Player Matchup

Olorun
Olorun
Platinum IV
ISOFroggy Fresh
Olorun
Platinum IV
Level 128
God Stats
1W - 0L
1,503 SR
Queue Stats
46W - 50L
1,769 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 128
1,503 SR
1,769 MMR

VS

Team Averages
Bronze V
Bronze V
Average Tier
Level 116
1,618 SR
1,178 MMR
Artemis
Artemis
Bronze V
ZoroXp69
Artemis
Bronze V
Level 116
God Stats
1W - 1L
1,618 SR
Queue Stats
8W - 38L
1,178 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 1 / 0
10,715
974
7,116
13,854
7,697
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
BakasuraLokiBellonaAh Muzen CabHe Bo

VS

Bans
ChronosHadesPoseidonFreyaHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
ZoroXp69
Artemis
14
1 / 4 / 0
8,454
769
7,381
12,071
5,874
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
1
4
Kills
1
1
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
4
1
0
4
L
Artemis
ZoroXp69
Artemis
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,116
Damage
7,381
13,854
Taken
12,071
7,697
Mitigated
5,874
8,360
Healing
487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,116
3,828
0
8,360
13,854
7,697
2,016
414
13,440
54,846
5,828
L
Artemis
ZoroXp69
Artemis
7,381
5,061
0
487
12,071
5,874
0
6,456
5,615
0
40,774

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,715
Gold Earned
8,454
110
Minions Killed
60
9
Camps Cleared
1
174,690
Distance Traveled
177,318
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
10,715
974
110
10
9
174,690
1
L
Artemis
8,454
769
60
5
1
177,318
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role