Player Matchup

Baron Samedi
Baron Samedi
AP IMABEAST
Baron Samedi
Level 160
God Stats
6W - 10L
1,668 SR
Queue Stats
219W - 204L
1,562 Elo+
Solo
Tyr
Tyr
ThuggaMane
Tyr
Level 159
God Stats
25W - 10L
1,707 SR
Queue Stats
432W - 315L
1,689 Elo+
Party 1
Danzaburou
Danzaburou
shadowzfire11
Danzaburou
Level 158
God Stats
17W - 14L
1,774 SR
Queue Stats
293W - 248L
1,743 Elo+
Party 1
Team Averages
Level 159
1,716 SR
1,665 Elo+

VS

Team Averages
Level 160
1,775 SR
1,649 Elo+
Baron Samedi
Baron Samedi
RuZa2
Baron Samedi
Level 160
God Stats
12W - 6L
1,871 SR
Queue Stats
598W - 465L
1,609 Elo+
Party 2
Arachne
Arachne
SundayT
Arachne
Level 160
God Stats
63W - 28L
1,776 SR
Queue Stats
410W - 297L
1,695 Elo+
Party 2
Bacchus
Bacchus
motorboater1202
Bacchus
Level 160
God Stats
273W - 196L
1,677 SR
Queue Stats
275W - 202L
1,642 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AP IMABEAST
Baron Samedi
18
11 / 3 / 11
13,624
852
23,264
15,668
8,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

18
9 / 4 / 14
13,418
839
17,106
28,379
27,779
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
shadowzfire11
Danzaburou
16
5 / 4 / 14
12,428
777
16,959
17,479
9,551
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
RuZa2
Baron Samedi
15
1 / 9 / 6
10,963
685
12,001
16,737
9,090
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Arachne
SundayT
Arachne
16
8 / 11 / 2
12,537
784
21,291
25,216
14,561
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

16
2 / 5 / 5
11,442
715
7,516
26,445
38,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
24
25
Kills
11
11
Deaths
25
39
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
AP IMABEAST
Baron Samedi
11
3
11
5.5
L
Baron Samedi
RuZa2
Baron Samedi
1
9
6
0.44
L
Arachne
SundayT
Arachne
8
11
2
0.82
W
9
4
14
4
L
2
5
5
0.9
W
Danzaburou
shadowzfire11
Danzaburou
5
4
14
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,329
Damage
40,808
61,526
Taken
68,398
46,326
Mitigated
62,062
26,254
Healing
13,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
AP IMABEAST
Baron Samedi
23,264
1,512
3,071
7,643
15,668
8,996
978
5,772
9,896
67,398
0
L
Baron Samedi
RuZa2
Baron Samedi
12,001
1,025
2,515
1,380
16,737
9,090
0
7,578
9,159
42,813
0
L
Arachne
SundayT
Arachne
21,291
11,620
0
6,213
25,216
14,561
957
6,501
18,715
0
41,029
W
17,106
2,560
0
9,895
28,379
27,779
213
8,814
19,565
0
40,672
L
7,516
648
0
3,453
26,445
38,411
348
9,750
16,695
25,260
0
W
Danzaburou
shadowzfire11
Danzaburou
16,959
7,981
0
5,645
17,479
9,551
1,035
5,081
12,398
0
51,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,470
Gold Earned
34,942
212
Minions Killed
133
9
Camps Cleared
5
850,529
Distance Traveled
777,976
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
13,624
852
104
7
3
280,227
3
L
Baron Samedi
10,963
685
63
4
1
239,829
2
L
Arachne
12,537
784
42
3
2
241,854
2
W
Tyr
13,418
839
47
3
3
305,920
4
L
Bacchus
11,442
715
28
2
2
296,293
2
W
Danzaburou
12,428
777
61
4
3
264,382
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role