Player Matchup

Tyr
Tyr
 
Tyr
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
GOOFINATER501
Arachne
Level 84
God Stats
7W - 2L
1,653 SR
Queue Stats
235W - 227L
1,556 Elo+
Party 1
Baron Samedi
Baron Samedi
TheNerdyWhiteKid
Baron Samedi
Level 107
God Stats
11W - 9L
1,569 SR
Queue Stats
247W - 230L
1,579 Elo+
Party 1
Team Averages
Level 114
1,574 SR
1,545 Elo+

VS

Team Averages
Level 145
1,759 SR
1,559 Elo+
Neith
Neith
AllenValentine
Neith
Level 158
God Stats
15W - 11L
1,772 SR
Queue Stats
251W - 234L
1,633 Elo+
Solo
Jormungandr
Jormungandr
SalamiSniffer
Jormungandr
Level 125
God Stats
23W - 21L
1,630 SR
Queue Stats
404W - 498L
1,522 Elo+
Party 2
Baron Samedi
Baron Samedi
VizardBroly
Baron Samedi
Level 152
God Stats
22W - 10L
1,874 SR
Queue Stats
405W - 498L
1,522 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
11
3 / 2 / 5
9,040
603
5,974
12,481
9,395
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arachne
14
4 / 7 / 2
10,023
668
9,157
18,930
11,508
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baron Samedi
TheNerdyWhiteKid
Baron Samedi
15
3 / 4 / 6
10,134
676
16,225
16,902
9,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 8
10,299
687
12,946
11,778
5,845
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
SalamiSniffer
Jormungandr
15
3 / 2 / 8
10,257
684
16,001
14,142
18,631
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Baron Samedi
VizardBroly
Baron Samedi
16
8 / 5 / 2
11,086
739
13,586
13,556
8,137
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
31
10
Kills
13
13
Deaths
10
13
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
3
2
5
2.75
W
2
3
8
2
L
Arachne
4
7
2
0.71
W
Jormungandr
SalamiSniffer
Jormungandr
3
2
8
3.5
L
Baron Samedi
TheNerdyWhiteKid
Baron Samedi
3
4
6
1.5
W
Baron Samedi
VizardBroly
Baron Samedi
8
5
2
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,356
Damage
42,533
48,313
Taken
39,476
30,430
Mitigated
32,613
12,642
Healing
12,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
5,974
484
0
4,107
12,481
9,395
0
7,096
5,385
0
16,707
W
12,946
5,187
0
2,951
11,778
5,845
704
3,729
8,049
0
50,389
L
Arachne
9,157
6,918
0
1,965
18,930
11,508
0
10,831
8,099
0
18,448
W
Jormungandr
SalamiSniffer
Jormungandr
16,001
3,342
110
2,876
14,142
18,631
336
5,891
8,251
33,388
0
L
Baron Samedi
TheNerdyWhiteKid
Baron Samedi
16,225
1,011
2,297
4,273
16,902
9,527
0
10,845
6,057
48,349
0
W
Baron Samedi
VizardBroly
Baron Samedi
13,586
3,090
1,796
4,842
13,556
8,137
1,489
6,756
6,800
35,204
2,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,197
Gold Earned
31,642
119
Minions Killed
186
4
Camps Cleared
7
650,220
Distance Traveled
709,099
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
9,040
603
25
2
1
170,846
2
W
Neith
10,299
687
84
6
3
252,320
3
L
Arachne
10,023
668
15
1
0
251,852
2
W
Jormungandr
10,257
684
40
3
1
239,709
1
L
Baron Samedi
10,134
676
79
5
3
227,522
1
W
Baron Samedi
11,086
739
62
4
3
217,070
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role