Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
 
Skadi
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Amberlax
Hera
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,427 Elo+
Party 2
Rama
Rama
Blackshtein
Rama
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 10L
1,529 Elo+
Solo
King Arthur
King Arthur
Drago1111
King Arthur
Level 99
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 16L
1,427 Elo+
Party 2
Team Averages
Level 77
1,500 SR
1,477 Elo+

VS

Team Averages
Level 94
1,446 SR
1,459 Elo+
Ganesha
Ganesha
LosT06
Ganesha
Level 153
God Stats
5W - 3L
1,455 SR
Queue Stats
245W - 261L
1,488 Elo+
Solo
Kukulkan
Kukulkan
NroXzu
Kukulkan
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 16L
1,217 Elo+
Solo
Hou Yi
Hou Yi
Raven34891
Hou Yi
Level 106
God Stats
1W - 1L
1,274 SR
Queue Stats
169W - 143L
1,572 Elo+
Party 1
Sol
Sol
ReiKoroso
Sol
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 38L
1,525 Elo+
Party 1
Cthulhu
Cthulhu
不入眼酱
Cthulhu
Level 157
God Stats
8W - 5L
1,500 SR
Queue Stats
399W - 397L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
2 / 1 / 4
7,414
741
6,182
4,629
3,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Skadi
 
Skadi
15
2 / 0 / 1
7,276
728
6,249
4,516
1,952
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hera
11
0 / 4 / 3
6,436
644
5,207
7,442
2,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
3 / 7 / 2
7,549
755
8,563
11,781
4,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

King Arthur
Drago1111
King Arthur
12
0 / 4 / 3
6,649
665
4,716
12,365
11,735
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
LosT06
Ganesha
15
0 / 0 / 16
8,523
852
5,924
9,249
11,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Kukulkan
NroXzu
Kukulkan
15
5 / 3 / 5
8,166
817
9,506
6,213
3,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
Raven34891
Hou Yi
13
5 / 1 / 7
8,169
817
7,307
5,209
2,861
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
5 / 3 / 6
8,205
821
5,679
9,908
4,894
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cthulhu
不入眼酱
Cthulhu
14
1 / 1 / 12
7,730
773
6,232
8,698
7,151
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
62
7
Kills
16
16
Deaths
8
13
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
2
1
4
4
L
Skadi
 
Skadi
2
0
1
2.5
L
Hera
0
4
3
0.38
L
3
7
2
0.57
L
King Arthur
Drago1111
King Arthur
0
4
3
0.38
W
Ganesha
LosT06
Ganesha
0
0
16
8
W
Kukulkan
NroXzu
Kukulkan
5
3
5
2.5
W
Hou Yi
Raven34891
Hou Yi
5
1
7
8.5
W
5
3
6
2.67
W
Cthulhu
不入眼酱
Cthulhu
1
1
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,917
Damage
34,648
40,733
Taken
39,277
24,273
Mitigated
29,750
11,243
Healing
17,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
6,182
0
1,674
1,964
4,629
3,012
0
2,653
1,976
15,764
0
L
Skadi
 
Skadi
6,249
923
611
817
4,516
1,952
0
3,829
687
0
14,787
L
Hera
5,207
1,398
180
1,140
7,442
2,611
24
5,631
1,811
14,206
0
L
8,563
3,704
251
1,008
11,781
4,963
0
8,478
3,303
0
13,407
L
King Arthur
Drago1111
King Arthur
4,716
77
701
2,897
12,365
11,735
0
6,750
5,615
0
13,330
W
Ganesha
LosT06
Ganesha
5,924
289
1,153
2,053
9,249
11,265
0
3,398
5,851
13,883
0
W
Kukulkan
NroXzu
Kukulkan
9,506
782
0
230
6,213
3,579
508
1,781
4,432
21,183
0
W
Hou Yi
Raven34891
Hou Yi
7,307
2,946
1,729
991
5,209
2,861
306
1,813
3,396
0
15,844
W
5,679
1,599
1,188
3,715
9,908
4,894
1,166
2,042
7,866
14,157
0
W
Cthulhu
不入眼酱
Cthulhu
6,232
148
3,586
2,688
8,698
7,151
158
2,355
6,343
17,140
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,324
Gold Earned
40,793
87
Minions Killed
103
0
Camps Cleared
0
953,808
Distance Traveled
916,929
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,414
741
15
2
0
218,135
2
L
Skadi
7,276
728
27
3
0
218,354
5
L
Hera
6,436
644
12
1
0
178,546
1
L
Rama
7,549
755
12
1
0
156,636
1
L
King Arthur
6,649
665
21
2
0
182,137
0
W
Ganesha
8,523
852
0
0
0
217,718
3
W
Kukulkan
8,166
817
33
3
0
188,653
0
W
Hou Yi
8,169
817
16
2
0
141,610
0
W
Sol
8,205
821
35
4
0
197,983
0
W
Cthulhu
7,730
773
19
2
0
170,965
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role