Player Matchup

Merlin
Merlin
AlduinSlayer
Merlin
Level 34
God Stats
2W - 2L
1,276 SR
Queue Stats
7W - 14L
1,299 Elo+
Solo
Loki
Loki
DeadlyByChoice
Loki
Level 155
God Stats
25W - 6L
1,814 SR
Queue Stats
389W - 104L
1,890 Elo+
Party 2
Hel
Hel
Droids73
Hel
Level 68
God Stats
29W - 2L
2,085 SR
Queue Stats
225W - 48L
1,897 Elo+
Party 2
Artemis
Artemis
Raggrussy
Artemis
Level 29
God Stats
35W - 3L
2,152 SR
Queue Stats
364W - 69L
1,903 Elo+
Party 2
Tyr
Tyr
tybbrules
Tyr
Level 147
God Stats
64W - 3L
2,125 SR
Queue Stats
229W - 24L
2,008 Elo+
Party 2
Team Averages
Level 87
1,891 SR
1,799 Elo+

VS

Team Averages
Level 59
1,490 SR
1,497 Elo+
Sol
Sol
BOSSDIG
Sol
Level 121
God Stats
2W - 1L
1,500 SR
Queue Stats
126W - 135L
1,508 Elo+
Solo
Sun Wukong
Sun Wukong
RYPxMATRIX
Sun Wukong
Level 41
God Stats
11W - 11L
1,488 SR
Queue Stats
117W - 106L
1,514 Elo+
Party 1
Cthulhu
Cthulhu
SithSqually
Cthulhu
Level 8
God Stats
6W - 9L
1,473 SR
Queue Stats
26W - 39L
1,468 Elo+
Party 1
Neith
Neith
Sporkbagork
Neith
Level 87
God Stats
30W - 28L
1,537 SR
Queue Stats
576W - 599L
1,493 Elo+
Solo
Serqet
Serqet
Veiscati
Serqet
Level 36
God Stats
15W - 19L
1,453 SR
Queue Stats
384W - 448L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
2 / 2 / 9
10,722
975
12,146
8,981
4,252
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
8 / 0 / 9
12,743
1,158
15,267
8,136
3,380
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
0 / 2 / 15
10,570
961
9,803
11,013
6,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Artemis
Raggrussy
Artemis
17
2 / 0 / 14
11,242
1,022
18,037
8,651
4,818
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
6 / 1 / 10
12,658
1,151
14,808
11,828
14,878
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Team 1 Tickets

251

VS

Team 2 Tickets

152

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
16
1 / 2 / 2
10,471
952
8,825
11,655
5,104
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
RYPxMATRIX
Sun Wukong
16
1 / 5 / 3
10,203
928
6,689
21,831
18,571
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
SithSqually
Cthulhu
16
0 / 3 / 3
9,905
900
7,795
15,138
19,813
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
3 / 7 / 1
10,983
998
13,072
16,783
8,537
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Serqet
Veiscati
Serqet
16
0 / 1 / 3
9,778
889
7,914
7,519
5,000
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
17
18
Kills
5
5
Deaths
18
57
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Merlin
2
2
9
3.25
L
Sol
1
2
2
1
W
8
0
9
12.5
W
0
2
15
3.75
L
Sun Wukong
RYPxMATRIX
Sun Wukong
1
5
3
0.5
W
Artemis
Raggrussy
Artemis
2
0
14
9
L
Cthulhu
SithSqually
Cthulhu
0
3
3
0.5
L
3
7
1
0.5
L
Serqet
Veiscati
Serqet
0
1
3
1.5
W
6
1
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,061
Damage
44,295
48,609
Taken
72,926
33,931
Mitigated
57,025
21,146
Healing
7,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
12,146
925
0
0
8,981
4,252
0
2,478
5,894
45,014
0
L
Sol
8,825
2,395
0
2,221
11,655
5,104
0
3,758
7,897
37,635
0
W
15,267
4,863
0
1,160
8,136
3,380
0
812
6,312
0
37,558
W
9,803
844
6,225
5,368
11,013
6,603
0
4,432
5,983
16,945
0
L
Sun Wukong
RYPxMATRIX
Sun Wukong
6,689
1,018
0
1,717
21,831
18,571
0
6,266
15,565
0
16,352
W
Artemis
Raggrussy
Artemis
18,037
10,962
0
3,857
8,651
4,818
0
4,027
4,551
0
43,261
L
Cthulhu
SithSqually
Cthulhu
7,795
64
190
764
15,138
19,813
0
5,279
9,859
15,350
0
L
13,072
6,937
0
1,797
16,783
8,537
0
4,673
12,110
0
46,804
L
Serqet
Veiscati
Serqet
7,914
234
0
1,130
7,519
5,000
0
1,973
5,546
0
10,579
W
14,808
757
793
3,743
11,828
14,878
0
4,102
7,359
0
19,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,935
Gold Earned
51,340
220
Minions Killed
210
10
Camps Cleared
6
1,168,152
Distance Traveled
965,634
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,722
975
89
8
0
185,783
5
L
Sol
10,471
952
87
8
2
211,106
1
W
Loki
12,743
1,158
43
4
5
256,342
2
W
Hel
10,570
961
25
2
1
226,088
0
L
Sun Wukong
10,203
928
24
2
0
209,494
0
W
Artemis
11,242
1,022
51
5
4
220,976
0
L
Cthulhu
9,905
900
14
1
0
211,794
0
L
Neith
10,983
998
80
7
1
178,398
1
L
Serqet
9,778
889
5
0
3
154,842
3
W
Tyr
12,658
1,151
12
1
0
278,963
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role