Player Matchup

Achilles
Achilles
CrunchyMint
Achilles
Level 79
God Stats
2W - 1L
1,592 SR
Queue Stats
36W - 11L
1,756 Elo+
Party 2
Athena
Athena
ImMaasive
Athena
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
47W - 19L
1,729 Elo+
Party 2
Discordia
Discordia
Macchusbain
Discordia
Level 42
God Stats
2W - 0L
1,787 SR
Queue Stats
56W - 20L
1,762 Elo+
Party 2
Awilix
Awilix
SonyGiveMeMySkin
Awilix
Level 36
God Stats
8W - 2L
1,780 SR
Queue Stats
80W - 26L
1,741 Elo+
Party 2
Sol
Sol
jSamssy
Sol
Level 33
God Stats
2W - 2L
1,607 SR
Queue Stats
61W - 18L
1,763 Elo+
Party 2
Team Averages
Level 44
1,653 SR
1,750 Elo+

VS

Team Averages
Level 48
1,592 SR
1,415 Elo+
Osiris
Osiris
APManic
Osiris
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 41L
1,435 Elo+
Party 1
Danzaburou
Danzaburou
Lokkat
Danzaburou
Level 29
God Stats
16W - 13L
1,473 SR
Queue Stats
30W - 38L
1,401 Elo+
Party 1
Mercury
Mercury
Rockstour
Mercury
Level 68
God Stats
6W - 5L
1,600 SR
Queue Stats
44W - 47L
1,427 Elo+
Party 1
Anubis
Anubis
Unhappilyhappy
Anubis
Level 42
God Stats
5W - 3L
1,650 SR
Queue Stats
36W - 42L
1,421 Elo+
Party 1
Cthulhu
Cthulhu
Xxoblivon13xX
Cthulhu
Level 29
God Stats
3W - 2L
1,739 SR
Queue Stats
29W - 40L
1,389 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CrunchyMint
Achilles
14
9 / 0 / 10
9,649
643
8,777
12,561
12,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Athena
ImMaasive
Athena
14
7 / 1 / 11
9,030
602
9,448
10,932
5,386
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
Macchusbain
Discordia
14
2 / 3 / 11
8,684
579
8,042
6,261
2,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
5 / 0 / 10
9,430
629
11,997
11,945
7,542
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Sol
15
14 / 2 / 11
10,059
671
23,488
12,530
6,128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
APManic
Osiris
13
3 / 5 / 0
7,911
527
8,570
15,336
12,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Danzaburou
Lokkat
Danzaburou
8
0 / 8 / 1
5,290
353
5,460
12,944
4,759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
Rockstour
Mercury
11
2 / 6 / 2
7,091
473
7,160
15,530
6,634
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

9
0 / 6 / 0
5,979
399
4,346
11,915
6,228
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cthulhu
8
1 / 12 / 0
5,356
357
4,019
17,957
10,782
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
9
37
Kills
6
6
Deaths
37
53
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Osiris
APManic
Osiris
3
5
0
0.6
W
Achilles
CrunchyMint
Achilles
9
0
10
14
W
Athena
ImMaasive
Athena
7
1
11
12.5
L
Danzaburou
Lokkat
Danzaburou
0
8
1
0.06
W
Discordia
Macchusbain
Discordia
2
3
11
2.5
L
Mercury
Rockstour
Mercury
2
6
2
0.5
W
5
0
10
10
L
0
6
0
0
L
Cthulhu
1
12
0
0.08
W
Sol
14
2
11
9.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,752
Damage
29,555
54,229
Taken
73,682
34,159
Mitigated
40,516
24,125
Healing
9,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
APManic
Osiris
8,570
3,996
0
3,615
15,336
12,113
0
4,786
10,550
399
41,784
W
Achilles
CrunchyMint
Achilles
8,777
2,030
0
3,899
12,561
12,745
921
1,530
10,835
0
25,348
W
Athena
ImMaasive
Athena
9,448
1,610
0
3,562
10,932
5,386
0
2,094
8,794
48,050
0
L
Danzaburou
Lokkat
Danzaburou
5,460
2,657
0
1,533
12,944
4,759
0
7,482
5,462
0
20,077
W
Discordia
Macchusbain
Discordia
8,042
653
0
557
6,261
2,358
2,047
856
5,405
56,996
0
L
Mercury
Rockstour
Mercury
7,160
2,590
0
2,314
15,530
6,634
92
6,667
8,863
0
38,534
W
11,997
4,971
0
6,786
11,945
7,542
1,589
306
11,613
0
64,065
L
4,346
362
0
1,673
11,915
6,228
0
8,273
3,642
32,474
0
L
Cthulhu
4,019
368
0
480
17,957
10,782
28
11,759
6,198
11,145
0
W
Sol
23,488
10,561
0
9,321
12,530
6,128
6,553
3,271
8,933
73,291
11,495

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,852
Gold Earned
31,627
448
Minions Killed
221
0
Camps Cleared
0
1,456,809
Distance Traveled
1,289,435
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,911
527
58
4
0
295,899
2
W
Achilles
9,649
643
30
2
0
309,667
4
W
Athena
9,030
602
82
5
0
329,467
1
L
Danzaburou
5,290
353
26
2
0
242,228
0
W
Discordia
8,684
579
94
6
0
260,816
4
L
Mercury
7,091
473
54
4
0
297,740
1
W
Awilix
9,430
629
111
7
0
301,065
3
L
Anubis
5,979
399
64
4
0
235,555
4
L
Cthulhu
5,356
357
19
1
0
218,013
0
W
Sol
10,059
671
131
9
0
255,794
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role