Player Matchup

Horus
Horus
Dragous
Horus
Level 104
God Stats
3W - 4L
1,558 SR
Queue Stats
119W - 109L
1,527 Elo+
Party 3
Cabrakan
Cabrakan
Frostydogg5979
Cabrakan
Level 124
God Stats
7W - 1L
1,800 SR
Queue Stats
197W - 179L
1,556 Elo+
Party 2
Fenrir
Fenrir
KhaoticDoctor
Fenrir
Level 158
God Stats
16W - 6L
1,603 SR
Queue Stats
133W - 115L
1,529 Elo+
Party 2
Raijin
Raijin
LILTOSKINAGOOSE
Raijin
Level 120
God Stats
1W - 2L
1,226 SR
Queue Stats
234W - 208L
1,524 Elo+
Party 2
Izanami
Izanami
connors971
Izanami
Level 139
God Stats
5W - 2L
1,693 SR
Queue Stats
151W - 135L
1,529 Elo+
Party 3
Team Averages
Level 129
1,576 SR
1,533 Elo+

VS

Team Averages
Level 112
1,561 SR
1,498 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Berserk__14
Nu Wa
Level 118
God Stats
18W - 16L
1,771 SR
Queue Stats
594W - 538L
1,475 Elo+
Party 1
Shiva
Shiva
ColeParker-
Shiva
Level 132
God Stats
49W - 28L
1,656 SR
Queue Stats
712W - 655L
1,455 Elo+
Party 1
Anhur
Anhur
FaTGladdy
Anhur
Level 92
God Stats
9W - 12L
1,377 SR
Queue Stats
238W - 217L
1,505 Elo+
Party 1
Bacchus
Bacchus
Kg2400
Bacchus
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 36L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Dragous
Horus
12
2 / 1 / 7
7,511
537
6,316
5,672
3,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cabrakan
14
2 / 1 / 2
8,075
577
5,586
9,976
5,707
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
9 / 3 / 4
8,708
622
7,653
12,859
5,904
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
2 / 2 / 6
8,181
584
7,212
7,823
3,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
connors971
Izanami
14
3 / 1 / 2
7,947
568
8,153
7,632
3,714
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
11
0 / 6 / 1
6,521
466
3,372
13,201
5,876
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
4 / 4 / 1
7,768
555
5,787
7,856
2,887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 3 / 0
8,112
579
6,518
13,138
7,294
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
FaTGladdy
Anhur
9
1 / 3 / 0
5,632
402
2,750
9,488
1,793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
Kg2400
Bacchus
9
0 / 2 / 2
6,216
444
3,440
10,409
8,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
11
18
Kills
7
8
Deaths
18
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
0
6
1
0.08
L
4
4
1
1.13
L
2
3
0
0.67
W
Horus
Dragous
Horus
2
1
7
5.5
L
Anhur
FaTGladdy
Anhur
1
3
0
0.33
W
Cabrakan
2
1
2
3
L
Bacchus
Kg2400
Bacchus
0
2
2
0.5
W
9
3
4
3.67
W
2
2
6
2.5
W
Izanami
connors971
Izanami
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,920
Damage
21,867
43,962
Taken
54,092
22,033
Mitigated
26,735
10,149
Healing
12,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
3,372
1,116
0
3,976
13,201
5,876
0
2,611
10,356
0
57,344
L
5,787
1,571
0
661
7,856
2,887
28
4,016
3,452
58,012
0
L
6,518
1,398
0
4,824
13,138
7,294
0
4,684
8,454
0
58,172
W
Horus
Dragous
Horus
6,316
2,584
809
1,618
5,672
3,598
0
1,648
4,024
0
20,368
L
Anhur
FaTGladdy
Anhur
2,750
580
0
1,645
9,488
1,793
0
0
9,488
0
23,888
W
Cabrakan
5,586
860
0
3,184
9,976
5,707
467
305
9,671
56,531
0
L
Bacchus
Kg2400
Bacchus
3,440
293
0
1,328
10,409
8,885
0
845
9,544
26,401
0
W
7,653
1,682
0
1,673
12,859
5,904
0
1,093
11,766
0
55,542
W
7,212
855
0
500
7,823
3,110
378
4,452
3,371
60,572
0
W
Izanami
connors971
Izanami
8,153
5,001
0
2,365
7,632
3,714
0
1,729
5,903
0
88,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,422
Gold Earned
34,249
506
Minions Killed
392
0
Camps Cleared
0
1,239,002
Distance Traveled
1,296,496
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
6,521
466
99
7
0
280,966
0
L
Nu Wa
7,768
555
95
7
0
249,204
2
L
Shiva
8,112
579
113
8
0
241,276
5
W
Horus
7,511
537
18
1
0
264,112
2
L
Anhur
5,632
402
59
4
0
243,625
2
W
Cabrakan
8,075
577
123
9
0
247,683
1
L
Bacchus
6,216
444
26
2
0
281,425
6
W
Fenrir
8,708
622
89
6
0
279,097
5
W
Raijin
8,181
584
124
9
0
222,735
0
W
Izanami
7,947
568
152
11
0
225,375
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role