Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
BlackTepech
Anhur
Level 107
God Stats
2W - 0L
1,506 SR
Queue Stats
239W - 271L
1,450 Elo+
Solo
Yemoja
Yemoja
G0ld3nsun
Yemoja
Level 85
God Stats
2W - 2L
1,292 SR
Queue Stats
183W - 182L
1,488 Elo+
Solo
Arachne
Arachne
SkeeterJenkins
Arachne
Level 58
God Stats
3W - 1L
1,797 SR
Queue Stats
16W - 14L
1,541 Elo+
Solo
Tyr
Tyr
Wymdaddy
Tyr
Level 106
God Stats
2W - 0L
1,753 SR
Queue Stats
78W - 57L
1,537 Elo+
Solo
Team Averages
Level 91
1,570 SR
1,503 Elo+

VS

Team Averages
Level 95
1,550 SR
1,493 Elo+
Mercury
Mercury
 
Mercury
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Olwhitey
Sobek
Level 59
God Stats
0W - 1L
1,646 SR
Queue Stats
93W - 99L
1,498 Elo+
Solo
Janus
Janus
ThunderDangus
Janus
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 64L
1,522 Elo+
Solo
Cupid
Cupid
nomalie
Cupid
Level 99
God Stats
9W - 2L
1,690 SR
Queue Stats
71W - 53L
1,517 Elo+
Solo
Tyr
Tyr
shadowfadewolf
Tyr
Level 99
God Stats
4W - 9L
1,415 SR
Queue Stats
18W - 35L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
16
6 / 1 / 6
10,124
562
18,624
14,017
7,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
2 / 2 / 3
9,910
551
9,229
12,815
6,697
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Yemoja
G0ld3nsun
Yemoja
14
2 / 2 / 5
9,071
504
6,569
19,245
21,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

17
10 / 1 / 4
10,732
596
14,261
18,653
10,984
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
0 / 1 / 1
9,912
551
6,660
16,094
19,447
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
14
2 / 5 / 3
9,325
518
9,328
15,810
6,106
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sobek
Olwhitey
Sobek
12
1 / 4 / 2
8,716
484
5,793
20,597
25,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 6 / 3
7,888
438
12,037
10,752
4,151
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cupid
nomalie
Cupid
14
1 / 4 / 1
8,217
457
7,676
12,995
5,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
2 / 1 / 1
9,780
543
14,398
16,560
19,112
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
17
20
Kills
7
7
Deaths
20
19
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
6
1
6
9
L
Mercury
 
Mercury
2
5
3
0.7
W
2
2
3
1.75
W
Yemoja
G0ld3nsun
Yemoja
2
2
5
2.25
L
Sobek
Olwhitey
Sobek
1
4
2
0.5
W
10
1
4
12
L
1
6
3
0.42
W
0
1
1
0.5
L
Cupid
nomalie
Cupid
1
4
1
0.38
L
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,343
Damage
49,232
80,824
Taken
76,714
66,797
Mitigated
59,713
37,386
Healing
16,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
18,624
1,976
3,824
6,990
14,017
7,935
1,430
5,598
8,131
82,960
0
L
Mercury
 
Mercury
9,328
4,532
0
389
15,810
6,106
0
4,966
10,844
0
70,723
W
9,229
5,081
1
5,229
12,815
6,697
996
1,291
11,502
0
95,529
W
Yemoja
G0ld3nsun
Yemoja
6,569
2,514
2,297
3,891
19,245
21,734
202
7,003
11,886
22,979
0
L
Sobek
Olwhitey
Sobek
5,793
1,208
0
4,281
20,597
25,039
50
10,481
10,116
26,396
0
W
14,261
9,079
0
8,001
18,653
10,984
1,581
2,754
15,791
0
82,027
L
12,037
1,025
64
934
10,752
4,151
299
3,967
6,785
57,106
0
W
6,660
867
0
7,153
16,094
19,447
568
352
15,684
0
79,721
L
Cupid
nomalie
Cupid
7,676
4,102
39
4,052
12,995
5,305
0
3,920
9,075
0
62,669
L
14,398
2,042
0
6,357
16,560
19,112
316
2,535
14,025
0
82,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,749
Gold Earned
43,926
561
Minions Killed
507
0
Camps Cleared
0
1,715,635
Distance Traveled
1,742,994
19
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,124
562
129
7
0
342,135
4
L
Mercury
9,325
518
114
6
0
403,002
6
W
Anhur
9,910
551
155
9
0
292,948
2
W
Yemoja
9,071
504
25
1
0
338,246
1
L
Sobek
8,716
484
24
1
0
330,273
2
W
Arachne
10,732
596
104
6
0
380,667
7
L
Janus
7,888
438
106
6
0
337,739
9
W
Tyr
9,912
551
148
8
0
361,639
5
L
Cupid
8,217
457
112
6
0
296,038
0
L
Tyr
9,780
543
151
8
0
375,942
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role