Player Matchup

Fenrir
Fenrir
Bronze III
Classi
Fenrir
Bronze III
Level 30
God Stats
1W - 1L
1,500 SR
Queue Stats
168W - 24L
1,600 MMR
Solo
Anubis
Anubis
Gold I
MacxAttackx1217
Anubis
Gold I
Level 154
God Stats
2W - 4L
1,596 SR
Queue Stats
86W - 94L
1,654 MMR
Solo
Mulan
Mulan
Gold III
RedDragonClay
Mulan
Gold III
Level 127
God Stats
5W - 4L
1,677 SR
Queue Stats
448W - 529L
1,613 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 104
1,591 SR
1,622 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 131
1,567 SR
1,596 MMR
Sobek
Sobek
Gold I
Asap Bulldog
Sobek
Gold I
Level 129
God Stats
2W - 2L
1,729 SR
Queue Stats
203W - 180L
1,717 MMR
Solo
Medusa
Medusa
Gold V
QcMiniPhil
Medusa
Gold V
Level 124
God Stats
1W - 6L
1,301 SR
Queue Stats
136W - 145L
1,357 MMR
Party 1
Freya
Freya
Gold II
alblazer08
Freya
Gold II
Level 140
God Stats
12W - 14L
1,671 SR
Queue Stats
199W - 210L
1,713 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Classi
Fenrir
17
6 / 0 / 10
11,765
735
14,272
14,948
16,064
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

16
4 / 2 / 13
11,680
730
19,178
14,297
8,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
8 / 1 / 8
12,550
784
16,356
17,893
22,138
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
BastetAh Muzen CabHorusAtlasNox

VS

Bans
AchillesIzanamiAresCliodhnaCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 7 / 3
9,975
623
8,876
25,292
32,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Medusa
QcMiniPhil
Medusa
13
0 / 6 / 2
9,309
582
10,290
17,757
6,933
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Freya
15
3 / 5 / 0
10,800
675
12,294
13,730
7,038
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
8
18
Kills
3
3
Deaths
18
31
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
7
3
0.21
W
Fenrir
Classi
Fenrir
6
0
10
11
W
4
2
13
5.25
L
Medusa
QcMiniPhil
Medusa
0
6
2
0.17
W
8
1
8
12
L
Freya
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,806
Damage
31,460
47,138
Taken
56,779
47,167
Mitigated
46,536
18,374
Healing
7,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,876
707
0
4,397
25,292
32,565
0
10,107
15,185
21,863
0
W
Fenrir
Classi
Fenrir
14,272
4,368
0
5,205
14,948
16,064
646
7,428
7,520
0
34,345
W
19,178
540
0
6,881
14,297
8,965
571
4,917
9,380
63,933
0
L
Medusa
QcMiniPhil
Medusa
10,290
3,958
0
446
17,757
6,933
0
6,305
11,452
0
42,005
W
16,356
3,272
694
5,594
17,893
22,138
798
8,206
9,687
0
46,039
L
Freya
12,294
3,681
0
2,425
13,730
7,038
369
2,989
10,741
35,817
3,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,995
Gold Earned
30,084
181
Minions Killed
137
10
Camps Cleared
5
871,187
Distance Traveled
866,743
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
9,975
623
27
2
1
301,781
3
W
Fenrir
11,765
735
38
2
4
304,659
6
W
Anubis
11,680
730
84
5
5
265,306
5
L
Medusa
9,309
582
52
3
1
309,077
3
W
Mulan
12,550
784
59
4
1
301,222
3
L
Freya
10,800
675
58
4
3
255,885
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role