Player Matchup

Anubis
Anubis
Mumpii
Anubis
Level 105
God Stats
10W - 1L
1,641 SR
Queue Stats
48W - 33L
1,607 Elo+
Party 1
Tyr
Tyr
TheRealMrCEO
Tyr
Level 88
God Stats
11W - 2L
1,692 SR
Queue Stats
105W - 85L
1,607 Elo+
Party 1
Izanami
Izanami
paralyzedgoat
Izanami
Level 34
God Stats
5W - 3L
1,990 SR
Queue Stats
7W - 8L
1,500 Elo+
Party 1
Team Averages
Level 76
1,774 SR
1,571 Elo+

VS

Team Averages
Level 148
1,358 SR
1,296 Elo+
Cthulhu
Cthulhu
HYUNDEYOL0
Cthulhu
Level 156
God Stats
1W - 7L
1,171 SR
Queue Stats
180W - 245L
1,299 Elo+
Party 2
Discordia
Discordia
WheelchairStoven
Discordia
Level 134
God Stats
2W - 4L
1,500 SR
Queue Stats
199W - 230L
1,264 Elo+
Party 2
Chiron
Chiron
xll-MAV-llx
Chiron
Level 154
God Stats
20W - 24L
1,404 SR
Queue Stats
132W - 185L
1,324 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Mumpii
Anubis
18
5 / 1 / 8
12,003
706
16,282
16,005
9,478
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
5 / 0 / 7
11,873
698
12,617
16,498
18,363
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Izanami
16
6 / 1 / 7
11,619
683
18,440
17,463
7,663
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
HYUNDEYOL0
Cthulhu
16
2 / 2 / 0
12,234
720
17,938
25,574
29,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Discordia
13
0 / 7 / 1
9,460
556
7,732
11,962
4,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chiron
13
0 / 7 / 1
9,396
553
9,031
15,171
4,817
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
4
16
Kills
2
2
Deaths
16
22
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
HYUNDEYOL0
Cthulhu
2
2
0
1
W
Anubis
Mumpii
Anubis
5
1
8
9
W
5
0
7
8.5
L
Discordia
0
7
1
0.07
W
Izanami
6
1
7
9.5
L
Chiron
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,339
Damage
34,701
49,966
Taken
52,707
35,504
Mitigated
38,305
24,160
Healing
11,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
HYUNDEYOL0
Cthulhu
17,938
1,612
144
8,958
25,574
29,257
0
7,443
17,622
49,589
0
W
Anubis
Mumpii
Anubis
16,282
383
225
10,332
16,005
9,478
1,019
11,081
4,924
66,303
0
W
12,617
1,585
0
6,453
16,498
18,363
964
6,556
9,435
0
27,437
L
Discordia
7,732
141
0
0
11,962
4,231
0
3,878
7,902
33,624
0
W
Izanami
18,440
13,836
0
7,150
17,463
7,663
997
8,613
8,850
0
52,809
L
Chiron
9,031
1,603
822
2,037
15,171
4,817
94
5,747
9,212
0
27,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,495
Gold Earned
31,090
199
Minions Killed
157
12
Camps Cleared
2
953,245
Distance Traveled
910,345
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
12,234
720
77
5
0
332,357
0
W
Anubis
12,003
706
99
6
5
292,228
1
W
Tyr
11,873
698
35
2
3
357,590
5
L
Discordia
9,460
556
54
3
1
281,032
8
W
Izanami
11,619
683
65
4
4
303,427
2
L
Chiron
9,396
553
26
2
1
296,956
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role