Player Matchup

Zhong Kui
Zhong Kui
KENERSON J A
Zhong Kui
Level 120
God Stats
2W - 0L
1,439 SR
Queue Stats
221W - 255L
1,478 Elo+
Solo
Bacchus
Bacchus
Kalammekharxx
Bacchus
Level 124
God Stats
12W - 13L
1,538 SR
Queue Stats
703W - 752L
1,480 Elo+
Solo
Cernunnos
Cernunnos
iZxchh
Cernunnos
Level 69
God Stats
14W - 15L
1,514 SR
Queue Stats
82W - 91L
1,339 Elo+
Solo
Team Averages
Level 104
1,497 SR
1,432 Elo+

VS

Team Averages
Level 99
1,539 SR
1,444 Elo+
Chaac
Chaac
Gifted_Hooligan
Chaac
Level 109
God Stats
20W - 24L
1,566 SR
Queue Stats
546W - 610L
1,473 Elo+
Solo
Nu Wa
Nu Wa
Mandalorian3109
Nu Wa
Level 62
God Stats
4W - 2L
1,550 SR
Queue Stats
34W - 57L
1,398 Elo+
Solo
Anhur
Anhur
greendayboy1996
Anhur
Level 126
God Stats
84W - 111L
1,500 SR
Queue Stats
362W - 395L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
KENERSON J A
Zhong Kui
16
4 / 3 / 5
10,229
787
14,119
14,519
9,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
14
2 / 3 / 4
9,791
753
4,950
12,026
15,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cernunnos
iZxchh
Cernunnos
16
3 / 3 / 5
10,009
770
10,847
13,006
5,377
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 2 / 4
9,050
696
10,273
12,865
12,260
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 5 / 5
8,083
622
9,042
10,339
4,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
4 / 2 / 5
9,214
709
8,868
11,357
5,032
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
23
9
Kills
9
9
Deaths
9
14
Assists
14
Player
Kills
Deaths
Assists
KDA
L
5
2
4
3.5
W
Zhong Kui
KENERSON J A
Zhong Kui
4
3
5
2.17
W
Bacchus
2
3
4
1.33
L
0
5
5
0.5
L
4
2
5
3.25
W
Cernunnos
iZxchh
Cernunnos
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,916
Damage
28,183
39,551
Taken
34,561
30,602
Mitigated
21,651
16,518
Healing
6,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,273
1,997
293
4,440
12,865
12,260
114
6,148
6,717
0
31,057
W
Zhong Kui
KENERSON J A
Zhong Kui
14,119
1,432
0
7,829
14,519
9,574
514
3,665
10,854
55,588
0
W
Bacchus
4,950
606
507
2,448
12,026
15,651
0
2,584
9,442
19,468
0
L
9,042
4,210
255
561
10,339
4,359
468
7,309
3,030
25,640
0
L
8,868
5,786
0
1,270
11,357
5,032
450
6,043
5,314
0
29,690
W
Cernunnos
iZxchh
Cernunnos
10,847
5,449
0
5,734
13,006
5,377
2,606
2,996
10,010
0
56,207

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,029
Gold Earned
26,347
203
Minions Killed
146
9
Camps Cleared
4
687,949
Distance Traveled
675,133
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,050
696
39
3
2
231,167
2
W
Zhong Kui
10,229
787
106
8
5
222,900
2
W
Bacchus
9,791
753
20
2
0
245,382
2
L
Nu Wa
8,083
622
53
4
0
214,257
1
L
Anhur
9,214
709
54
4
2
229,709
4
W
Cernunnos
10,009
770
77
6
4
219,667
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role