Player Matchup

Discordia
Discordia
GreatDreamer784
Discordia
Level 105
God Stats
8W - 5L
1,552 SR
Queue Stats
276W - 260L
1,476 Elo+
Solo
Nemesis
Nemesis
KnightsPower
Nemesis
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
TotoAfrica1230
Nu Wa
Level 40
God Stats
8W - 13L
1,444 SR
Queue Stats
47W - 68L
1,392 Elo+
Party 2
Danzaburou
Danzaburou
Zonkachu
Danzaburou
Level 99
God Stats
2W - 0L
1,839 SR
Queue Stats
19W - 10L
1,585 Elo+
Party 2
Tyr
Tyr
pogchampbaby
Tyr
Level 90
God Stats
1W - 0L
1,541 SR
Queue Stats
2W - 1L
1,506 Elo+
Party 1
Team Averages
Level 68
1,575 SR
1,492 Elo+

VS

Team Averages
Level 59
1,330 SR
1,484 Elo+
Agni
Agni
AsdrubalOL
Agni
Level 129
God Stats
1W - 1L
1,278 SR
Queue Stats
21W - 20L
1,722 Elo+
Solo
Bacchus
Bacchus
CarlsPR101
Bacchus
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 97L
1,502 Elo+
Solo
Nemesis
Nemesis
SaberPlush
Nemesis
Level 32
God Stats
1W - 3L
1,344 SR
Queue Stats
48W - 62L
1,465 Elo+
Solo
Sol
Sol
Triggered75
Sol
Level 60
God Stats
5W - 12L
1,240 SR
Queue Stats
144W - 245L
1,363 Elo+
Party 3
Izanami
Izanami
graveyardspooks
Izanami
Level 27
God Stats
21W - 39L
1,289 SR
Queue Stats
160W - 247L
1,369 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
GreatDreamer784
Discordia
19
6 / 1 / 12
14,164
1,180
20,304
9,181
4,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
KnightsPower
Nemesis
19
2 / 3 / 12
11,744
979
7,909
13,940
6,616
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

20
2 / 1 / 21
12,887
1,074
18,592
7,808
3,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
Zonkachu
Danzaburou
20
10 / 1 / 17
14,608
1,217
40,370
17,259
9,090
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
8 / 1 / 11
13,074
1,090
14,748
15,476
16,520
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Team 1 Tickets

266

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 0 / 0
10,014
835
0
1,391
510
Bacchus
CarlsPR101
Bacchus
16
1 / 2 / 3
11,911
993
8,962
18,746
27,344
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
SaberPlush
Nemesis
17
4 / 8 / 2
12,825
1,069
19,719
36,803
17,563
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
1 / 11 / 3
11,621
968
14,439
27,632
11,998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

16
1 / 7 / 1
11,549
962
10,361
21,706
10,147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
16
28
Kills
7
7
Deaths
28
73
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
L
Bacchus
CarlsPR101
Bacchus
1
2
3
1.25
W
Discordia
GreatDreamer784
Discordia
6
1
12
12
W
Nemesis
KnightsPower
Nemesis
2
3
12
2.67
L
Nemesis
SaberPlush
Nemesis
4
8
2
0.63
W
2
1
21
12.5
L
1
11
3
0.23
W
Danzaburou
Zonkachu
Danzaburou
10
1
17
18.5
L
1
7
1
0.21
W
8
1
11
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,923
Damage
53,481
63,664
Taken
106,278
40,780
Mitigated
67,562
12,339
Healing
8,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
1,391
510
0
1,391
0
0
0
L
Bacchus
CarlsPR101
Bacchus
8,962
1,124
570
685
18,746
27,344
0
7,884
10,862
19,825
0
W
Discordia
GreatDreamer784
Discordia
20,304
1,584
0
478
9,181
4,821
0
3,061
6,120
61,211
0
W
Nemesis
KnightsPower
Nemesis
7,909
3,550
0
590
13,940
6,616
0
5,345
8,595
0
12,241
L
Nemesis
SaberPlush
Nemesis
19,719
10,987
0
3,495
36,803
17,563
0
14,831
21,972
0
36,826
W
18,592
5,129
491
1,071
7,808
3,733
0
4,953
2,855
37,936
0
L
14,439
6,957
0
2,864
27,632
11,998
0
7,936
19,696
47,223
0
W
Danzaburou
Zonkachu
Danzaburou
40,370
27,076
210
8,180
17,259
9,090
0
5,472
11,787
0
65,693
L
10,361
7,374
0
608
21,706
10,147
0
6,854
14,852
0
44,143
W
14,748
3,124
0
1,319
15,476
16,520
0
4,570
10,906
0
26,786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,477
Gold Earned
57,920
262
Minions Killed
233
8
Camps Cleared
5
1,252,733
Distance Traveled
826,109
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
10,014
835
0
0
0
172
0
L
Bacchus
11,911
993
16
1
0
188,542
0
W
Discordia
14,164
1,180
110
9
3
235,356
3
W
Nemesis
11,744
979
12
1
1
258,302
0
L
Nemesis
12,825
1,069
24
2
2
265,033
0
W
Nu Wa
12,887
1,074
51
4
1
244,907
0
L
Sol
11,621
968
81
7
1
182,612
0
W
Danzaburou
14,608
1,217
60
5
2
241,831
0
L
Izanami
11,549
962
112
9
2
189,750
0
W
Tyr
13,074
1,090
29
2
1
272,337
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role