Player Matchup

Pele
Pele
Ciel326959
Pele
Level 108
God Stats
2W - 3L
1,324 SR
Queue Stats
153W - 134L
1,629 Elo+
Party 3
Sobek
Sobek
Gamenoob7914
Sobek
Level 87
God Stats
2W - 4L
1,360 SR
Queue Stats
142W - 156L
1,410 Elo+
Solo
Loki
Loki
WiseGuyHarrie
Loki
Level 125
God Stats
38W - 33L
1,623 SR
Queue Stats
320W - 334L
1,494 Elo+
Solo
Izanami
Izanami
darkshadow4431
Izanami
Level 97
God Stats
7W - 3L
1,669 SR
Queue Stats
51W - 47L
1,573 Elo+
Party 3
Olorun
Olorun
sleepyphantump
Olorun
Level 67
God Stats
2W - 1L
1,705 SR
Queue Stats
151W - 172L
1,417 Elo+
Solo
Team Averages
Level 97
1,536 SR
1,505 Elo+

VS

Team Averages
Level 86
1,424 SR
1,325 Elo+
Persephone
Persephone
DAVID_SRL
Persephone
Level 156
God Stats
40W - 42L
1,551 SR
Queue Stats
452W - 439L
1,549 Elo+
Party 1
Mulan
Mulan
izam_cloud
Mulan
Level 147
God Stats
39W - 31L
1,540 SR
Queue Stats
438W - 433L
1,557 Elo+
Party 1
Ymir
Ymir
letkea_ekstra
Ymir
Level 7
God Stats
1W - 5L
1,175 SR
Queue Stats
25W - 46L
1,086 Elo+
Party 2
Apollo
Apollo
secret_perk
Apollo
Level 33
God Stats
1W - 1L
1,500 SR
Queue Stats
529W - 513L
1,215 Elo+
Party 2
Loki
Loki
xXBatsgamingXx
Loki
Level 86
God Stats
0W - 1L
1,351 SR
Queue Stats
39W - 40L
1,218 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 0 / 0
5,031
629
2,633
5,979
1,821
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 0 / 2
4,671
584
2,521
4,846
3,729
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

10
1 / 0 / 2
5,530
691
4,212
6,098
1,922
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

9
1 / 0 / 0
4,849
606
1,262
2,391
747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

8
0 / 1 / 1
4,780
598
853
4,608
1,926
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
DAVID_SRL
Persephone
8
0 / 0 / 1
4,790
599
5,081
3,013
982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
7
0 / 2 / 0
4,334
542
4,027
7,783
3,447
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

3
0 / 2 / 0
3,400
425
557
3,223
1,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Apollo
9
0 / 0 / 0
4,406
551
892
2,887
885
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

6
1 / 1 / 0
4,105
513
893
4,186
1,296
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
2
5
Kills
1
1
Deaths
5
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
3
0
0
3
L
Persephone
DAVID_SRL
Persephone
0
0
1
0.5
W
0
0
2
1
W
1
0
2
2
W
1
0
0
1
L
Mulan
0
2
0
0
L
0
2
0
0
L
Apollo
0
0
0
0
W
0
1
1
0.5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,481
Damage
11,450
23,922
Taken
21,092
10,145
Mitigated
8,132
11,742
Healing
6,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,633
855
0
866
5,979
1,821
0
730
5,181
0
33,371
L
Persephone
DAVID_SRL
Persephone
5,081
269
0
1,352
3,013
982
0
964
2,049
30,808
0
W
2,521
464
1,066
2,874
4,846
3,729
0
1,485
3,337
9,010
0
W
4,212
1,087
0
3,364
6,098
1,922
0
0
6,098
0
36,156
W
1,262
996
0
1,237
2,391
747
0
0
2,391
0
42,639
L
Mulan
4,027
310
0
2,382
7,783
3,447
0
0
7,783
0
25,310
L
557
363
0
448
3,223
1,522
0
1,355
1,868
1,566
0
L
Apollo
892
583
0
1,712
2,887
885
0
391
2,496
0
25,738
W
853
256
65
2,270
4,608
1,926
0
3,147
1,277
30,887
0
L
893
220
0
786
4,186
1,296
0
664
3,522
0
12,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,861
Gold Earned
21,035
304
Minions Killed
175
0
Camps Cleared
0
813,499
Distance Traveled
663,886
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
5,031
629
61
8
0
179,259
2
L
Persephone
4,790
599
49
6
0
148,746
3
W
Sobek
4,671
584
16
2
0
175,111
2
W
Loki
5,530
691
81
10
0
171,068
3
W
Izanami
4,849
606
83
10
0
143,714
1
L
Mulan
4,334
542
43
5
0
137,695
0
L
Ymir
3,400
425
3
0
0
82,188
0
L
Apollo
4,406
551
50
6
0
121,930
2
W
Olorun
4,780
598
63
8
0
144,347
0
L
Loki
4,105
513
30
4
0
173,327
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role