Player Matchup

Serqet
Serqet
AyabiUwU
Serqet
Level 55
God Stats
2W - 0L
1,316 SR
Queue Stats
67W - 60L
1,466 Elo+
Solo
Jormungandr
Jormungandr
Clonenumber3742
Jormungandr
Level 15
God Stats
3W - 1L
1,224 SR
Queue Stats
20W - 19L
1,290 Elo+
Solo
Medusa
Medusa
JONDARR
Medusa
Level 159
God Stats
2W - 1L
1,741 SR
Queue Stats
102W - 123L
1,382 Elo+
Solo
Olorun
Olorun
MonsterBlaze9712
Olorun
Level 126
God Stats
8W - 4L
1,518 SR
Queue Stats
296W - 279L
1,521 Elo+
Solo
Rama
Rama
S0L72
Rama
Level 27
God Stats
1W - 0L
1,687 SR
Queue Stats
33W - 51L
1,410 Elo+
Solo
Team Averages
Level 76
1,497 SR
1,414 Elo+

VS

Team Averages
Level 47
1,575 SR
1,447 Elo+
Danzaburou
Danzaburou
KoFnFresh
Danzaburou
Level 60
God Stats
2W - 2L
1,666 SR
Queue Stats
236W - 241L
1,481 Elo+
Party 1
Sol
Sol
Nuhtzak
Sol
Level 29
God Stats
3W - 3L
1,675 SR
Queue Stats
161W - 159L
1,475 Elo+
Party 1
Cupid
Cupid
RoomTemplQ
Cupid
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,511 Elo+
Solo
Ullr
Ullr
convxctions
Ullr
Level 58
God Stats
1W - 2L
1,500 SR
Queue Stats
52W - 50L
1,296 Elo+
Party 1
Sobek
Sobek
iimissher
Sobek
Level 59
God Stats
5W - 4L
1,533 SR
Queue Stats
340W - 279L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
AyabiUwU
Serqet
19
4 / 5 / 19
11,632
727
14,612
18,075
13,303
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Jormungandr
Clonenumber3742
Jormungandr
20
5 / 4 / 18
12,172
761
13,984
24,292
30,831
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
JONDARR
Medusa
20
10 / 4 / 16
14,154
885
28,834
21,364
13,652
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
7 / 4 / 14
11,590
724
12,248
18,511
12,667
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rama
S0L72
Rama
16
7 / 8 / 10
11,175
698
12,134
19,132
9,866
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
KoFnFresh
Danzaburou
17
2 / 6 / 8
10,510
657
9,630
16,757
7,941
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sol
18
3 / 6 / 13
10,579
661
18,107
17,059
6,408
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cupid
20
13 / 7 / 5
12,922
808
26,562
17,945
9,311
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

20
7 / 5 / 11
12,187
762
14,549
16,706
8,476
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sobek
iimissher
Sobek
15
0 / 10 / 11
9,437
590
7,819
22,194
27,142
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
73
33
Kills
25
25
Deaths
34
77
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Serqet
AyabiUwU
Serqet
4
5
19
2.7
W
Jormungandr
Clonenumber3742
Jormungandr
5
4
18
3.5
W
Medusa
JONDARR
Medusa
10
4
16
4.5
L
Danzaburou
KoFnFresh
Danzaburou
2
6
8
1
W
7
4
14
3.5
L
Sol
3
6
13
1.58
L
Cupid
13
7
5
2.21
W
Rama
S0L72
Rama
7
8
10
1.5
L
7
5
11
2.5
L
Sobek
iimissher
Sobek
0
10
11
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,812
Damage
76,667
101,374
Taken
90,661
80,319
Mitigated
59,278
30,416
Healing
24,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
AyabiUwU
Serqet
14,612
2,906
2,351
2,612
18,075
13,303
807
4,290
13,785
0
15,381
W
Jormungandr
Clonenumber3742
Jormungandr
13,984
1,822
1,694
4,210
24,292
30,831
168
7,021
17,271
26,009
0
W
Medusa
JONDARR
Medusa
28,834
16,573
984
4,934
21,364
13,652
2,357
4,760
16,604
0
74,453
L
Danzaburou
KoFnFresh
Danzaburou
9,630
2,366
1,362
3,852
16,757
7,941
0
4,387
12,011
0
20,206
W
12,248
6,639
5,409
5,568
18,511
12,667
3,923
5,297
13,214
27,430
2,371
L
Sol
18,107
6,192
1,065
5,028
17,059
6,408
393
5,098
11,617
33,836
0
L
Cupid
26,562
11,590
2,804
3,653
17,945
9,311
0
5,389
12,222
0
48,226
W
Rama
S0L72
Rama
12,134
9,344
858
1,796
19,132
9,866
1,951
4,558
14,574
0
16,456
L
14,549
8,678
656
3,198
16,706
8,476
1,613
3,461
12,698
0
29,331
L
Sobek
iimissher
Sobek
7,819
190
600
2,425
22,194
27,142
0
5,210
16,187
12,535
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,723
Gold Earned
55,635
181
Minions Killed
148
0
Camps Cleared
0
1,402,494
Distance Traveled
1,221,551
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
11,632
727
6
0
0
329,812
1
W
Jormungandr
12,172
761
27
2
0
283,051
1
W
Medusa
14,154
885
84
5
0
288,865
0
L
Danzaburou
10,510
657
19
1
0
268,182
0
W
Olorun
11,590
724
51
3
0
247,270
3
L
Sol
10,579
661
35
2
0
262,622
1
L
Cupid
12,922
808
52
3
0
206,102
0
W
Rama
11,175
698
13
1
0
253,496
0
L
Ullr
12,187
762
39
2
0
231,125
0
L
Sobek
9,437
590
3
0
0
253,520
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role