Player Matchup

Sylvanus
Sylvanus
Platinum I
 
Sylvanus
Platinum I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Heimdallr
Heimdallr
Gold II
 
Heimdallr
Gold II
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Diamond IV
Dayrup
Chiron
Diamond IV
Level 71
God Stats
4W - 1L
1,659 SR
Queue Stats
273W - 271L
2,104 MMR
Solo
Ao Kuang
Ao Kuang
Diamond III
Punchmaan
Ao Kuang
Diamond III
Level 148
God Stats
52W - 38L
1,626 SR
Queue Stats
398W - 411L
2,229 MMR
Solo
Khepri
Khepri
Diamond V
zRagezin
Khepri
Diamond V
Level 160
God Stats
4W - 2L
1,629 SR
Queue Stats
351W - 352L
1,941 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 123
1,583 SR
1,855 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 126
1,523 SR
1,761 MMR
Medusa
Medusa
Platinum I
 
Medusa
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baba Yaga
Baba Yaga
Platinum I
 
Baba Yaga
Platinum I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Masters
Grmlin
Mercury
Masters
Level 103
God Stats
6W - 5L
1,528 SR
Queue Stats
469W - 448L
2,243 MMR
Solo
Athena
Athena
Gold III
LordDamian99
Athena
Gold III
Level 143
God Stats
5W - 5L
1,586 SR
Queue Stats
84W - 88L
1,586 MMR
Solo
Mulan
Mulan
Platinum III
Swindlle
Mulan
Platinum III
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 17L
1,976 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
13
1 / 0 / 5
7,877
563
8,338
8,028
5,247
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
 
Heimdallr
14
2 / 0 / 1
7,814
558
6,001
8,541
3,962
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chiron
Dayrup
Chiron
13
3 / 1 / 1
7,864
562
7,617
7,236
3,623
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
Punchmaan
Ao Kuang
13
4 / 0 / 4
7,918
566
7,651
11,104
5,668
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Khepri
zRagezin
Khepri
12
2 / 0 / 5
7,308
522
2,954
5,830
5,959
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
ThothKaliRavanaGeb

VS

Bans
AchillesCthulhuNemesisBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
0 / 2 / 0
7,290
521
5,568
8,641
3,765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baba Yaga
 
Baba Yaga
13
1 / 1 / 0
7,051
504
7,794
6,933
3,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Mercury
Grmlin
Mercury
12
0 / 3 / 0
6,392
457
3,878
12,582
5,286
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Athena
10
0 / 4 / 0
6,090
435
2,475
13,213
10,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mulan
Swindlle
Mulan
7
0 / 2 / 0
4,963
355
2,940
8,003
3,391
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
1
12
Kills
1
1
Deaths
12
16
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
1
0
5
3.5
W
Heimdallr
 
Heimdallr
2
0
1
2.5
L
Medusa
 
Medusa
0
2
0
0
L
Baba Yaga
 
Baba Yaga
1
1
0
1
W
Chiron
Dayrup
Chiron
3
1
1
3.5
L
Mercury
Grmlin
Mercury
0
3
0
0
L
Athena
0
4
0
0
W
Ao Kuang
Punchmaan
Ao Kuang
4
0
4
6
L
Mulan
Swindlle
Mulan
0
2
0
0
W
Khepri
zRagezin
Khepri
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,561
Damage
22,655
40,739
Taken
49,372
24,459
Mitigated
25,890
19,051
Healing
9,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
8,338
1,904
1,390
5,244
8,028
5,247
1,289
2,350
5,678
47,143
11,576
W
Heimdallr
 
Heimdallr
6,001
4,157
0
2,194
8,541
3,962
0
501
8,040
0
60,484
L
Medusa
 
Medusa
5,568
3,082
0
3,253
8,641
3,765
231
988
7,653
0
57,086
L
Baba Yaga
 
Baba Yaga
7,794
186
0
1,525
6,933
3,294
0
2,137
4,796
58,089
0
W
Chiron
Dayrup
Chiron
7,617
3,849
415
2,811
7,236
3,623
1,167
4,234
3,002
0
72,899
L
Mercury
Grmlin
Mercury
3,878
1,836
0
940
12,582
5,286
0
4,888
7,694
0
54,276
L
Athena
2,475
927
0
1,888
13,213
10,154
0
5,639
7,574
22,752
0
W
Ao Kuang
Punchmaan
Ao Kuang
7,651
2,195
0
5,565
11,104
5,668
0
1,471
9,633
43,571
12,478
L
Mulan
Swindlle
Mulan
2,940
987
0
1,987
8,003
3,391
0
3,935
4,068
0
14,313
W
Khepri
zRagezin
Khepri
2,954
577
0
1,432
5,830
5,959
205
1,713
4,117
16,035
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,781
Gold Earned
31,786
456
Minions Killed
388
0
Camps Cleared
0
1,391,329
Distance Traveled
1,263,379
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,877
563
112
8
0
247,565
3
W
Heimdallr
7,814
558
101
7
0
265,299
4
L
Medusa
7,290
521
118
8
0
244,185
4
L
Baba Yaga
7,051
504
117
8
0
274,464
3
W
Chiron
7,864
562
129
9
0
275,349
3
L
Mercury
6,392
457
99
7
0
330,099
1
L
Athena
6,090
435
21
2
0
273,255
0
W
Ao Kuang
7,918
566
93
7
0
325,610
0
L
Mulan
4,963
355
33
2
0
141,376
3
W
Khepri
7,308
522
21
2
0
277,506
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role