Player Matchup

Gilgamesh
Gilgamesh
KuyaPaul
Gilgamesh
Level 155
God Stats
10W - 4L
1,663 SR
Queue Stats
342W - 144L
1,813 Elo+
Party 1
Baron Samedi
Baron Samedi
LokisDumpy
Baron Samedi
Level 63
God Stats
10W - 3L
1,828 SR
Queue Stats
98W - 30L
1,830 Elo+
Party 1
Ullr
Ullr
Sweaty_Palms30
Ullr
Level 153
God Stats
5W - 2L
1,685 SR
Queue Stats
163W - 82L
1,726 Elo+
Party 1
Team Averages
Level 124
1,725 SR
1,790 Elo+

VS

Team Averages
Level 149
1,747 SR
1,689 Elo+
Janus
Janus
 
Janus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Imperial
Geb
Level 160
God Stats
18W - 8L
1,719 SR
Queue Stats
532W - 212L
1,775 Elo+
Party 2
Medusa
Medusa
Purrrsephone
Medusa
Level 160
God Stats
23W - 3L
2,021 SR
Queue Stats
369W - 131L
1,792 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
KuyaPaul
Gilgamesh
15
0 / 3 / 8
10,074
630
13,229
18,574
17,294
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
LokisDumpy
Baron Samedi
17
6 / 3 / 3
11,426
714
19,158
13,039
6,155
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
5 / 5 / 5
11,786
737
13,172
18,151
8,234
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
3 / 3 / 5
10,640
665
12,719
11,166
4,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 5 / 6
10,717
670
10,222
28,418
29,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Medusa
17
6 / 3 / 5
11,365
710
13,651
17,215
8,391
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
27
11
Kills
11
11
Deaths
11
16
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
3
3
5
1.83
L
2
5
6
1
W
Gilgamesh
KuyaPaul
Gilgamesh
0
3
8
1.33
W
Baron Samedi
LokisDumpy
Baron Samedi
6
3
3
2.5
L
Medusa
6
3
5
2.83
W
5
5
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,559
Damage
36,592
49,764
Taken
56,799
31,683
Mitigated
42,567
15,711
Healing
14,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
12,719
513
0
0
11,166
4,413
516
3,739
7,427
25,149
0
L
10,222
1,235
0
9,727
28,418
29,763
0
11,275
17,143
22,369
0
W
Gilgamesh
KuyaPaul
Gilgamesh
13,229
5,185
0
4,248
18,574
17,294
365
7,887
10,137
0
38,414
W
Baron Samedi
LokisDumpy
Baron Samedi
19,158
1,371
3,007
4,748
13,039
6,155
625
6,799
5,914
46,345
0
L
Medusa
13,651
5,510
0
5,248
17,215
8,391
968
4,289
12,926
0
57,032
W
13,172
5,169
0
3,708
18,151
8,234
2,077
7,573
10,302
0
47,958

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,286
Gold Earned
32,722
170
Minions Killed
161
9
Camps Cleared
3
825,492
Distance Traveled
870,301
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,640
665
52
3
2
287,534
4
L
Geb
10,717
670
21
1
0
297,755
3
W
Gilgamesh
10,074
630
34
2
5
308,002
7
W
Baron Samedi
11,426
714
68
4
3
258,462
4
L
Medusa
11,365
710
88
6
1
285,012
5
W
Ullr
11,786
737
68
4
1
259,028
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role