Player Matchup

Ah Puch
Ah Puch
FunkyMonkeyMP
Ah Puch
Level 143
God Stats
2W - 8L
1,240 SR
Queue Stats
31W - 114L
1,082 Elo+
Party 1
Hel
Hel
Rico98MrGrey
Hel
Level 118
God Stats
0W - 6L
1,013 SR
Queue Stats
24W - 112L
1,049 Elo+
Party 1
Jing Wei
Jing Wei
Soundofsilence18
Jing Wei
Level 80
God Stats
0W - 7L
1,127 SR
Queue Stats
15W - 90L
1,034 Elo+
Party 1
Team Averages
Level 114
1,127 SR
1,055 Elo+

VS

Team Averages
Level 59
1,500 SR
1,491 Elo+
Da Ji
Da Ji
 
Da Ji
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
 
Sobek
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Facugamingxp
Thoth
Level 6
God Stats
13W - 8L
1,500 SR
Queue Stats
105W - 52L
1,474 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
14
2 / 6 / 3
9,985
666
13,603
17,964
6,712
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
4 / 7 / 1
10,719
715
6,906
18,140
6,999
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 10 / 5
9,110
607
12,744
20,481
7,417
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
18
15 / 3 / 6
12,836
856
21,142
17,068
9,139
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sobek
 
Sobek
16
0 / 2 / 19
11,593
773
8,519
18,860
27,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
8 / 1 / 12
12,694
846
18,699
10,429
5,281
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
60
6
Kills
23
23
Deaths
6
9
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
15
3
6
6
W
Sobek
 
Sobek
0
2
19
4.75
W
8
1
12
14
L
Ah Puch
2
6
3
0.58
L
4
7
1
0.64
L
0
10
5
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,253
Damage
48,360
56,585
Taken
46,357
21,128
Mitigated
41,934
9,543
Healing
8,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
21,142
4,595
162
1,623
17,068
9,139
0
8,344
8,724
0
45,035
W
Sobek
 
Sobek
8,519
599
0
4,777
18,860
27,514
305
7,631
11,229
17,951
0
W
18,699
351
193
1,618
10,429
5,281
1,755
5,195
5,234
83,109
0
L
Ah Puch
13,603
1,698
0
1,985
17,964
6,712
476
6,732
11,232
37,018
0
L
6,906
624
3,185
3,401
18,140
6,999
444
9,275
8,865
30,329
0
L
12,744
11,174
0
972
20,481
7,417
511
11,484
8,997
0
25,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,814
Gold Earned
37,123
148
Minions Killed
197
4
Camps Cleared
10
686,482
Distance Traveled
826,581
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
12,836
856
43
3
6
288,678
1
W
Sobek
11,593
773
16
1
0
264,494
2
W
Thoth
12,694
846
138
9
4
273,409
2
L
Ah Puch
9,985
666
53
4
2
234,024
6
L
Hel
10,719
715
49
3
1
239,916
1
L
Jing Wei
9,110
607
46
3
1
212,542
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role