Player Matchup

Shiva
Shiva
PRIDELionSin
Shiva
Level 48
God Stats
3W - 6L
1,516 SR
Queue Stats
232W - 251L
1,334 Elo+
Solo
Cthulhu
Cthulhu
SavyRay1029
Cthulhu
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,158 Elo+
Party 1
Thor
Thor
Shadow3Shade
Thor
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,275 Elo+
Party 1
Tiamat
Tiamat
Vookiez
Tiamat
Level 48
God Stats
4W - 6L
1,166 SR
Queue Stats
82W - 101L
1,319 Elo+
Party 1
Sol
Sol
mikookiez
Sol
Level 18
God Stats
0W - 7L
1,088 SR
Queue Stats
26W - 45L
1,263 Elo+
Party 1
Team Averages
Level 50
1,354 SR
1,270 Elo+

VS

Team Averages
Level 60
1,245 SR
1,345 Elo+
Geb
Geb
 
Geb
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Abduljabar_27
Fenrir
Level 106
God Stats
2W - 2L
1,397 SR
Queue Stats
167W - 191L
1,274 Elo+
Party 2
King Arthur
King Arthur
FacSoDADDY239
King Arthur
Level 35
God Stats
4W - 8L
1,143 SR
Queue Stats
187W - 206L
1,306 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
YT_SirCharliePT_
Ah Muzen Cab
Level 25
God Stats
4W - 6L
1,179 SR
Queue Stats
149W - 179L
1,256 Elo+
Party 2
Nu Wa
Nu Wa
badger0422
Nu Wa
Level 46
God Stats
1W - 2L
1,003 SR
Queue Stats
102W - 88L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 0
4,849
485
4,472
8,605
3,364
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
SavyRay1029
Cthulhu
7
0 / 4 / 0
4,258
426
1,316
6,332
3,139
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

7
0 / 3 / 1
4,677
468
1,764
8,687
2,826
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
Vookiez
Tiamat
10
1 / 0 / 0
5,554
555
1,556
4,987
2,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 2 / 0
4,623
462
897
3,751
1,288
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
8
1 / 0 / 1
4,746
475
1,861
7,168
3,817
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
2 / 0 / 2
6,102
610
3,350
8,691
3,443
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mace

Mace

+10
Physical Power

King Arthur
FacSoDADDY239
King Arthur
10
2 / 0 / 0
5,872
587
1,461
3,979
2,008
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Muzen Cab
YT_SirCharliePT_
Ah Muzen Cab
9
4 / 0 / 1
5,616
562
7,411
4,405
1,421
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Nu Wa
9
0 / 1 / 4
5,464
546
3,666
2,718
838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
17
1
Kills
9
10
Deaths
1
1
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
1
0
1
1.5
W
2
0
2
3
W
King Arthur
FacSoDADDY239
King Arthur
2
0
0
2
L
0
1
0
0
L
Cthulhu
SavyRay1029
Cthulhu
0
4
0
0
L
0
3
1
0.17
L
Tiamat
Vookiez
Tiamat
1
0
0
1
W
Ah Muzen Cab
YT_SirCharliePT_
Ah Muzen Cab
4
0
1
4.5
W
Nu Wa
0
1
4
2
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,005
Damage
17,749
32,362
Taken
26,961
12,790
Mitigated
11,527
5,176
Healing
7,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
1,861
604
393
2,950
7,168
3,817
0
1,192
5,976
12,017
0
W
3,350
1,116
0
2,748
8,691
3,443
0
814
7,877
0
46,022
W
King Arthur
FacSoDADDY239
King Arthur
1,461
0
0
220
3,979
2,008
270
370
3,609
0
30,467
L
4,472
877
0
2,919
8,605
3,364
0
1,080
7,525
0
31,884
L
Cthulhu
SavyRay1029
Cthulhu
1,316
300
114
189
6,332
3,139
0
736
5,596
11,997
0
L
1,764
730
0
312
8,687
2,826
96
412
8,275
0
24,078
L
Tiamat
Vookiez
Tiamat
1,556
406
0
1,082
4,987
2,173
128
3,065
1,922
37,526
0
W
Ah Muzen Cab
YT_SirCharliePT_
Ah Muzen Cab
7,411
2,303
0
713
4,405
1,421
0
605
3,800
0
32,346
W
Nu Wa
3,666
1,098
0
0
2,718
838
126
743
1,975
29,233
0
L
897
114
0
560
3,751
1,288
144
234
3,517
16,044
1,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,961
Gold Earned
27,800
233
Minions Killed
249
0
Camps Cleared
0
963,723
Distance Traveled
1,025,234
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
4,746
475
13
1
0
213,468
4
W
Fenrir
6,102
610
82
8
0
231,367
3
W
King Arthur
5,872
587
55
6
0
205,227
0
L
Shiva
4,849
485
64
6
0
198,249
3
L
Cthulhu
4,258
426
26
3
0
200,474
0
L
Thor
4,677
468
40
4
0
189,690
0
L
Tiamat
5,554
555
65
7
0
188,237
2
W
Ah Muzen Cab
5,616
562
48
5
0
184,089
0
W
Nu Wa
5,464
546
51
5
0
191,083
0
L
Sol
4,623
462
38
4
0
187,073
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role