Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
She Dutt
Kuzenbo
Level 49
God Stats
2W - 0L
1,700 SR
Queue Stats
21W - 16L
1,483 Elo+
Party 1
Chronos
Chronos
l VvS l Bam
Chronos
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 45L
1,423 Elo+
Party 1
Team Averages
Level 65
1,567 SR
1,469 Elo+

VS

Team Averages
Level 60
1,371 SR
1,311 Elo+
Neith
Neith
Am5e
Neith
Level 34
God Stats
1W - 6L
1,252 SR
Queue Stats
12W - 21L
1,185 Elo+
Solo
Janus
Janus
Unevenbeast007
Janus
Level 63
God Stats
2W - 6L
1,420 SR
Queue Stats
440W - 518L
1,462 Elo+
Solo
Aphrodite
Aphrodite
YaBoiClyde
Aphrodite
Level 83
God Stats
1W - 4L
1,440 SR
Queue Stats
21W - 42L
1,284 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
13
8 / 2 / 3
8,958
896
12,176
9,829
6,341
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
She Dutt
Kuzenbo
13
2 / 1 / 9
8,628
863
5,317
10,128
15,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chronos
l VvS l Bam
Chronos
12
1 / 0 / 8
7,741
774
7,078
5,823
3,020
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Am5e
Neith
9
0 / 4 / 2
6,319
632
5,488
8,154
3,056
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 4 / 2
6,901
690
8,463
8,282
3,042
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

Aphrodite
YaBoiClyde
Aphrodite
11
2 / 3 / 1
7,030
703
4,815
12,200
6,233
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
11
Kills
3
3
Deaths
11
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
8
2
3
4.75
L
Neith
Am5e
Neith
0
4
2
0.25
W
Kuzenbo
She Dutt
Kuzenbo
2
1
9
6.5
L
1
4
2
0.5
L
Aphrodite
YaBoiClyde
Aphrodite
2
3
1
0.83
W
Chronos
l VvS l Bam
Chronos
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,571
Damage
18,766
25,780
Taken
28,636
24,742
Mitigated
12,331
4,546
Healing
11,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
12,176
7,469
0
2,506
9,829
6,341
1,153
4,389
5,256
0
24,463
L
Neith
Am5e
Neith
5,488
2,422
0
1,102
8,154
3,056
59
3,015
4,615
0
20,606
W
Kuzenbo
She Dutt
Kuzenbo
5,317
2,430
0
945
10,128
15,381
449
5,517
4,290
13,114
0
L
8,463
1,210
276
428
8,282
3,042
0
3,494
4,203
27,368
0
L
Aphrodite
YaBoiClyde
Aphrodite
4,815
875
2,975
6,415
12,200
6,233
151
5,311
5,977
22,175
0
W
Chronos
l VvS l Bam
Chronos
7,078
2,852
0
1,095
5,823
3,020
1,461
2,987
2,626
31,457
1,884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,327
Gold Earned
20,250
124
Minions Killed
134
6
Camps Cleared
3
592,107
Distance Traveled
539,720
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
8,958
896
44
4
4
200,436
1
L
Neith
6,319
632
32
3
2
168,432
0
W
Kuzenbo
8,628
863
23
2
0
196,080
3
L
Janus
6,901
690
55
6
1
182,823
4
L
Aphrodite
7,030
703
47
5
0
188,465
0
W
Chronos
7,741
774
57
6
2
195,591
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role