Player Matchup

Vamana
Vamana
Gold IV
Lil WalnutX
Vamana
Gold IV
Level 51
God Stats
0W - 1L
1,408 SR
Queue Stats
5W - 1L
1,859 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 51
1,408 SR
1,859 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 111
1,763 SR
1,934 MMR
Hades
Hades
Gold I
P4bloGzz
Hades
Gold I
Level 111
God Stats
10W - 5L
1,763 SR
Queue Stats
20W - 21L
1,934 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
20
2 / 5 / 0
25,124
837
29,858
46,107
60,015
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
BakasuraAh Muzen CabSkadiUllrFreya

VS

Bans
Chang'eBellonaRavanaHou YiBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
P4bloGzz
Hades
20
5 / 2 / 0
27,245
908
33,423
35,246
48,203
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
5
2
Kills
5
5
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Vamana
2
5
0
0.4
W
Hades
P4bloGzz
Hades
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,858
Damage
33,423
46,107
Taken
35,246
60,015
Mitigated
48,203
14,513
Healing
29,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
29,858
15,358
0
14,513
46,107
60,015
1,889
33,653
12,454
356
211,193
W
Hades
P4bloGzz
Hades
33,423
3,577
0
29,584
35,246
48,203
2,123
1,345
33,901
224,414
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,124
Gold Earned
27,245
301
Minions Killed
340
7
Camps Cleared
17
543,789
Distance Traveled
552,339
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
25,124
837
301
10
7
543,789
2
W
Hades
27,245
908
340
11
17
552,339
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role