Player Matchup

Lancelot
Lancelot
Bronze III
CaptainPachy
Lancelot
Bronze III
Level 126
God Stats
0W - 1L
1,569 SR
Queue Stats
6W - 3L
1,522 MMR
Party 1
Xing Tian
Xing Tian
Silver II
Geoxzz
Xing Tian
Silver II
Level 105
God Stats
1W - 1L
1,883 SR
Queue Stats
3W - 6L
1,524 MMR
Solo
Vulcan
Vulcan
Bronze III
biggysmalls1423
Vulcan
Bronze III
Level 131
God Stats
2W - 2L
1,574 SR
Queue Stats
6W - 4L
1,522 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 121
1,675 SR
1,522 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 139
1,609 SR
1,515 MMR
Agni
Agni
Bronze V
Bevlin
Agni
Bronze V
Level 144
God Stats
1W - 0L
1,681 SR
Queue Stats
16W - 14L
1,493 MMR
Solo
Hou Yi
Hou Yi
Gold II
Blevr
Hou Yi
Gold II
Level 125
God Stats
15W - 22L
1,530 SR
Queue Stats
23W - 37L
1,560 MMR
Solo
Guan Yu
Guan Yu
Silver III
MORTHA5
Guan Yu
Silver III
Level 148
God Stats
4W - 7L
1,615 SR
Queue Stats
74W - 100L
1,492 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
CaptainPachy
Lancelot
18
1 / 7 / 3
13,592
566
13,926
31,061
16,703
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Xing Tian
Geoxzz
Xing Tian
17
2 / 8 / 4
14,545
606
15,741
38,848
61,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
3 / 2 / 2
15,336
639
28,076
15,028
7,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bans
Ah Muzen CabThothAtlasBaba Yaga

VS

Bans
BacchusBaron SamediHeraPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Bevlin
Agni
20
2 / 3 / 14
15,814
659
22,855
16,135
6,695
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hou Yi
Blevr
Hou Yi
20
9 / 1 / 6
17,380
724
30,660
22,802
10,050
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Guan Yu
MORTHA5
Guan Yu
20
6 / 2 / 8
15,611
650
24,751
32,958
38,099
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
45
6
Kills
17
17
Deaths
6
9
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Agni
Bevlin
Agni
2
3
14
3
W
Hou Yi
Blevr
Hou Yi
9
1
6
12
L
Lancelot
CaptainPachy
Lancelot
1
7
3
0.36
L
Xing Tian
Geoxzz
Xing Tian
2
8
4
0.5
W
Guan Yu
MORTHA5
Guan Yu
6
2
8
5
L
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,743
Damage
78,266
84,937
Taken
71,895
84,995
Mitigated
54,844
7,862
Healing
13,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
Bevlin
Agni
22,855
1,607
0
570
16,135
6,695
549
11,671
4,174
90,688
0
W
Hou Yi
Blevr
Hou Yi
30,660
15,834
0
3,900
22,802
10,050
2,549
14,116
8,404
0
121,751
L
Lancelot
CaptainPachy
Lancelot
13,926
1,377
0
4,384
31,061
16,703
0
10,856
20,205
0
39,466
L
Xing Tian
Geoxzz
Xing Tian
15,741
1,040
0
2,213
38,848
61,230
0
8,461
30,387
36,235
0
W
Guan Yu
MORTHA5
Guan Yu
24,751
2,007
3,956
5,362
32,958
38,099
245
17,364
15,065
0
66,221
L
28,076
10,841
525
740
15,028
7,062
0
3,584
11,444
112,914
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,473
Gold Earned
48,805
246
Minions Killed
343
10
Camps Cleared
11
1,301,284
Distance Traveled
1,385,482
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
15,814
659
132
6
4
442,802
6
W
Hou Yi
17,380
724
159
7
4
441,135
4
L
Lancelot
13,592
566
63
3
3
437,509
1
L
Xing Tian
14,545
606
22
1
2
378,598
7
W
Guan Yu
15,611
650
52
2
3
501,545
5
L
Vulcan
15,336
639
161
7
5
485,177
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role