Player Matchup

Cerberus
Cerberus
MMAfan0804
Cerberus
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
OrderForToby
Baron Samedi
Level 129
God Stats
2W - 6L
1,561 SR
Queue Stats
264W - 274L
1,474 Elo+
Solo
Chang'e
Chang'e
merotsh
Chang'e
Level 101
God Stats
36W - 22L
1,635 SR
Queue Stats
472W - 376L
1,626 Elo+
Party 1
Amaterasu
Amaterasu
takeastab70
Amaterasu
Level 85
God Stats
24W - 9L
1,771 SR
Queue Stats
467W - 374L
1,621 Elo+
Party 1
Ullr
Ullr
年轻人不讲武德
Ullr
Level 147
God Stats
0W - 1L
1,714 SR
Queue Stats
139W - 122L
1,577 Elo+
Solo
Team Averages
Level 103
1,636 SR
1,560 Elo+

VS

Team Averages
Level 126
1,494 SR
1,555 Elo+
Rama
Rama
DenlinerX
Rama
Level 136
God Stats
105W - 73L
1,680 SR
Queue Stats
1,122W - 1,122L
1,686 Elo+
Solo
Ares
Ares
K9997
Ares
Level 86
God Stats
3W - 3L
1,498 SR
Queue Stats
79W - 73L
1,489 Elo+
Solo
Nu Wa
Nu Wa
Sancho1013
Nu Wa
Level 155
God Stats
33W - 23L
1,540 SR
Queue Stats
212W - 203L
1,558 Elo+
Solo
Odin
Odin
TheGreatNixon
Odin
Level 124
God Stats
5W - 4L
1,140 SR
Queue Stats
477W - 536L
1,488 Elo+
Solo
Artemis
Artemis
wtfMyNameTaken
Artemis
Level 127
God Stats
400W - 356L
1,611 SR
Queue Stats
861W - 894L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
MMAfan0804
Cerberus
15
0 / 11 / 4
9,115
912
2,481
22,540
12,222
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Baron Samedi
OrderForToby
Baron Samedi
15
1 / 0 / 3
9,514
951
7,641
4,900
2,634
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chang'e
merotsh
Chang'e
15
2 / 2 / 3
10,381
1,038
17,493
15,945
6,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
takeastab70
Amaterasu
15
1 / 4 / 3
9,662
966
11,315
23,217
23,243
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 3 / 4
10,092
1,009
10,569
16,206
7,998
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

166

VS

Team 2 Tickets

259

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
17
13 / 1 / 7
12,170
1,217
31,091
11,876
6,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ares
K9997
Ares
16
3 / 2 / 8
10,677
1,068
8,322
16,255
19,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Nu Wa
16
1 / 2 / 13
10,255
1,026
15,424
10,031
5,512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
1 / 0 / 11
10,335
1,034
5,770
7,190
9,562
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
2 / 0 / 15
11,400
1,140
18,205
9,440
8,002
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
74
5
Kills
20
20
Deaths
5
17
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Rama
13
1
7
16.5
W
Ares
K9997
Ares
3
2
8
3.5
L
Cerberus
MMAfan0804
Cerberus
0
11
4
0.18
L
Baron Samedi
OrderForToby
Baron Samedi
1
0
3
2.5
W
Nu Wa
1
2
13
3.75
W
1
0
11
6.5
L
Chang'e
merotsh
Chang'e
2
2
3
1.75
L
Amaterasu
takeastab70
Amaterasu
1
4
3
0.63
W
2
0
15
9.5
L
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,499
Damage
78,812
82,808
Taken
54,792
52,866
Mitigated
49,753
17,280
Healing
13,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
31,091
22,186
0
6,319
11,876
6,686
0
6,313
5,563
0
53,860
W
Ares
K9997
Ares
8,322
655
0
1,027
16,255
19,991
0
9,006
7,249
12,361
0
L
Cerberus
MMAfan0804
Cerberus
2,481
649
0
2,170
22,540
12,222
0
4,475
17,899
10,877
0
L
Baron Samedi
OrderForToby
Baron Samedi
7,641
865
1,889
2,419
4,900
2,634
0
1,484
3,320
26,675
0
W
Nu Wa
15,424
4,524
243
1,157
10,031
5,512
0
5,784
4,247
37,002
0
W
5,770
1,925
0
0
7,190
9,562
0
3,210
3,980
0
30,271
L
Chang'e
merotsh
Chang'e
17,493
701
2,697
5,000
15,945
6,769
0
5,894
9,807
52,496
0
L
Amaterasu
takeastab70
Amaterasu
11,315
5,044
0
3,081
23,217
23,243
0
5,885
16,956
0
19,441
W
18,205
8,559
1,602
3,277
9,440
8,002
0
3,302
6,138
0
28,513
L
10,569
4,337
0
24
16,206
7,998
0
5,000
11,080
0
37,899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,764
Gold Earned
54,837
239
Minions Killed
200
5
Camps Cleared
10
1,002,114
Distance Traveled
1,057,893
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
12,170
1,217
58
6
1
199,553
1
W
Ares
10,677
1,068
10
1
3
200,513
0
L
Cerberus
9,115
912
27
3
0
142,771
0
L
Baron Samedi
9,514
951
49
5
2
192,663
2
W
Nu Wa
10,255
1,026
54
5
3
205,574
1
W
Odin
10,335
1,034
66
7
1
227,080
0
L
Chang'e
10,381
1,038
69
7
0
228,981
2
L
Amaterasu
9,662
966
18
2
2
241,485
1
W
Artemis
11,400
1,140
12
1
2
225,173
1
L
Ullr
10,092
1,009
76
8
1
196,214
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role