Player Matchup

Bacchus
Bacchus
ELITE LINK DJ23
Bacchus
Level 120
God Stats
1W - 1L
1,628 SR
Queue Stats
24W - 25L
1,505 Elo+
Party 1
Danzaburou
Danzaburou
Smittyy99
Danzaburou
Level 15
God Stats
23W - 15L
1,468 SR
Queue Stats
25W - 29L
1,484 Elo+
Party 1
Sylvanus
Sylvanus
qNIGHTMXREp
Sylvanus
Level 114
God Stats
1W - 1L
1,727 SR
Queue Stats
26W - 25L
1,524 Elo+
Party 1
Team Averages
Level 83
1,608 SR
1,504 Elo+

VS

Team Averages
Level 69
1,637 SR
1,512 Elo+
Jormungandr
Jormungandr
BobRoss-_-Legend
Jormungandr
Level 89
God Stats
2W - 1L
1,640 SR
Queue Stats
21W - 13L
1,504 Elo+
Party 2
Zhong Kui
Zhong Kui
PhantomAngel56
Zhong Kui
Level 109
God Stats
10W - 8L
1,529 SR
Queue Stats
162W - 150L
1,519 Elo+
Party 2
Chang'e
Chang'e
PhantomMochi426
Chang'e
Level 10
God Stats
4W - 0L
1,744 SR
Queue Stats
42W - 35L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 8 / 4
11,960
664
13,167
20,352
12,953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
Smittyy99
Danzaburou
15
2 / 7 / 5
11,442
636
17,363
20,769
9,065
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
qNIGHTMXREp
Sylvanus
16
2 / 6 / 6
11,210
623
18,498
24,837
33,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BobRoss-_-Legend
Jormungandr
18
7 / 4 / 12
13,666
759
19,329
22,098
9,429
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Zhong Kui
PhantomAngel56
Zhong Kui
18
12 / 3 / 9
13,840
769
25,047
27,058
18,121
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
2 / 2 / 15
11,838
658
12,727
19,072
6,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
57
8
Kills
21
21
Deaths
9
15
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
BobRoss-_-Legend
Jormungandr
7
4
12
3.25
L
4
8
4
0.75
W
Zhong Kui
PhantomAngel56
Zhong Kui
12
3
9
5.5
W
2
2
15
4.75
L
Danzaburou
Smittyy99
Danzaburou
2
7
5
0.64
L
Sylvanus
qNIGHTMXREp
Sylvanus
2
6
6
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,028
Damage
57,103
65,958
Taken
68,228
55,131
Mitigated
34,172
12,637
Healing
31,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
BobRoss-_-Legend
Jormungandr
19,329
4,617
0
1,308
22,098
9,429
559
7,453
14,488
55,470
0
L
13,167
2,209
0
2,123
20,352
12,953
199
18,614
1,738
31,505
0
W
Zhong Kui
PhantomAngel56
Zhong Kui
25,047
2,511
0
9,650
27,058
18,121
1,789
11,008
15,675
64,033
0
W
12,727
438
9,499
10,592
19,072
6,622
691
10,928
7,856
37,409
0
L
Danzaburou
Smittyy99
Danzaburou
17,363
10,692
0
1,742
20,769
9,065
617
17,737
3,032
0
42,285
L
Sylvanus
qNIGHTMXREp
Sylvanus
18,498
5,682
2,927
5,845
24,837
33,113
76
21,048
3,789
35,473
6,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,612
Gold Earned
39,344
137
Minions Killed
234
6
Camps Cleared
9
836,019
Distance Traveled
965,848
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
13,666
759
87
5
4
318,997
4
L
Bacchus
11,960
664
37
2
6
299,359
4
W
Zhong Kui
13,840
769
91
5
2
310,477
5
W
Chang'e
11,838
658
56
3
3
336,374
3
L
Danzaburou
11,442
636
47
3
0
277,120
0
L
Sylvanus
11,210
623
53
3
0
259,540
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role