Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
ConcreteAbyss25
Heimdallr
Level 61
God Stats
7W - 8L
1,175 SR
Queue Stats
114W - 127L
1,413 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
D1zzy247
Morgan Le Fay
Level 129
God Stats
8W - 8L
1,430 SR
Queue Stats
122W - 134L
1,407 Elo+
Party 2
Cthulhu
Cthulhu
SlR_L00TAL0T
Cthulhu
Level 18
God Stats
8W - 10L
1,378 SR
Queue Stats
9W - 10L
1,360 Elo+
Party 1
Kali
Kali
a123 eyeball
Kali
Level 29
God Stats
3W - 1L
1,175 SR
Queue Stats
79W - 98L
1,395 Elo+
Party 2
Team Averages
Level 71
1,332 SR
1,415 Elo+

VS

Team Averages
Level 51
1,437 SR
1,359 Elo+
Chang'e
Chang'e
ArcMajor1600810
Chang'e
Level 85
God Stats
7W - 3L
1,398 SR
Queue Stats
61W - 70L
1,344 Elo+
Party 3
Cerberus
Cerberus
Leopardplume
Cerberus
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 46L
1,442 Elo+
Party 3
Neith
Neith
SchweppesTonic4
Neith
Level 7
God Stats
0W - 3L
1,288 SR
Queue Stats
9W - 10L
1,424 Elo+
Party 3
Thor
Thor
palychf
Thor
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 63L
1,286 Elo+
Party 4
Ullr
Ullr
xGamerCATx
Ullr
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 70L
1,301 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
17
4 / 0 / 9
10,937
1,094
11,042
3,013
1,337
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
ConcreteAbyss25
Heimdallr
17
3 / 3 / 10
10,764
1,076
9,479
8,658
4,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
D1zzy247
Morgan Le Fay
17
6 / 0 / 10
11,366
1,137
24,021
7,267
3,843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cthulhu
SlR_L00TAL0T
Cthulhu
16
0 / 0 / 8
9,818
982
11,322
8,562
12,296
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
7 / 0 / 8
11,645
1,165
14,301
11,342
6,297
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

297

VS

Team 2 Tickets

170

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 1 / 2
9,981
998
9,539
13,041
5,415
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
Leopardplume
Cerberus
15
0 / 2 / 3
10,618
1,062
5,304
13,963
14,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
2 / 2 / 1
10,123
1,012
10,571
12,741
5,093
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thor
palychf
Thor
15
0 / 7 / 2
9,215
922
4,613
18,048
6,562
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

15
1 / 8 / 1
9,444
944
5,659
17,519
7,510
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
12
20
Kills
3
3
Deaths
20
45
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
4
0
9
8.5
L
0
1
2
1
W
Heimdallr
ConcreteAbyss25
Heimdallr
3
3
10
2.67
W
Morgan Le Fay
D1zzy247
Morgan Le Fay
6
0
10
11
L
Cerberus
Leopardplume
Cerberus
0
2
3
0.75
L
2
2
1
1.25
W
Cthulhu
SlR_L00TAL0T
Cthulhu
0
0
8
4
W
7
0
8
11
L
Thor
palychf
Thor
0
7
2
0.14
L
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,165
Damage
35,686
38,842
Taken
75,312
28,196
Mitigated
38,897
4,916
Healing
12,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
11,042
2,781
0
386
3,013
1,337
0
1,070
1,943
47,344
0
L
9,539
546
4,289
4,508
13,041
5,415
0
7,130
5,603
50,712
0
W
Heimdallr
ConcreteAbyss25
Heimdallr
9,479
6,801
0
747
8,658
4,423
0
3,044
5,614
0
15,706
W
Morgan Le Fay
D1zzy247
Morgan Le Fay
24,021
2,151
0
333
7,267
3,843
0
2,257
5,010
38,583
0
L
Cerberus
Leopardplume
Cerberus
5,304
405
0
2,082
13,963
14,317
0
7,006
6,407
20,330
0
L
10,571
5,019
0
1,262
12,741
5,093
0
9,635
2,717
0
25,162
W
Cthulhu
SlR_L00TAL0T
Cthulhu
11,322
249
50
712
8,562
12,296
0
2,735
5,827
19,903
0
W
14,301
6,406
0
2,688
11,342
6,297
0
5,737
5,605
0
22,880
L
Thor
palychf
Thor
4,613
1,155
0
400
18,048
6,562
0
12,586
5,099
0
12,022
L
5,659
3,492
0
135
17,519
7,510
0
7,928
9,101
0
14,089

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,530
Gold Earned
49,381
173
Minions Killed
222
7
Camps Cleared
8
1,047,452
Distance Traveled
899,765
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,937
1,094
45
5
1
188,093
0
L
Chang'e
9,981
998
100
10
2
220,223
0
W
Heimdallr
10,764
1,076
19
2
2
179,825
0
W
Morgan Le Fay
11,366
1,137
64
6
2
225,584
1
L
Cerberus
10,618
1,062
50
5
0
157,413
0
L
Neith
10,123
1,012
33
3
1
191,972
0
W
Cthulhu
9,818
982
23
2
0
205,431
0
W
Kali
11,645
1,165
22
2
2
248,519
0
L
Thor
9,215
922
15
2
3
191,253
0
L
Ullr
9,444
944
24
2
2
138,904
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role