Player Matchup

Zeus
Zeus
ArcanumAquilae
Zeus
Level 149
God Stats
12W - 6L
1,805 SR
Queue Stats
607W - 616L
1,532 Elo+
Party 1
Cabrakan
Cabrakan
MrMird
Cabrakan
Level 152
God Stats
2W - 4L
1,473 SR
Queue Stats
306W - 314L
1,492 Elo+
Solo
Chang'e
Chang'e
MysticNimue
Chang'e
Level 86
God Stats
7W - 6L
1,653 SR
Queue Stats
471W - 485L
1,584 Elo+
Party 1
Nu Wa
Nu Wa
Saelgon
Nu Wa
Level 144
God Stats
2W - 2L
1,241 SR
Queue Stats
135W - 135L
1,505 Elo+
Solo
Hercules
Hercules
ydemann
Hercules
Level 82
God Stats
14W - 18L
1,446 SR
Queue Stats
725W - 707L
1,548 Elo+
Solo
Team Averages
Level 123
1,524 SR
1,532 Elo+

VS

Team Averages
Level 98
1,474 SR
1,584 Elo+
Hera
Hera
LetMeBang__Again
Hera
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 15L
1,561 Elo+
Party 2
Terra
Terra
LetMeBang__Bro
Terra
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 23L
1,489 Elo+
Party 2
Mercury
Mercury
Soulless1Spears
Mercury
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 111L
1,561 Elo+
Solo
Sol
Sol
WitchTrials
Sol
Level 121
God Stats
16W - 11L
1,479 SR
Queue Stats
503W - 513L
1,560 Elo+
Solo
Nox
Nox
unpHabulOus
Nox
Level 117
God Stats
1W - 0L
1,389 SR
Queue Stats
8W - 5L
1,749 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 6 / 6
10,016
770
16,633
11,560
5,666
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cabrakan
MrMird
Cabrakan
8
0 / 1 / 4
6,831
525
2,592
4,685
6,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chang'e
MysticNimue
Chang'e
16
2 / 7 / 8
9,207
708
11,574
17,738
10,401
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nu Wa
Saelgon
Nu Wa
16
5 / 5 / 7
9,732
749
17,012
13,796
6,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
ydemann
Hercules
18
5 / 5 / 7
10,710
824
14,501
27,443
32,322
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 2 / 12
11,358
874
18,352
13,442
10,635
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
1 / 1 / 14
10,789
830
3,149
19,234
19,499
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
8 / 6 / 8
10,209
785
12,845
12,724
6,448
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
5 / 4 / 11
10,304
793
19,504
17,751
9,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
4 / 5 / 13
10,260
789
10,654
14,882
8,285
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
82
16
Kills
24
24
Deaths
18
32
Assists
58
Player
Kills
Deaths
Assists
KDA
L
4
6
6
1.17
W
6
2
12
6
W
1
1
14
8
L
Cabrakan
MrMird
Cabrakan
0
1
4
2
L
Chang'e
MysticNimue
Chang'e
2
7
8
0.86
L
Nu Wa
Saelgon
Nu Wa
5
5
7
1.7
W
8
6
8
2
W
5
4
11
2.63
W
4
5
13
2.1
L
Hercules
ydemann
Hercules
5
5
7
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,312
Damage
64,504
75,222
Taken
78,033
60,724
Mitigated
54,065
27,087
Healing
41,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,633
965
1,193
877
11,560
5,666
45
9,267
2,293
45,011
0
W
18,352
4,855
0
1,480
13,442
10,635
1,939
7,609
5,833
50,928
0
W
3,149
468
14,403
11,328
19,234
19,499
323
8,316
10,918
12,822
0
L
Cabrakan
MrMird
Cabrakan
2,592
367
0
446
4,685
6,260
0
3,543
1,142
3,498
0
L
Chang'e
MysticNimue
Chang'e
11,574
514
4,666
4,214
17,738
10,401
0
13,162
4,576
25,896
0
L
Nu Wa
Saelgon
Nu Wa
17,012
4,082
1,145
1,676
13,796
6,075
220
10,207
3,589
34,024
0
W
12,845
4,678
513
2,119
12,724
6,448
2,790
9,781
2,943
0
20,947
W
19,504
6,726
1,476
6,536
17,751
9,198
2,343
11,493
6,258
45,798
0
W
10,654
970
1,063
2,815
14,882
8,285
1,127
10,612
4,270
24,668
0
L
Hercules
ydemann
Hercules
14,501
2,653
2,529
10,341
27,443
32,322
103
15,480
11,963
0
24,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,496
Gold Earned
52,920
129
Minions Killed
158
0
Camps Cleared
0
940,389
Distance Traveled
1,184,788
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
10,016
770
54
4
0
186,436
0
W
Hera
11,358
874
57
4
0
220,335
0
W
Terra
10,789
830
10
1
0
262,052
2
L
Cabrakan
6,831
525
3
0
0
89,473
2
L
Chang'e
9,207
708
26
2
0
199,886
0
L
Nu Wa
9,732
749
35
3
0
211,916
0
W
Mercury
10,209
785
8
1
0
231,885
0
W
Sol
10,304
793
50
4
0
220,579
4
W
Nox
10,260
789
33
3
0
249,937
0
L
Hercules
10,710
824
11
1
0
252,678
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role