Player Matchup

Ra
Ra
MardenArmorsmith
Ra
Level 67
God Stats
0W - 1L
1,273 SR
Queue Stats
2W - 9L
1,196 Elo+
Solo
Chaac
Chaac
SenpaiScrew
Chaac
Level 108
God Stats
2W - 1L
1,673 SR
Queue Stats
25W - 25L
1,530 Elo+
Party 1
Camazotz
Camazotz
iMaxLite
Camazotz
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 24L
1,598 Elo+
Party 1
Team Averages
Level 107
1,482 SR
1,441 Elo+

VS

Team Averages
Level 123
1,481 SR
1,590 Elo+
Ne Zha
Ne Zha
Diplo_789
Ne Zha
Level 119
God Stats
5W - 1L
1,497 SR
Queue Stats
204W - 148L
1,710 Elo+
Party 2
Eset
Eset
LordKrattorCZ
Eset
Level 102
God Stats
101W - 141L
1,446 SR
Queue Stats
244W - 375L
1,327 Elo+
Solo
Horus
Horus
Migûeleitor
Horus
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
166W - 106L
1,734 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 6 / 4
12,256
584
11,772
16,539
13,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

19
1 / 0 / 6
14,037
668
27,724
32,238
56,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Camazotz
iMaxLite
Camazotz
18
4 / 6 / 3
12,820
610
31,952
39,462
42,380
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Diplo_789
Ne Zha
19
3 / 2 / 8
13,842
659
28,273
37,501
53,868
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
2 / 4 / 5
13,118
625
21,537
21,760
10,722
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

20
7 / 1 / 5
15,890
757
29,812
31,991
49,866
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
30
7
Kills
12
12
Deaths
7
13
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Diplo_789
Ne Zha
3
2
8
3.5
W
2
4
5
1.13
L
2
6
4
0.67
W
7
1
5
9.5
L
1
0
6
4
L
Camazotz
iMaxLite
Camazotz
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,448
Damage
79,622
88,239
Taken
91,252
112,104
Mitigated
114,456
38,011
Healing
51,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Diplo_789
Ne Zha
28,273
12,051
0
16,320
37,501
53,868
1,589
5,906
30,912
0
72,541
W
21,537
1,473
3,991
8,263
21,760
10,722
71
1,873
19,578
72,185
0
L
11,772
512
5,216
3,864
16,539
13,442
27
3,163
13,376
44,432
0
W
29,812
13,646
8,202
14,398
31,991
49,866
1,405
4,746
26,466
0
58,222
L
27,724
4,019
0
12,643
32,238
56,282
44
8,824
23,414
0
68,208
L
Camazotz
iMaxLite
Camazotz
31,952
9,958
0
16,288
39,462
42,380
77
9,950
29,512
0
61,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,113
Gold Earned
42,850
227
Minions Killed
215
9
Camps Cleared
8
1,106,334
Distance Traveled
1,142,643
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
13,842
659
63
3
4
387,152
1
W
Eset
13,118
625
104
5
3
357,637
3
L
Ra
12,256
584
77
4
3
317,871
1
W
Horus
15,890
757
48
2
1
397,854
1
L
Chaac
14,037
668
86
4
3
417,260
2
L
Camazotz
12,820
610
64
3
3
371,203
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role