Player Matchup

Cthulhu
Cthulhu
ST3NCHBOY_SANCHz
Cthulhu
Level 35
God Stats
7W - 12L
1,274 SR
Queue Stats
29W - 43L
1,144 Elo+
Party 2
Pele
Pele
jorandk
Pele
Level 78
God Stats
1W - 1L
1,580 SR
Queue Stats
16W - 12L
1,498 Elo+
Solo
Ra
Ra
rex9133
Ra
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 29L
1,183 Elo+
Party 2
Team Averages
Level 47
1,451 SR
1,275 Elo+

VS

Team Averages
Level 103
1,673 SR
1,462 Elo+
Izanami
Izanami
Bran_11H
Izanami
Level 87
God Stats
2W - 0L
2,015 SR
Queue Stats
19W - 13L
1,509 Elo+
Party 1
Achilles
Achilles
Louffry
Achilles
Level 103
God Stats
5W - 5L
1,503 SR
Queue Stats
44W - 42L
1,454 Elo+
Party 1
Ra
Ra
Yvng_Lord85
Ra
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 73L
1,424 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 6 / 4
10,325
645
10,872
27,411
30,672
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Pele
jorandk
Pele
15
4 / 9 / 3
11,062
691
12,185
19,475
9,209
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
2 / 9 / 3
10,409
651
10,033
16,385
7,925
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bran_11H
Izanami
17
12 / 4 / 9
13,406
838
22,147
14,750
6,780
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Achilles
Louffry
Achilles
17
10 / 3 / 11
12,675
792
24,192
24,743
34,039
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
2 / 2 / 16
11,741
734
9,054
9,994
6,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
60
8
Kills
24
24
Deaths
9
10
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Izanami
Bran_11H
Izanami
12
4
9
4.13
W
Achilles
Louffry
Achilles
10
3
11
5.17
L
2
6
4
0.67
W
2
2
16
5
L
Pele
jorandk
Pele
4
9
3
0.61
L
2
9
3
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,090
Damage
55,393
63,271
Taken
49,487
47,806
Mitigated
46,902
7,543
Healing
11,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Bran_11H
Izanami
22,147
15,246
0
2,600
14,750
6,780
2,860
5,217
9,533
0
43,379
W
Achilles
Louffry
Achilles
24,192
7,392
0
5,165
24,743
34,039
198
10,834
13,909
0
44,146
L
10,872
1,947
288
0
27,411
30,672
0
3,843
22,897
34,514
0
W
9,054
1,024
1,510
2,260
9,994
6,083
317
5,566
4,428
51,051
0
L
Pele
jorandk
Pele
12,185
3,951
0
1,446
19,475
9,209
0
3,514
15,745
0
37,699
L
10,033
1,622
2,622
3,187
16,385
7,925
0
2,059
13,950
30,319
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,796
Gold Earned
37,822
127
Minions Killed
166
6
Camps Cleared
8
818,339
Distance Traveled
883,769
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
13,406
838
48
3
1
275,720
3
W
Achilles
12,675
792
33
2
2
293,024
0
L
Cthulhu
10,325
645
41
3
1
296,390
3
W
Ra
11,741
734
85
5
5
315,025
4
L
Pele
11,062
691
45
3
4
271,647
5
L
Ra
10,409
651
41
3
1
250,302
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role