Player Matchup

Sol
Sol
ApocalypticChic
Sol
Level 61
God Stats
7W - 6L
1,693 SR
Queue Stats
109W - 116L
1,467 Elo+
Solo
Thor
Thor
Blycon
Thor
Level 38
God Stats
0W - 3L
1,195 SR
Queue Stats
31W - 39L
1,421 Elo+
Party 1
Charybdis
Charybdis
Hutchified
Charybdis
Level 44
God Stats
34W - 51L
1,216 SR
Queue Stats
463W - 501L
1,417 Elo+
Solo
King Arthur
King Arthur
Skidderr
King Arthur
Level 47
God Stats
3W - 6L
1,201 SR
Queue Stats
111W - 138L
1,387 Elo+
Party 1
Lancelot
Lancelot
ThëFungus
Lancelot
Level 109
God Stats
0W - 3L
1,112 SR
Queue Stats
96W - 84L
1,486 Elo+
Solo
Team Averages
Level 60
1,283 SR
1,436 Elo+

VS

Team Averages
Level 75
1,526 SR
1,556 Elo+
Yemoja
Yemoja
IndiaCharlie23
Yemoja
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 34L
1,681 Elo+
Party 2
Thoth
Thoth
Vicious GianF22
Thoth
Level 157
God Stats
16W - 15L
1,568 SR
Queue Stats
171W - 155L
1,561 Elo+
Party 2
Ganesha
Ganesha
YourBabySister69
Ganesha
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
127W - 97L
1,573 Elo+
Party 2
Anhur
Anhur
Zima34
Anhur
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
95W - 102L
1,433 Elo+
Solo
Mulan
Mulan
abueron
Mulan
Level 22
God Stats
44W - 27L
1,563 SR
Queue Stats
109W - 83L
1,531 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 10 / 2
9,281
371
6,100
20,213
5,700
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thor
Blycon
Thor
13
1 / 11 / 3
9,067
363
12,190
27,491
9,865
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charybdis
Hutchified
Charybdis
19
1 / 3 / 1
11,661
466
11,422
18,888
6,869
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

King Arthur
Skidderr
King Arthur
14
3 / 4 / 1
10,453
418
7,005
25,406
24,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lancelot
ThëFungus
Lancelot
16
0 / 6 / 1
10,477
419
11,018
23,245
11,533
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 0 / 13
10,638
426
5,107
12,483
12,243
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

20
10 / 2 / 13
14,899
596
22,353
12,752
6,651
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
1 / 3 / 22
12,512
500
18,325
22,192
11,166
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anhur
Zima34
Anhur
18
8 / 1 / 7
12,805
512
19,141
22,694
10,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mulan
abueron
Mulan
20
13 / 1 / 6
14,514
581
19,231
26,796
26,608
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
95
6
Kills
34
34
Deaths
7
8
Assists
61
Player
Kills
Deaths
Assists
KDA
L
1
10
2
0.2
L
Thor
Blycon
Thor
1
11
3
0.23
L
Charybdis
Hutchified
Charybdis
1
3
1
0.5
W
2
0
13
8.5
L
King Arthur
Skidderr
King Arthur
3
4
1
0.88
L
Lancelot
ThëFungus
Lancelot
0
6
1
0.08
W
10
2
13
8.25
W
1
3
22
4
W
Anhur
Zima34
Anhur
8
1
7
11.5
W
Mulan
abueron
Mulan
13
1
6
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,735
Damage
84,157
115,243
Taken
96,917
58,209
Mitigated
67,121
28,838
Healing
41,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,100
2,716
0
4,264
20,213
5,700
0
12,100
8,113
50,307
0
L
Thor
Blycon
Thor
12,190
4,052
0
5,190
27,491
9,865
0
10,849
16,642
0
70,150
L
Charybdis
Hutchified
Charybdis
11,422
6,017
0
9,220
18,888
6,869
0
6,791
12,097
0
127,090
W
5,107
1,797
8,715
4,519
12,483
12,243
1,058
534
11,949
24,343
0
L
King Arthur
Skidderr
King Arthur
7,005
1,039
0
3,593
25,406
24,242
0
8,859
16,547
0
36,373
L
Lancelot
ThëFungus
Lancelot
11,018
1,239
0
6,571
23,245
11,533
0
7,319
15,926
0
70,071
W
22,353
506
0
1,130
12,752
6,651
5,740
1,344
11,408
148,192
0
W
18,325
2,248
0
3,552
22,192
11,166
723
2,876
19,316
110,123
0
W
Anhur
Zima34
Anhur
19,141
11,717
202
11,482
22,694
10,453
4,130
997
21,697
0
99,562
W
Mulan
abueron
Mulan
19,231
2,266
4
12,363
26,796
26,608
3,258
1,262
24,014
0
99,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,939
Gold Earned
65,368
537
Minions Killed
695
0
Camps Cleared
0
2,180,800
Distance Traveled
2,319,071
23
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,281
371
80
3
0
388,273
16
L
Thor
9,067
363
82
3
0
433,900
0
L
Charybdis
11,661
466
201
8
0
415,622
0
W
Yemoja
10,638
426
50
2
0
446,147
6
L
King Arthur
10,453
418
47
2
0
438,595
3
L
Lancelot
10,477
419
127
5
0
504,410
4
W
Thoth
14,899
596
219
9
0
480,192
3
W
Ganesha
12,512
500
78
3
0
521,438
1
W
Anhur
12,805
512
132
5
0
407,397
7
W
Mulan
14,514
581
216
9
0
463,897
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role