Player Matchup

Janus
Janus
KING-AT-SNIPERS
Janus
Level 160
God Stats
3W - 7L
1,572 SR
Queue Stats
210W - 182L
1,693 Elo+
Solo
Ne Zha
Ne Zha
Luminous_God77
Ne Zha
Level 81
God Stats
46W - 64L
1,459 SR
Queue Stats
1,259W - 1,747L
1,384 Elo+
Solo
Athena
Athena
SilentShadow1485
Athena
Level 46
God Stats
17W - 20L
1,570 SR
Queue Stats
185W - 236L
1,398 Elo+
Solo
Team Averages
Level 96
1,534 SR
1,492 Elo+

VS

Team Averages
Level 103
1,435 SR
1,437 Elo+
Medusa
Medusa
 
Medusa
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Nusaith
Sol
Level 119
God Stats
10W - 12L
1,256 SR
Queue Stats
138W - 131L
1,384 Elo+
Solo
Lancelot
Lancelot
zNationRichii
Lancelot
Level 45
God Stats
10W - 8L
1,548 SR
Queue Stats
58W - 72L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 1
8,906
685
13,036
8,380
2,895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
0 / 4 / 3
7,757
597
6,537
12,972
5,754
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
1 / 7 / 3
8,511
655
5,133
18,952
19,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
5 / 0 / 5
10,155
781
17,556
12,735
6,353
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sol
14
4 / 0 / 7
9,907
762
11,734
11,323
4,408
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lancelot
zNationRichii
Lancelot
12
4 / 4 / 1
9,303
716
7,378
12,052
5,334
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
26
4
Kills
13
13
Deaths
4
7
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
5
0
5
7.5
L
3
2
1
1.75
L
0
4
3
0.38
W
Sol
4
0
7
7.5
L
1
7
3
0.36
W
Lancelot
zNationRichii
Lancelot
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,706
Damage
36,668
40,304
Taken
36,110
28,217
Mitigated
16,095
5,255
Healing
13,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
17,556
8,464
0
5,157
12,735
6,353
1,666
6,098
6,317
0
54,007
L
13,036
592
0
2,094
8,380
2,895
0
1,381
6,999
48,286
0
L
6,537
2,218
0
857
12,972
5,754
0
3,544
9,428
0
16,444
W
Sol
11,734
4,072
0
5,289
11,323
4,408
1,027
6,513
4,564
38,106
0
L
5,133
1,419
0
2,304
18,952
19,568
0
6,910
12,042
10,862
0
W
Lancelot
zNationRichii
Lancelot
7,378
1,811
0
2,596
12,052
5,334
38
5,658
6,179
0
21,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,174
Gold Earned
29,365
132
Minions Killed
164
4
Camps Cleared
7
796,851
Distance Traveled
736,017
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,155
781
75
6
5
243,224
3
L
Janus
8,906
685
101
8
3
277,613
2
L
Ne Zha
7,757
597
17
1
0
263,666
1
W
Sol
9,907
762
65
5
1
231,444
0
L
Athena
8,511
655
14
1
1
255,572
1
W
Lancelot
9,303
716
24
2
1
261,349
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role