Player Matchup

Kuzenbo
Kuzenbo
DingNuoYi
Kuzenbo
Level 100
God Stats
2W - 1L
1,936 SR
Queue Stats
89W - 98L
1,376 Elo+
Party 2
Hachiman
Hachiman
Greenarrow2111
Hachiman
Level 88
God Stats
1W - 2L
1,208 SR
Queue Stats
33W - 35L
1,492 Elo+
Solo
Cliodhna
Cliodhna
MeanPBJ
Cliodhna
Level 81
God Stats
4W - 0L
1,817 SR
Queue Stats
49W - 55L
1,460 Elo+
Party 3
Osiris
Osiris
TheZoots
Osiris
Level 159
God Stats
4W - 0L
1,894 SR
Queue Stats
382W - 352L
1,573 Elo+
Party 2
Ah Puch
Ah Puch
WizardIsCheeky
Ah Puch
Level 85
God Stats
5W - 2L
1,700 SR
Queue Stats
48W - 53L
1,460 Elo+
Party 3
Team Averages
Level 103
1,711 SR
1,472 Elo+

VS

Team Averages
Level 109
1,506 SR
1,501 Elo+
Shiva
Shiva
 
Shiva
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
 
Ra
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
SkullBreaker303
Jing Wei
Level 86
God Stats
68W - 70L
1,531 SR
Queue Stats
491W - 492L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DingNuoYi
Kuzenbo
10
2 / 0 / 0
6,765
520
3,607
8,862
7,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hachiman
12
1 / 0 / 1
6,628
510
6,113
7,487
2,617
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cliodhna
MeanPBJ
Cliodhna
11
2 / 1 / 1
6,916
532
4,390
11,382
4,233
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Osiris
TheZoots
Osiris
15
6 / 2 / 1
8,989
691
13,495
13,491
9,948
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
2 / 0 / 3
7,341
565
8,753
3,403
1,419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
12
2 / 5 / 0
7,033
541
6,598
16,121
7,444
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ra
 
Ra
13
0 / 0 / 0
6,960
535
1,344
5,406
2,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
 
Nemesis
10
1 / 5 / 0
5,972
459
5,781
11,482
4,556
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cthulhu
 
Cthulhu
9
0 / 0 / 0
5,940
457
7,207
8,141
4,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jing Wei
10
0 / 3 / 1
5,895
453
3,847
10,958
3,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
4
13
Kills
3
3
Deaths
13
6
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
2
5
0
0.4
L
Ra
 
Ra
0
0
0
0
L
Nemesis
 
Nemesis
1
5
0
0.2
L
Cthulhu
 
Cthulhu
0
0
0
0
W
Kuzenbo
DingNuoYi
Kuzenbo
2
0
0
2
W
Hachiman
1
0
1
1.5
W
Cliodhna
MeanPBJ
Cliodhna
2
1
1
2.5
L
Jing Wei
0
3
1
0.17
W
Osiris
TheZoots
Osiris
6
2
1
3.25
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,358
Damage
24,777
44,625
Taken
52,108
26,093
Mitigated
22,537
18,758
Healing
14,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
6,598
2,230
0
4,029
16,121
7,444
0
622
15,471
0
46,764
L
Ra
 
Ra
1,344
89
376
1,804
5,406
2,351
0
3,056
2,070
64,567
0
L
Nemesis
 
Nemesis
5,781
2,637
0
991
11,482
4,556
0
3,300
7,984
0
39,944
L
Cthulhu
 
Cthulhu
7,207
215
358
3,109
8,141
4,548
0
3,167
4,884
32,713
0
W
Kuzenbo
DingNuoYi
Kuzenbo
3,607
2,215
0
2,494
8,862
7,876
0
4,331
4,531
19,412
0
W
Hachiman
6,113
2,679
0
2,379
7,487
2,617
0
2,405
5,082
0
53,234
W
Cliodhna
MeanPBJ
Cliodhna
4,390
777
0
5,253
11,382
4,233
0
798
10,584
0
47,481
L
Jing Wei
3,847
2,816
0
3,858
10,958
3,638
0
1,619
9,339
0
40,203
W
Osiris
TheZoots
Osiris
13,495
6,644
0
7,681
13,491
9,948
882
0
13,491
0
76,547
W
8,753
477
0
951
3,403
1,419
0
1,017
2,386
50,576
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,639
Gold Earned
31,800
426
Minions Killed
366
0
Camps Cleared
0
1,376,722
Distance Traveled
1,343,969
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
7,033
541
74
6
0
240,868
3
L
Ra
6,960
535
120
9
0
279,631
1
L
Nemesis
5,972
459
68
5
0
291,562
2
L
Cthulhu
5,940
457
37
3
0
286,600
2
W
Kuzenbo
6,765
520
36
3
0
284,104
0
W
Hachiman
6,628
510
82
6
0
258,887
2
W
Cliodhna
6,916
532
79
6
0
308,675
2
L
Jing Wei
5,895
453
67
5
0
245,308
5
W
Osiris
8,989
691
126
10
0
265,576
1
W
Ah Puch
7,341
565
103
8
0
259,480
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role