Player Matchup

Charybdis
Charybdis
StolenHarbor
Charybdis
Level 116
God Stats
5W - 6L
1,576 SR
Queue Stats
226W - 350L
1,255 Elo+
Solo
Pele
Pele
eXoTic_JVT456
Pele
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
85W - 155L
1,242 Elo+
Party 2
Cerberus
Cerberus
thelastjedi12345
Cerberus
Level 44
God Stats
1W - 6L
1,248 SR
Queue Stats
83W - 134L
1,283 Elo+
Party 2
Team Averages
Level 76
1,441 SR
1,260 Elo+

VS

Team Averages
Level 76
1,496 SR
1,346 Elo+
Hachiman
Hachiman
ASMRxYODA
Hachiman
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 34L
1,343 Elo+
Party 1
Achilles
Achilles
Toothless_Baboon
Achilles
Level 69
God Stats
8W - 4L
1,556 SR
Queue Stats
34W - 46L
1,336 Elo+
Party 1
Cthulhu
Cthulhu
tchoinco
Cthulhu
Level 16
God Stats
3W - 5L
1,432 SR
Queue Stats
4W - 7L
1,359 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
StolenHarbor
Charybdis
15
5 / 5 / 5
9,658
690
8,411
12,281
5,381
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
5 / 3 / 7
9,834
702
12,560
13,978
6,995
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
3 / 1 / 8
9,271
662
7,572
17,153
17,601
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
ASMRxYODA
Hachiman
15
3 / 5 / 4
10,605
758
14,321
9,514
3,407
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
6 / 3 / 3
11,137
796
16,352
17,528
19,080
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
tchoinco
Cthulhu
13
0 / 5 / 2
8,628
616
5,586
14,341
12,752
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
18
13
Kills
9
9
Deaths
13
20
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hachiman
ASMRxYODA
Hachiman
3
5
4
1
L
Charybdis
StolenHarbor
Charybdis
5
5
5
1.5
W
6
3
3
2.5
L
5
3
7
2.83
W
Cthulhu
tchoinco
Cthulhu
0
5
2
0.2
L
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,543
Damage
36,259
43,412
Taken
41,383
29,977
Mitigated
35,239
12,658
Healing
6,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
ASMRxYODA
Hachiman
14,321
8,394
582
900
9,514
3,407
2,464
1,989
7,333
0
54,528
L
Charybdis
StolenHarbor
Charybdis
8,411
3,446
504
2,532
12,281
5,381
0
1,320
10,611
0
28,644
W
16,352
3,517
485
4,278
17,528
19,080
354
3,016
13,920
0
29,078
L
12,560
2,933
0
2,914
13,978
6,995
0
2,102
11,676
0
38,268
W
Cthulhu
tchoinco
Cthulhu
5,586
844
0
489
14,341
12,752
168
1,918
12,122
23,383
0
L
7,572
778
0
6,708
17,153
17,601
0
2,507
14,238
22,504
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,763
Gold Earned
30,370
163
Minions Killed
142
7
Camps Cleared
3
752,781
Distance Traveled
737,003
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
10,605
758
89
6
3
229,532
1
L
Charybdis
9,658
690
54
4
2
235,088
5
W
Achilles
11,137
796
23
2
0
268,148
2
L
Pele
9,834
702
58
4
3
250,677
1
W
Cthulhu
8,628
616
30
2
0
239,323
0
L
Cerberus
9,271
662
51
4
2
267,016
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role