Player Matchup

Poseidon
Poseidon
Niubi3
Poseidon
Level 46
God Stats
3W - 5L
1,096 SR
Queue Stats
73W - 75L
1,458 Elo+
Solo
Yemoja
Yemoja
RIAS-GREMORY-DY
Yemoja
Level 89
God Stats
8W - 5L
1,568 SR
Queue Stats
93W - 107L
1,427 Elo+
Party 2
Fenrir
Fenrir
ShacalGD
Fenrir
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,411 Elo+
Party 2
Sun Wukong
Sun Wukong
Shini2000
Sun Wukong
Level 138
God Stats
1W - 2L
1,552 SR
Queue Stats
22W - 21L
1,319 Elo+
Party 2
Chernobog
Chernobog
SoLV EDDY
Chernobog
Level 142
God Stats
1W - 0L
1,411 SR
Queue Stats
8W - 4L
1,483 Elo+
Party 2
Team Averages
Level 88
1,426 SR
1,420 Elo+

VS

Team Averages
Level 65
1,427 SR
1,285 Elo+
Da Ji
Da Ji
Atu_servicio43
Da Ji
Level 21
God Stats
21W - 20L
1,343 SR
Queue Stats
258W - 291L
1,375 Elo+
Party 3
Merlin
Merlin
Gerstalt
Merlin
Level 46
God Stats
0W - 1L
1,325 SR
Queue Stats
88W - 79L
1,450 Elo+
Solo
Gilgamesh
Gilgamesh
Heart eh
Gilgamesh
Level 129
God Stats
1W - 3L
1,357 SR
Queue Stats
6W - 11L
1,106 Elo+
Party 1
King Arthur
King Arthur
Xccelerado
King Arthur
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,106 Elo+
Party 1
Medusa
Medusa
aristi_roa
Medusa
Level 101
God Stats
13W - 8L
1,611 SR
Queue Stats
96W - 108L
1,389 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Niubi3
Poseidon
18
4 / 3 / 4
10,537
585
10,993
14,343
6,120
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 2 / 8
9,326
518
7,556
12,855
14,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Fenrir
ShacalGD
Fenrir
13
2 / 2 / 9
8,554
475
5,591
16,008
12,431
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
Shini2000
Sun Wukong
15
1 / 2 / 3
9,518
529
8,633
15,433
16,585
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chernobog
SoLV EDDY
Chernobog
16
9 / 4 / 3
10,234
569
14,563
15,351
6,568
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 3 / 3
8,849
492
8,894
15,048
7,084
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
Gerstalt
Merlin
14
2 / 4 / 4
8,906
495
13,726
10,416
4,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Heart eh
Gilgamesh
13
4 / 3 / 2
8,268
459
9,190
16,629
16,225
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

King Arthur
Xccelerado
King Arthur
15
2 / 3 / 3
9,600
533
9,159
17,069
16,916
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Medusa
aristi_roa
Medusa
12
0 / 5 / 5
7,651
425
8,768
13,599
5,945
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
30
18
Kills
13
13
Deaths
18
27
Assists
17
Player
Kills
Deaths
Assists
KDA
L
5
3
3
2.17
L
Merlin
Gerstalt
Merlin
2
4
4
1
L
Gilgamesh
Heart eh
Gilgamesh
4
3
2
1.67
W
Poseidon
Niubi3
Poseidon
4
3
4
2
W
2
2
8
3
W
Fenrir
ShacalGD
Fenrir
2
2
9
3.25
W
Sun Wukong
Shini2000
Sun Wukong
1
2
3
1.25
W
Chernobog
SoLV EDDY
Chernobog
9
4
3
2.63
L
King Arthur
Xccelerado
King Arthur
2
3
3
1.17
L
Medusa
aristi_roa
Medusa
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,336
Damage
49,737
73,990
Taken
72,761
55,754
Mitigated
50,965
20,004
Healing
7,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,894
2,218
0
1,247
15,048
7,084
0
3,304
11,744
0
59,169
L
Merlin
Gerstalt
Merlin
13,726
909
0
1,029
10,416
4,795
124
6,480
3,936
67,984
0
L
Gilgamesh
Heart eh
Gilgamesh
9,190
2,834
0
1,047
16,629
16,225
42
4,438
12,191
0
32,225
W
Poseidon
Niubi3
Poseidon
10,993
1,688
0
3,796
14,343
6,120
1,332
6,461
7,882
111,589
0
W
7,556
1,079
1,697
2,797
12,855
14,050
24
2,125
10,730
26,439
0
W
Fenrir
ShacalGD
Fenrir
5,591
1,259
1
5,246
16,008
12,431
0
2,144
13,864
49
35,024
W
Sun Wukong
Shini2000
Sun Wukong
8,633
1,094
0
4,088
15,433
16,585
792
2,131
13,302
326
68,331
W
Chernobog
SoLV EDDY
Chernobog
14,563
7,894
1
2,378
15,351
6,568
3,869
865
14,486
0
74,990
L
King Arthur
Xccelerado
King Arthur
9,159
1,059
0
1,320
17,069
16,916
74
1,180
15,889
0
63,182
L
Medusa
aristi_roa
Medusa
8,768
3,791
0
2,593
13,599
5,945
1,308
3,473
10,126
0
51,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,169
Gold Earned
43,274
491
Minions Killed
427
0
Camps Cleared
0
1,803,170
Distance Traveled
1,646,994
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,849
492
91
5
0
298,743
5
L
Merlin
8,906
495
110
6
0
320,594
0
L
Gilgamesh
8,268
459
45
3
0
353,599
2
W
Poseidon
10,537
585
158
9
0
380,396
1
W
Yemoja
9,326
518
29
2
0
329,538
0
W
Fenrir
8,554
475
66
4
0
365,148
1
W
Sun Wukong
9,518
529
121
7
0
360,313
0
W
Chernobog
10,234
569
117
7
0
367,775
2
L
King Arthur
9,600
533
113
6
0
352,590
3
L
Medusa
7,651
425
68
4
0
321,468
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role