Player Matchup

Mercury
Mercury
Azagor
Mercury
Level 128
God Stats
0W - 1L
1,721 SR
Queue Stats
48W - 34L
1,637 Elo+
Party 1
Tiamat
Tiamat
Bando618
Tiamat
Level 149
God Stats
2W - 1L
1,759 SR
Queue Stats
53W - 49L
1,530 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
GoldTeam JEC
Ah Muzen Cab
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,636 Elo+
Party 1
Geb
Geb
Mame No Mizu
Geb
Level 29
God Stats
1W - 1L
1,757 SR
Queue Stats
29W - 12L
1,576 Elo+
Party 1
He Bo
He Bo
MelonTheMadMan
He Bo
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 48L
1,571 Elo+
Party 1
Team Averages
Level 104
1,647 SR
1,590 Elo+

VS

Team Averages
Level 77
1,686 SR
1,590 Elo+
Poseidon
Poseidon
LifeTyde_
Poseidon
Level 143
God Stats
17W - 20L
1,478 SR
Queue Stats
332W - 279L
1,614 Elo+
Party 2
Zhong Kui
Zhong Kui
MoodyBlues_V
Zhong Kui
Level 124
God Stats
32W - 6L
1,783 SR
Queue Stats
301W - 225L
1,597 Elo+
Party 2
Achilles
Achilles
Ocean2
Achilles
Level 27
God Stats
8W - 2L
1,904 SR
Queue Stats
128W - 68L
1,605 Elo+
Party 2
Jing Wei
Jing Wei
Pearomid
Jing Wei
Level 41
God Stats
3W - 1L
1,500 SR
Queue Stats
75W - 103L
1,477 Elo+
Solo
Awilix
Awilix
TrollOrBeTrolled
Awilix
Level 48
God Stats
86W - 48L
1,767 SR
Queue Stats
542W - 458L
1,656 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Azagor
Mercury
15
2 / 6 / 3
9,535
477
11,961
21,987
10,403
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Tiamat
Bando618
Tiamat
14
1 / 5 / 1
9,086
454
8,969
15,929
11,302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
GoldTeam JEC
Ah Muzen Cab
13
1 / 6 / 0
8,130
407
8,205
16,926
7,365
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 3 / 2
7,874
394
5,840
17,730
17,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
3 / 2 / 0
9,782
489
11,810
12,640
4,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
LifeTyde_
Poseidon
17
6 / 1 / 12
10,042
502
14,708
12,879
10,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Zhong Kui
MoodyBlues_V
Zhong Kui
17
7 / 0 / 9
11,000
550
21,327
19,257
16,696
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Ocean2
Achilles
17
5 / 1 / 5
10,737
537
16,149
20,388
22,874
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jing Wei
Pearomid
Jing Wei
17
0 / 1 / 2
10,218
511
3,794
15,491
6,673
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
4 / 4 / 10
10,835
542
11,707
19,756
8,880
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
60
7
Kills
22
22
Deaths
7
6
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Mercury
Azagor
Mercury
2
6
3
0.58
L
Tiamat
Bando618
Tiamat
1
5
1
0.3
L
Ah Muzen Cab
GoldTeam JEC
Ah Muzen Cab
1
6
0
0.17
W
Poseidon
LifeTyde_
Poseidon
6
1
12
12
L
0
3
2
0.33
L
3
2
0
1.5
W
Zhong Kui
MoodyBlues_V
Zhong Kui
7
0
9
11.5
W
Achilles
Ocean2
Achilles
5
1
5
7.5
W
Jing Wei
Pearomid
Jing Wei
0
1
2
1
W
4
4
10
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,785
Damage
67,685
85,212
Taken
87,771
50,928
Mitigated
65,534
14,045
Healing
27,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Azagor
Mercury
11,961
7,316
0
3,096
21,987
10,403
0
6,001
15,986
0
95,621
L
Tiamat
Bando618
Tiamat
8,969
699
104
2,619
15,929
11,302
0
10,203
5,726
59,568
0
L
Ah Muzen Cab
GoldTeam JEC
Ah Muzen Cab
8,205
3,335
0
4,541
16,926
7,365
231
3,750
13,176
0
52,438
W
Poseidon
LifeTyde_
Poseidon
14,708
2,851
0
750
12,879
10,411
496
5,846
6,855
52,542
0
L
5,840
504
258
1,460
17,730
17,089
0
13,003
4,727
24,147
0
L
11,810
134
0
1,967
12,640
4,769
134
3,078
9,562
72,192
0
W
Zhong Kui
MoodyBlues_V
Zhong Kui
21,327
2,274
388
13,618
19,257
16,696
1,376
7,912
10,875
92,459
0
W
Achilles
Ocean2
Achilles
16,149
3,593
0
3,168
20,388
22,874
88
1,671
18,649
0
75,710
W
Jing Wei
Pearomid
Jing Wei
3,794
3,270
0
8,709
15,491
6,673
2,547
7,354
8,137
0
85,056
W
11,707
4,984
0
420
19,756
8,880
0
3,433
16,213
0
119,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,407
Gold Earned
52,832
520
Minions Killed
618
0
Camps Cleared
0
1,877,734
Distance Traveled
2,031,562
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
9,535
477
126
6
0
444,150
3
L
Tiamat
9,086
454
133
7
0
323,664
0
L
Ah Muzen Cab
8,130
407
90
5
0
336,487
0
W
Poseidon
10,042
502
68
3
0
410,053
2
L
Geb
7,874
394
27
1
0
399,743
2
L
He Bo
9,782
489
144
7
0
373,690
3
W
Zhong Kui
11,000
550
144
7
0
379,454
0
W
Achilles
10,737
537
128
6
0
404,268
3
W
Jing Wei
10,218
511
136
7
0
385,128
8
W
Awilix
10,835
542
142
7
0
452,659
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role