Player Matchup

Horus
Horus
StewedT_
Horus
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 52L
1,376 Elo+
Solo
Olorun
Olorun
jacw212
Olorun
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 25L
1,296 Elo+
Solo
Artio
Artio
seatom412
Artio
Level 47
God Stats
4W - 6L
1,447 SR
Queue Stats
15W - 25L
1,266 Elo+
Solo
Team Averages
Level 84
1,482 SR
1,313 Elo+

VS

Team Averages
Level 80
1,610 SR
1,660 Elo+
Achilles
Achilles
AceOfFools
Achilles
Level 84
God Stats
5W - 3L
1,626 SR
Queue Stats
21W - 12L
1,618 Elo+
Party 1
He Bo
He Bo
PeePeeroni
He Bo
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 10L
1,640 Elo+
Party 1
Atlas
Atlas
Price545
Atlas
Level 69
God Stats
2W - 0L
1,703 SR
Queue Stats
9W - 2L
1,723 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
StewedT_
Horus
11
1 / 3 / 2
6,993
636
5,584
15,947
14,877
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
jacw212
Olorun
10
2 / 7 / 0
7,088
644
8,538
12,459
5,197
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Artio
seatom412
Artio
9
0 / 5 / 2
6,324
575
4,483
13,944
7,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AceOfFools
Achilles
14
7 / 0 / 7
8,774
798
12,679
9,585
7,293
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

He Bo
14
5 / 3 / 9
8,906
810
13,915
8,040
3,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Atlas
Price545
Atlas
12
2 / 0 / 12
8,046
731
7,063
7,628
7,385
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
42
3
Kills
14
15
Deaths
3
4
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Achilles
AceOfFools
Achilles
7
0
7
10.5
W
He Bo
5
3
9
3.17
W
Atlas
Price545
Atlas
2
0
12
8
L
Horus
StewedT_
Horus
1
3
2
0.67
L
Olorun
jacw212
Olorun
2
7
0
0.29
L
Artio
seatom412
Artio
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,605
Damage
33,657
42,350
Taken
25,253
27,079
Mitigated
17,802
11,068
Healing
6,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
AceOfFools
Achilles
12,679
3,137
0
3,217
9,585
7,293
785
4,588
4,642
0
28,119
W
He Bo
13,915
2,019
0
1,330
8,040
3,124
1,164
3,733
4,123
37,416
0
W
Atlas
Price545
Atlas
7,063
3,534
0
2,031
7,628
7,385
309
4,033
3,217
17,752
0
L
Horus
StewedT_
Horus
5,584
2,621
886
3,835
15,947
14,877
0
8,203
7,346
0
16,121
L
Olorun
jacw212
Olorun
8,538
4,896
451
2,151
12,459
5,197
0
6,018
6,289
33,209
0
L
Artio
seatom412
Artio
4,483
867
1,148
2,597
13,944
7,005
0
6,571
7,151
9,606
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,405
Gold Earned
25,726
90
Minions Killed
111
2
Camps Cleared
6
503,329
Distance Traveled
611,088
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,774
798
33
3
3
230,904
1
W
He Bo
8,906
810
64
6
3
198,542
0
W
Atlas
8,046
731
14
1
0
181,642
0
L
Horus
6,993
636
31
3
1
196,347
3
L
Olorun
7,088
644
47
4
1
138,963
0
L
Artio
6,324
575
12
1
0
168,019
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role