Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Initial MAC
Nike
Level 144
God Stats
2W - 10L
1,214 SR
Queue Stats
210W - 234L
1,487 Elo+
Solo
Medusa
Medusa
flybgettinit
Medusa
Level 144
God Stats
0W - 2L
1,625 SR
Queue Stats
112W - 118L
1,395 Elo+
Solo
Aphrodite
Aphrodite
nataliaaa9696
Aphrodite
Level 93
God Stats
1W - 1L
1,514 SR
Queue Stats
45W - 53L
1,421 Elo+
Solo
Fenrir
Fenrir
superbadforumguy
Fenrir
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 103
1,471 SR
1,461 Elo+

VS

Team Averages
Level 85
1,502 SR
1,512 Elo+
Hel
Hel
DirtyAshTrae
Hel
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 18L
1,483 Elo+
Party 1
Medusa
Medusa
ITeddyBonkersI
Medusa
Level 21
God Stats
1W - 0L
1,379 SR
Queue Stats
6W - 0L
1,720 Elo+
Party 1
Serqet
Serqet
ImPancho
Serqet
Level 118
God Stats
3W - 2L
1,633 SR
Queue Stats
346W - 370L
1,440 Elo+
Solo
Ymir
Ymir
bleauxman
Ymir
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 13L
1,319 Elo+
Party 1
Nike
Nike
connerrhia
Nike
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 24L
1,600 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
15
1 / 6 / 6
9,235
577
22,175
16,724
8,374
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
2 / 6 / 4
9,973
623
14,591
20,949
19,956
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
16
5 / 4 / 5
10,005
625
16,701
15,019
7,468
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Aphrodite
nataliaaa9696
Aphrodite
19
2 / 5 / 7
10,395
650
22,456
23,548
17,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
3 / 10 / 8
10,228
639
10,266
21,568
27,510
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 1 / 17
12,438
777
24,352
23,607
15,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
8 / 2 / 15
13,069
817
25,785
17,136
11,154
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Serqet
ImPancho
Serqet
17
6 / 5 / 9
11,276
705
8,979
11,881
8,637
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ymir
20
4 / 1 / 23
12,656
791
13,659
34,322
44,602
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

18
4 / 5 / 17
11,304
707
15,992
30,035
33,937
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
112
13
Kills
31
31
Deaths
14
30
Assists
81
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
1
6
6
0.67
W
9
1
17
17.5
W
8
2
15
7.75
W
Serqet
ImPancho
Serqet
6
5
9
2.1
L
2
6
4
0.67
W
Ymir
4
1
23
15.5
W
4
5
17
2.5
L
Medusa
5
4
5
1.88
L
Aphrodite
nataliaaa9696
Aphrodite
2
5
7
1.1
L
3
10
8
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,189
Damage
88,767
97,808
Taken
116,981
80,696
Mitigated
113,331
33,311
Healing
64,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
22,175
8,102
1,440
2,301
16,724
8,374
195
5,930
10,585
0
30,812
W
24,352
2,717
24,492
16,420
23,607
15,001
789
3,562
19,520
41,476
0
W
25,785
12,736
0
3,136
17,136
11,154
3,462
2,256
14,458
0
63,894
W
Serqet
ImPancho
Serqet
8,979
2,110
578
764
11,881
8,637
1,755
825
10,937
0
11,809
L
14,591
333
1,314
1,917
20,949
19,956
0
8,575
12,374
0
34,304
W
Ymir
13,659
1,949
5,673
7,563
34,322
44,602
413
8,187
25,266
23,553
0
W
15,992
1,783
1,219
4,526
30,035
33,937
452
5,961
23,451
0
29,506
L
Medusa
16,701
8,338
1,690
2,260
15,019
7,468
56
3,644
11,189
0
23,440
L
Aphrodite
nataliaaa9696
Aphrodite
22,456
1,373
10,024
11,274
23,548
17,388
74
9,515
13,545
45,677
0
L
10,266
1,985
0
1,091
21,568
27,510
0
10,347
11,221
0
12,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,836
Gold Earned
60,743
144
Minions Killed
163
0
Camps Cleared
0
1,308,476
Distance Traveled
1,611,022
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
9,235
577
24
2
0
215,010
0
W
Hel
12,438
777
41
3
0
378,626
1
W
Medusa
13,069
817
71
4
0
341,122
1
W
Serqet
11,276
705
8
1
0
206,799
1
L
Nike
9,973
623
30
2
0
251,715
3
W
Ymir
12,656
791
20
1
0
351,647
0
W
Nike
11,304
707
23
1
0
332,828
0
L
Medusa
10,005
625
19
1
0
275,211
1
L
Aphrodite
10,395
650
66
4
0
294,619
5
L
Fenrir
10,228
639
5
0
0
271,921
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role