Player Matchup

Jing Wei
Jing Wei
AgentStash
Jing Wei
Level 81
God Stats
6W - 18L
1,369 SR
Queue Stats
238W - 313L
1,284 Elo+
Party 2
Horus
Horus
Banesa99
Horus
Level 53
God Stats
0W - 2L
1,248 SR
Queue Stats
222W - 273L
1,371 Elo+
Party 1
Hel
Hel
BlackmambaAttk
Hel
Level 92
God Stats
1W - 1L
1,715 SR
Queue Stats
213W - 291L
1,289 Elo+
Party 2
Mulan
Mulan
DrxKILLxJOY
Mulan
Level 125
God Stats
1W - 2L
1,836 SR
Queue Stats
269W - 290L
1,464 Elo+
Party 2
Bakasura
Bakasura
X_Sanemi_
Bakasura
Level 63
God Stats
3W - 4L
1,576 SR
Queue Stats
523W - 586L
1,362 Elo+
Party 1
Team Averages
Level 83
1,549 SR
1,354 Elo+

VS

Team Averages
Level 118
1,621 SR
1,466 Elo+
Shiva
Shiva
Ariete_Fiamma
Shiva
Level 122
God Stats
16W - 25L
1,398 SR
Queue Stats
451W - 476L
1,441 Elo+
Solo
Ra
Ra
ArozeBeat45
Ra
Level 107
God Stats
33W - 29L
1,555 SR
Queue Stats
538W - 558L
1,415 Elo+
Party 3
Susano
Susano
TazePrizer
Susano
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 19L
1,466 Elo+
Party 3
Baron Samedi
Baron Samedi
XGhost-DeltaX
Baron Samedi
Level 155
God Stats
8W - 2L
1,773 SR
Queue Stats
248W - 235L
1,532 Elo+
Party 3
Chiron
Chiron
XxBrokenMoon12xX
Chiron
Level 86
God Stats
3W - 0L
1,880 SR
Queue Stats
169W - 177L
1,475 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AgentStash
Jing Wei
9
0 / 2 / 0
5,311
409
3,205
8,526
2,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Horus
Banesa99
Horus
7
0 / 4 / 0
5,553
427
528
10,656
6,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 2 / 0
6,121
471
2,282
7,341
2,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

10
0 / 3 / 0
6,182
476
5,145
10,314
6,572
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
X_Sanemi_
Bakasura
9
0 / 1 / 0
5,800
446
909
11,629
4,078
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 3
7,350
565
6,524
8,754
5,664
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

12
2 / 0 / 4
7,469
575
3,584
3,961
1,590
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Susano
TazePrizer
Susano
12
3 / 0 / 4
7,248
558
5,935
7,424
3,278
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Baron Samedi
XGhost-DeltaX
Baron Samedi
11
2 / 0 / 7
7,632
587
3,528
7,854
8,273
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
3 / 0 / 2
7,503
577
7,961
7,387
2,843
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
32
0
Kills
12
12
Deaths
0
0
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
AgentStash
Jing Wei
0
2
0
0
W
2
0
3
3.5
W
2
0
4
4
L
Horus
Banesa99
Horus
0
4
0
0
L
0
2
0
0
L
0
3
0
0
W
Susano
TazePrizer
Susano
3
0
4
5
W
Baron Samedi
XGhost-DeltaX
Baron Samedi
2
0
7
5.5
L
Bakasura
X_Sanemi_
Bakasura
0
1
0
0
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,069
Damage
27,532
48,466
Taken
35,380
22,318
Mitigated
21,648
16,020
Healing
17,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
AgentStash
Jing Wei
3,205
2,277
0
2,381
8,526
2,374
0
1,031
7,452
0
27,299
W
6,524
1,084
338
3,323
8,754
5,664
1,083
0
8,754
0
35,734
W
3,584
573
456
1,527
3,961
1,590
1,015
710
3,141
55,998
0
L
Horus
Banesa99
Horus
528
165
768
2,630
10,656
6,871
0
2,624
7,980
0
6,573
L
2,282
45
467
3,044
7,341
2,423
690
1,870
5,269
43,355
0
L
5,145
1,628
0
3,435
10,314
6,572
0
409
9,492
0
38,333
W
Susano
TazePrizer
Susano
5,935
2,248
0
3,508
7,424
3,278
177
435
6,949
0
45,245
W
Baron Samedi
XGhost-DeltaX
Baron Samedi
3,528
514
1,079
3,335
7,854
8,273
225
1,130
6,642
21,532
0
L
Bakasura
X_Sanemi_
Bakasura
909
512
229
3,066
11,629
4,078
366
914
10,519
0
24,248
W
7,961
3,438
627
2,829
7,387
2,843
907
326
7,045
0
51,107

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,967
Gold Earned
37,202
271
Minions Killed
369
0
Camps Cleared
0
1,221,010
Distance Traveled
1,308,373
8
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
5,311
409
44
3
0
216,039
0
W
Shiva
7,350
565
65
5
0
266,154
4
W
Ra
7,469
575
114
9
0
278,234
4
L
Horus
5,553
427
13
1
0
218,171
2
L
Hel
6,121
471
82
6
0
233,958
3
L
Mulan
6,182
476
72
6
0
249,677
3
W
Susano
7,248
558
66
5
0
305,558
4
W
Baron Samedi
7,632
587
32
2
0
219,564
6
L
Bakasura
5,800
446
60
5
0
303,165
0
W
Chiron
7,503
577
92
7
0
238,863
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role