Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
BossStallion93
Ullr
Level 144
God Stats
3W - 3L
1,478 SR
Queue Stats
321W - 339L
1,387 Elo+
Solo
Agni
Agni
Fret Millen
Agni
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 49L
1,423 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Masaochism
Ah Muzen Cab
Level 62
God Stats
1W - 2L
1,500 SR
Queue Stats
22W - 16L
1,487 Elo+
Solo
Shiva
Shiva
SuPaDuPaSpIcYY
Shiva
Level 86
God Stats
0W - 2L
1,298 SR
Queue Stats
15W - 5L
1,619 Elo+
Solo
Team Averages
Level 112
1,455 SR
1,483 Elo+

VS

Team Averages
Level 63
1,362 SR
1,351 Elo+
Sun Wukong
Sun Wukong
Chronic6507
Sun Wukong
Level 21
God Stats
1W - 2L
1,156 SR
Queue Stats
15W - 22L
1,388 Elo+
Party 1
Cernunnos
Cernunnos
Cwcboss4237
Cernunnos
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 8L
1,120 Elo+
Party 1
Raijin
Raijin
immersedsnake
Raijin
Level 127
God Stats
3W - 2L
1,205 SR
Queue Stats
166W - 185L
1,402 Elo+
Solo
Cupid
Cupid
littlebigstick
Cupid
Level 48
God Stats
1W - 0L
1,313 SR
Queue Stats
3W - 3L
1,440 Elo+
Solo
King Arthur
King Arthur
saintsucio
King Arthur
Level 104
God Stats
2W - 2L
1,637 SR
Queue Stats
94W - 118L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
1 / 2 / 2
7,712
514
2,536
7,908
9,582
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
1 / 3 / 9
9,194
613
11,640
21,624
14,023
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

18
5 / 5 / 8
10,349
690
22,465
17,511
8,765
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
Masaochism
Ah Muzen Cab
20
8 / 3 / 6
11,566
771
27,591
16,974
10,111
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
2 / 4 / 10
9,860
657
15,659
16,253
16,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Chronic6507
Sun Wukong
17
4 / 4 / 7
10,691
713
14,219
24,992
17,540
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mace

Mace

+10
Physical Power

Cernunnos
Cwcboss4237
Cernunnos
17
1 / 8 / 11
10,191
679
9,708
16,508
6,778
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
2 / 0 / 12
10,714
714
9,937
9,855
4,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

19
5 / 3 / 11
11,806
787
25,351
16,645
7,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
saintsucio
King Arthur
19
5 / 3 / 9
11,740
783
12,708
26,758
18,451
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
67
17
Kills
17
17
Deaths
18
35
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
2
2
1
L
1
3
9
1.83
W
Sun Wukong
Chronic6507
Sun Wukong
4
4
7
1.88
W
Cernunnos
Cwcboss4237
Cernunnos
1
8
11
0.81
L
5
5
8
1.8
L
Ah Muzen Cab
Masaochism
Ah Muzen Cab
8
3
6
3.67
L
2
4
10
1.75
W
2
0
12
8
W
5
3
11
3.5
W
King Arthur
saintsucio
King Arthur
5
3
9
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,891
Damage
71,923
80,270
Taken
94,758
58,763
Mitigated
55,027
29,356
Healing
46,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
2,536
196
797
1,259
7,908
9,582
0
1,446
6,462
3,185
0
L
11,640
5,265
1,410
8,312
21,624
14,023
0
2,575
19,049
67
21,809
W
Sun Wukong
Chronic6507
Sun Wukong
14,219
1,762
2,365
11,339
24,992
17,540
709
5,658
19,254
0
21,066
W
Cernunnos
Cwcboss4237
Cernunnos
9,708
1,976
1,496
1,466
16,508
6,778
1,500
5,455
10,907
0
22,770
L
22,465
126
198
3,721
17,511
8,765
0
2,018
15,493
38,175
0
L
Ah Muzen Cab
Masaochism
Ah Muzen Cab
27,591
9,975
2,217
5,627
16,974
10,111
0
1,321
15,653
0
59,552
L
15,659
2,214
2,912
2,903
16,253
16,282
0
2,577
13,676
0
24,801
W
9,937
1,203
2,815
3,664
9,855
4,427
1,238
3,546
6,187
31,466
0
W
25,351
16,029
2,936
7,913
16,645
7,831
2,406
3,681
12,924
0
47,561
W
King Arthur
saintsucio
King Arthur
12,708
2,120
2,100
10,438
26,758
18,451
1,179
6,215
20,267
0
28,987

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,681
Gold Earned
55,142
145
Minions Killed
189
0
Camps Cleared
0
1,093,945
Distance Traveled
1,375,424
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,712
514
2
0
0
110,635
0
L
Ullr
9,194
613
19
1
0
250,608
0
W
Sun Wukong
10,691
713
23
2
0
301,630
0
W
Cernunnos
10,191
679
28
2
0
290,649
0
L
Agni
10,349
690
24
2
0
246,354
0
L
Ah Muzen Cab
11,566
771
85
6
0
234,646
0
L
Shiva
9,860
657
15
1
0
251,702
1
W
Raijin
10,714
714
52
3
0
240,966
0
W
Cupid
11,806
787
56
4
0
265,376
0
W
King Arthur
11,740
783
30
2
0
276,803
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role