Player Matchup

Nu Wa
Nu Wa
DrRoboMancer
Nu Wa
Level 147
God Stats
44W - 46L
1,535 SR
Queue Stats
305W - 328L
1,301 Elo+
Solo
Atlas
Atlas
Mr_Nice_weed420
Atlas
Level 100
God Stats
4W - 1L
1,628 SR
Queue Stats
86W - 75L
1,554 Elo+
Party 1
Ao Kuang
Ao Kuang
Uberdog00
Ao Kuang
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
96W - 87L
1,559 Elo+
Party 1
Olorun
Olorun
UniversalHealth
Olorun
Level 37
God Stats
4W - 6L
1,495 SR
Queue Stats
305W - 344L
1,247 Elo+
Solo
Pele
Pele
calandrino711
Pele
Level 149
God Stats
3W - 3L
1,745 SR
Queue Stats
226W - 202L
1,596 Elo+
Party 1
Team Averages
Level 112
1,580 SR
1,452 Elo+

VS

Team Averages
Level 102
1,602 SR
1,464 Elo+
Ullr
Ullr
Azulisc
Ullr
Level 156
God Stats
21W - 22L
1,650 SR
Queue Stats
343W - 252L
1,624 Elo+
Solo
Fenrir
Fenrir
DaChillMan
Fenrir
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 124L
1,481 Elo+
Solo
Bacchus
Bacchus
Mistress Smug
Bacchus
Level 46
God Stats
1W - 2L
1,495 SR
Queue Stats
76W - 157L
1,265 Elo+
Solo
Bellona
Bellona
Prince Supa
Bellona
Level 80
God Stats
1W - 1L
1,671 SR
Queue Stats
265W - 268L
1,339 Elo+
Solo
Chang'e
Chang'e
ederbless
Chang'e
Level 129
God Stats
53W - 39L
1,693 SR
Queue Stats
189W - 184L
1,610 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 1 / 4
11,562
609
16,070
6,018
2,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

13
1 / 1 / 7
8,853
466
7,592
14,033
14,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ao Kuang
Uberdog00
Ao Kuang
14
3 / 3 / 3
9,039
476
7,258
13,947
6,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 6 / 3
8,435
444
5,615
14,029
4,991
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
11 / 2 / 1
11,467
604
21,150
21,416
9,261
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Azulisc
Ullr
16
6 / 2 / 2
10,094
531
12,485
16,340
6,679
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
DaChillMan
Fenrir
12
2 / 5 / 2
8,246
434
6,748
19,794
8,082
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
13
2 / 3 / 6
8,840
465
4,769
19,407
15,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bellona
Prince Supa
Bellona
13
0 / 4 / 3
8,153
429
5,110
17,114
11,031
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chang'e
ederbless
Chang'e
15
3 / 3 / 4
9,518
501
12,281
13,603
5,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
30
17
Kills
13
13
Deaths
17
18
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ullr
Azulisc
Ullr
6
2
2
3.5
L
Fenrir
DaChillMan
Fenrir
2
5
2
0.6
W
2
1
4
4
L
Bacchus
2
3
6
1.67
W
1
1
7
4.5
L
Bellona
Prince Supa
Bellona
0
4
3
0.38
W
Ao Kuang
Uberdog00
Ao Kuang
3
3
3
1.5
W
0
6
3
0.25
W
11
2
1
5.75
L
Chang'e
ederbless
Chang'e
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,685
Damage
41,393
69,443
Taken
86,258
37,213
Mitigated
46,692
23,089
Healing
22,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
Azulisc
Ullr
12,485
4,671
0
2,356
16,340
6,679
1,302
6,248
10,092
0
81,914
L
Fenrir
DaChillMan
Fenrir
6,748
1,176
0
2,216
19,794
8,082
0
6,424
13,370
0
51,760
W
16,070
6,830
52
1,866
6,018
2,515
2,977
472
5,546
107,437
0
L
Bacchus
4,769
630
129
6,899
19,407
15,674
146
10,479
8,928
16,642
0
W
7,592
3,552
241
1,309
14,033
14,435
387
4,427
9,606
30,743
0
L
Bellona
Prince Supa
Bellona
5,110
2,282
0
2,006
17,114
11,031
0
10,288
6,826
0
68,543
W
Ao Kuang
Uberdog00
Ao Kuang
7,258
2,090
0
6,820
13,947
6,011
0
4,810
9,137
48,789
0
W
5,615
3,712
40
3,955
14,029
4,991
3,400
2,375
11,654
52,717
0
W
21,150
6,952
0
8,806
21,416
9,261
165
4,966
16,450
0
109,984
L
Chang'e
ederbless
Chang'e
12,281
937
3,561
5,334
13,603
5,226
0
4,988
8,615
79,954
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,356
Gold Earned
44,851
518
Minions Killed
445
0
Camps Cleared
0
1,708,206
Distance Traveled
1,801,763
18
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
10,094
531
123
6
0
327,929
4
L
Fenrir
8,246
434
77
4
0
372,777
5
W
Nu Wa
11,562
609
192
10
0
289,312
8
L
Bacchus
8,840
465
14
1
0
372,204
0
W
Atlas
8,853
466
29
2
0
347,904
1
L
Bellona
8,153
429
106
6
0
364,241
1
W
Ao Kuang
9,039
476
95
5
0
356,621
5
W
Olorun
8,435
444
70
4
0
324,876
2
W
Pele
11,467
604
132
7
0
389,493
2
L
Chang'e
9,518
501
125
7
0
364,612
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role