Player Matchup

Kumbhakarna
Kumbhakarna
Calciphex
Kumbhakarna
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 17L
1,584 Elo+
Party 2
Xbalanque
Xbalanque
ErynHunter
Xbalanque
Level 156
God Stats
0W - 2L
1,500 SR
Queue Stats
51W - 42L
1,631 Elo+
Party 2
Tyr
Tyr
Jeyping
Tyr
Level 159
God Stats
2W - 1L
1,776 SR
Queue Stats
54W - 46L
1,671 Elo+
Party 2
Chronos
Chronos
PierreTrot
Chronos
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 48L
1,705 Elo+
Party 2
Hel
Hel
Smoke96
Hel
Level 141
God Stats
2W - 2L
1,500 SR
Queue Stats
121W - 120L
1,588 Elo+
Solo
Team Averages
Level 137
1,555 SR
1,636 Elo+

VS

Team Averages
Level 117
1,573 SR
1,535 Elo+
Hel
Hel
 
Hel
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
G3YNS
Cthulhu
Level 85
God Stats
4W - 3L
1,654 SR
Queue Stats
175W - 134L
1,590 Elo+
Party 1
Heimdallr
Heimdallr
Jbkeen
Heimdallr
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
221W - 182L
1,569 Elo+
Party 1
Danzaburou
Danzaburou
Schtum
Danzaburou
Level 129
God Stats
4W - 1L
1,442 SR
Queue Stats
289W - 280L
1,466 Elo+
Party 1
Ares
Ares
SquiddyDude
Ares
Level 127
God Stats
6W - 0L
1,771 SR
Queue Stats
227W - 185L
1,551 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Calciphex
Kumbhakarna
15
1 / 6 / 9
10,012
667
6,663
28,818
37,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Xbalanque
ErynHunter
Xbalanque
17
6 / 7 / 3
11,308
754
28,189
18,202
10,518
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tyr
17
3 / 5 / 8
10,339
689
13,636
27,939
38,689
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Chronos
PierreTrot
Chronos
18
2 / 6 / 11
10,744
716
22,073
19,524
11,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hel
17
3 / 5 / 10
10,602
707
16,529
20,576
19,125
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
17
1 / 4 / 11
10,310
687
7,656
22,629
17,748
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cthulhu
G3YNS
Cthulhu
18
2 / 4 / 16
10,912
727
16,559
25,392
33,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heimdallr
Jbkeen
Heimdallr
19
7 / 2 / 16
11,621
775
22,165
18,120
12,891
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
Schtum
Danzaburou
20
13 / 3 / 13
13,410
894
37,071
20,056
13,792
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

18
6 / 3 / 15
11,969
798
13,832
20,440
29,702
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
100
15
Kills
29
29
Deaths
16
41
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
1
4
11
1.63
L
Kumbhakarna
Calciphex
Kumbhakarna
1
6
9
0.92
L
Xbalanque
ErynHunter
Xbalanque
6
7
3
1.07
W
Cthulhu
G3YNS
Cthulhu
2
4
16
2.5
W
Heimdallr
Jbkeen
Heimdallr
7
2
16
7.5
L
Tyr
3
5
8
1.4
L
Chronos
PierreTrot
Chronos
2
6
11
1.25
W
Danzaburou
Schtum
Danzaburou
13
3
13
6.5
L
Hel
3
5
10
1.6
W
6
3
15
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,090
Damage
97,283
115,059
Taken
106,637
117,601
Mitigated
107,840
52,045
Healing
45,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
7,656
982
16,947
9,528
22,629
17,748
884
11,247
11,382
16,882
0
L
Kumbhakarna
Calciphex
Kumbhakarna
6,663
591
1,297
1,947
28,818
37,538
0
9,066
19,752
9,056
0
L
Xbalanque
ErynHunter
Xbalanque
28,189
14,328
1,727
2,438
18,202
10,518
3,824
5,019
13,183
0
43,252
W
Cthulhu
G3YNS
Cthulhu
16,559
674
4,487
2,454
25,392
33,707
1,066
8,937
16,455
32,742
0
W
Heimdallr
Jbkeen
Heimdallr
22,165
9,612
1,135
2,611
18,120
12,891
3,193
8,713
9,407
0
41,093
L
Tyr
13,636
1,212
4,235
8,168
27,939
38,689
434
9,176
18,763
0
22,516
L
Chronos
PierreTrot
Chronos
22,073
5,506
1,003
2,632
19,524
11,731
2,473
6,861
12,663
49,452
0
W
Danzaburou
Schtum
Danzaburou
37,071
20,675
1,343
3,053
20,056
13,792
3,172
10,386
9,670
0
65,594
L
Hel
16,529
572
17,037
11,561
20,576
19,125
454
7,925
12,651
27,869
0
W
13,832
620
1,758
2,139
20,440
29,702
222
5,982
14,458
17,590
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,005
Gold Earned
58,222
140
Minions Killed
161
0
Camps Cleared
0
1,484,603
Distance Traveled
1,275,956
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
10,310
687
16
1
0
245,719
0
L
Kumbhakarna
10,012
667
8
1
0
301,015
4
L
Xbalanque
11,308
754
36
2
0
244,938
2
W
Cthulhu
10,912
727
38
3
0
271,207
6
W
Heimdallr
11,621
775
30
2
0
264,956
5
L
Tyr
10,339
689
14
1
0
310,538
0
L
Chronos
10,744
716
59
4
0
323,708
4
W
Danzaburou
13,410
894
64
4
0
236,272
1
L
Hel
10,602
707
23
2
0
304,404
0
W
Ares
11,969
798
13
1
0
257,802
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role