_ThisIsPatrik
Chiron
Level 145
God Stats
2W - 0L
1,848 SR
Queue Stats
58W - 65L
1,439 Elo+
Solo
Nemesis
Nemesis
XxProdigy80xX
Nemesis
Level 108
God Stats
2W - 1L
1,303 SR
Queue Stats
228W - 242L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
12
0 / 2 / 0
6,744
482
3,761
10,471
3,444
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sun Wukong
Meliodas31
Sun Wukong
8
0 / 6 / 1
5,365
383
2,391
9,382
6,758
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gilgamesh
W3 BLAZE
Gilgamesh
8
0 / 1 / 1
5,343
382
3,236
9,231
7,206
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
2 / 4 / 0
6,262
447
5,511
13,010
5,493
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 1 / 1
7,465
533
8,259
8,592
3,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
14
5 / 2 / 1
9,076
648
8,018
11,350
6,304
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
3 / 2 / 1
7,861
562
8,212
12,171
4,313
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ganesha
Flacoboi
Ganesha
11
0 / 0 / 2
7,121
509
2,663
7,600
6,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 0 / 1
7,346
525
6,166
8,206
3,081
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nemesis
14
5 / 1 / 2
8,415
601
7,621
11,076
4,696
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
21
3
Kills
14
14
Deaths
5
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
0
2
0
0
W
Cabrakan
 
Cabrakan
5
2
1
2.75
W
3
2
1
1.75
W
Ganesha
Flacoboi
Ganesha
0
0
2
1
L
Sun Wukong
Meliodas31
Sun Wukong
0
6
1
0.08
W
1
0
1
1.5
L
Gilgamesh
W3 BLAZE
Gilgamesh
0
1
1
0.5
W
Nemesis
5
1
2
6
L
2
4
0
0.5
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,158
Damage
32,680
50,686
Taken
50,403
26,235
Mitigated
24,424
16,476
Healing
16,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
3,761
1,562
0
6,284
10,471
3,444
0
717
9,754
0
57,133
W
Cabrakan
 
Cabrakan
8,018
657
0
3,022
11,350
6,304
0
1,380
9,672
63,962
0
W
8,212
3,794
0
6,663
12,171
4,313
1,598
3,098
9,073
60,711
0
W
Ganesha
Flacoboi
Ganesha
2,663
267
0
1,377
7,600
6,030
0
1,201
6,399
20,560
0
L
Sun Wukong
Meliodas31
Sun Wukong
2,391
328
0
900
9,382
6,758
0
6,144
3,238
0
21,689
W
6,166
1,072
405
3,909
8,206
3,081
0
801
7,405
0
52,509
L
Gilgamesh
W3 BLAZE
Gilgamesh
3,236
736
239
1,573
9,231
7,206
0
2,739
6,492
0
17,191
W
Nemesis
7,621
3,743
0
930
11,076
4,696
0
1,779
9,274
0
75,578
L
5,511
883
0
5,640
13,010
5,493
0
4,844
8,166
0
41,862
L
8,259
1,649
0
1,840
8,592
3,334
0
4,449
4,143
64,545
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,179
Gold Earned
39,819
331
Minions Killed
509
0
Camps Cleared
0
1,209,713
Distance Traveled
1,404,213
11
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
6,744
482
104
7
0
237,860
3
W
Cabrakan
9,076
648
139
10
0
249,797
4
W
Sol
7,861
562
108
8
0
256,741
3
W
Ganesha
7,121
509
13
1
0
264,312
4
L
Sun Wukong
5,365
383
32
2
0
181,232
1
W
Chiron
7,346
525
133
10
0
290,386
5
L
Gilgamesh
5,343
382
24
2
0
264,394
4
W
Nemesis
8,415
601
116
8
0
342,977
3
L
Fenrir
6,262
447
67
5
0
275,398
2
L
Nu Wa
7,465
533
104
7
0
250,829
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role